Player Matchup

Mercury
Mercury
 
Mercury
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
CruzAzulCampeon
Bellona
Level 11
God Stats
2W - 4L
1,479 SR
Queue Stats
21W - 12L
1,540 Elo+
Party 2
Jing Wei
Jing Wei
FreakyAkali
Jing Wei
Level 8
God Stats
2W - 1L
1,449 SR
Queue Stats
3W - 3L
1,472 Elo+
Solo
Artemis
Artemis
KindaRufus
Artemis
Level 27
God Stats
11W - 10L
1,453 SR
Queue Stats
249W - 284L
1,416 Elo+
Solo
Fenrir
Fenrir
thanatosslayer69
Fenrir
Level 28
God Stats
16W - 11L
1,741 SR
Queue Stats
143W - 148L
1,501 Elo+
Solo
Team Averages
Level 28
1,525 SR
1,486 Elo+

VS

Team Averages
Level 27
1,474 SR
1,379 Elo+
Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
EvilJeebus
King Arthur
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 57L
1,271 Elo+
Party 1
Merlin
Merlin
GhostHelix86
Merlin
Level 15
God Stats
5W - 5L
1,551 SR
Queue Stats
17W - 33L
1,276 Elo+
Party 1
Ullr
Ullr
StickMitch
Ullr
Level 9
God Stats
0W - 2L
1,207 SR
Queue Stats
6W - 13L
1,402 Elo+
Party 1
Kuzenbo
Kuzenbo
Torfel
Kuzenbo
Level 70
God Stats
20W - 18L
1,612 SR
Queue Stats
79W - 120L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 3 / 3
5,428
543
2,141
6,045
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
5 / 4 / 2
6,231
623
3,026
6,145
3,835
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
FreakyAkali
Jing Wei
10
6 / 0 / 0
6,111
611
3,944
4,748
1,350
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
KindaRufus
Artemis
10
3 / 0 / 5
6,238
624
5,051
2,525
653
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
2 / 1 / 5
6,025
603
2,370
6,223
3,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
5 / 3 / 1
5,477
548
3,683
5,380
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
EvilJeebus
King Arthur
7
1 / 3 / 2
5,354
535
893
5,808
2,623
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
9
0 / 4 / 1
5,251
525
2,400
4,341
1,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
5,078
508
877
4,965
949
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Torfel
Kuzenbo
5
0 / 5 / 1
4,621
462
1,650
7,570
5,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
7
8
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
3
3
0.83
L
Mercury
 
Mercury
5
3
1
1.83
W
5
4
2
1.5
L
King Arthur
EvilJeebus
King Arthur
1
3
2
0.67
W
Jing Wei
FreakyAkali
Jing Wei
6
0
0
6
L
Merlin
0
4
1
0.13
W
Artemis
KindaRufus
Artemis
3
0
5
5.5
L
1
3
0
0.33
L
Kuzenbo
Torfel
Kuzenbo
0
5
1
0.1
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,532
Damage
9,503
25,686
Taken
28,064
10,474
Mitigated
12,011
4,397
Healing
2,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,141
1,342
0
1,284
6,045
1,592
0
373
5,672
0
20,386
L
Mercury
 
Mercury
3,683
3,193
0
500
5,380
1,734
0
0
5,380
0
19,051
W
3,026
1,162
0
280
6,145
3,835
886
0
6,145
0
17,734
L
King Arthur
EvilJeebus
King Arthur
893
267
0
0
5,808
2,623
0
0
5,808
0
13,043
W
Jing Wei
FreakyAkali
Jing Wei
3,944
3,085
0
0
4,748
1,350
0
2,617
2,131
0
22,440
L
Merlin
2,400
176
0
570
4,341
1,308
369
0
4,341
24,706
0
W
Artemis
KindaRufus
Artemis
5,051
3,321
0
1,773
2,525
653
96
155
2,370
0
35,906
L
877
590
0
537
4,965
949
195
152
4,813
0
19,996
L
Kuzenbo
Torfel
Kuzenbo
1,650
898
0
839
7,570
5,397
0
0
7,570
9,475
0
W
2,370
828
0
1,060
6,223
3,044
20
905
5,318
0
13,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,033
Gold Earned
25,781
210
Minions Killed
176
0
Camps Cleared
0
931,680
Distance Traveled
838,169
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,428
543
44
4
0
206,012
2
L
Mercury
5,477
548
34
3
0
162,445
0
W
Bellona
6,231
623
34
3
0
189,600
0
L
King Arthur
5,354
535
34
3
0
167,773
0
W
Jing Wei
6,111
611
47
5
0
175,828
1
L
Merlin
5,251
525
54
5
0
181,895
0
W
Artemis
6,238
624
58
6
0
164,312
0
L
Ullr
5,078
508
41
4
0
159,771
0
L
Kuzenbo
4,621
462
13
1
0
166,285
1
W
Fenrir
6,025
603
27
3
0
195,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role