Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
Elisabeth9
Chang'e
Gold I
Level 157
God Stats
24W - 14L
1,666 SR
Queue Stats
394W - 385L
1,598 MMR
Party 1
Loki
Loki
Gold IV
archaon1911
Loki
Gold IV
Level 160
God Stats
33W - 30L
1,604 SR
Queue Stats
523W - 516L
1,377 MMR
Party 1
Ares
Ares
Bronze III
bigZZZeee
Ares
Bronze III
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,554 SR
1,495 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 151
1,497 SR
1,501 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
EngelsPrimus
Tsukuyomi
Silver II
Level 153
God Stats
0W - 2L
1,715 SR
Queue Stats
86W - 83L
1,583 MMR
Party 2
Rama
Rama
Bronze III
QueteSexualSlave
Rama
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,495 MMR
Party 3
Janus
Janus
Bronze III
ReQueteChungHo
Janus
Bronze III
Level 141
God Stats
0W - 1L
1,297 SR
Queue Stats
4W - 6L
1,495 MMR
Party 3
Horus
Horus
Gold V
ReyVana
Horus
Gold V
Level 159
God Stats
7W - 16L
1,474 SR
Queue Stats
229W - 234L
1,431 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 2 / 6
10,391
742
12,127
10,930
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
 
King Arthur
13
2 / 4 / 6
8,367
598
9,375
10,377
9,131
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
Elisabeth9
Chang'e
15
6 / 2 / 6
9,005
643
13,010
9,595
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 1 / 9
9,753
697
10,053
10,858
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
13
5 / 1 / 13
9,249
661
7,070
10,314
10,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
SetAthenaGilgameshScyllaApollo

VS

Bans
Morgan Le FayAnhurGebSobekKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 7 / 2
5,677
406
3,406
16,575
10,392
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tsukuyomi
EngelsPrimus
Tsukuyomi
12
5 / 7 / 0
7,392
528
8,432
13,434
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 7 / 3
7,428
531
4,631
12,179
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 5 / 1
7,041
503
7,783
9,480
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
ReyVana
Horus
12
1 / 3 / 3
7,097
507
6,136
14,688
18,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
29
Kills
10
10
Deaths
29
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
6
5
W
King Arthur
 
King Arthur
2
4
6
1.25
L
Fenrir
 
Fenrir
1
7
2
0.29
W
Chang'e
Elisabeth9
Chang'e
6
2
6
4.5
L
Tsukuyomi
EngelsPrimus
Tsukuyomi
5
7
0
0.71
L
2
7
3
0.5
L
1
5
1
0.3
L
Horus
ReyVana
Horus
1
3
3
0.83
W
9
1
9
13.5
W
Ares
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,635
Damage
30,388
52,074
Taken
66,356
32,900
Mitigated
39,808
19,725
Healing
18,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,127
6,430
0
5,633
10,930
3,380
3,146
1,012
9,842
76,528
0
W
King Arthur
 
King Arthur
9,375
946
0
3,031
10,377
9,131
426
378
9,923
0
40,758
L
Fenrir
 
Fenrir
3,406
637
52
2,383
16,575
10,392
0
11,335
5,240
0
11,559
W
Chang'e
Elisabeth9
Chang'e
13,010
1,771
3,383
4,642
9,595
3,836
1,993
2,394
6,968
57,621
0
L
Tsukuyomi
EngelsPrimus
Tsukuyomi
8,432
2,019
0
3,111
13,434
4,760
0
4,156
9,278
0
41,196
L
4,631
3,932
0
3,110
12,179
3,004
0
7,886
4,293
0
35,240
L
7,783
249
0
1,685
9,480
2,891
0
5,749
3,731
46,790
0
L
Horus
ReyVana
Horus
6,136
2,953
465
7,451
14,688
18,761
0
3,081
11,607
0
29,849
W
10,053
2,207
0
2,002
10,858
5,738
1,356
2,158
8,511
0
57,093
W
Ares
7,070
402
0
1,034
10,314
10,815
514
1,257
8,897
18,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,765
Gold Earned
34,635
421
Minions Killed
313
0
Camps Cleared
0
1,430,590
Distance Traveled
1,259,731
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,391
742
131
9
0
261,277
0
W
King Arthur
8,367
598
72
5
0
285,324
5
L
Fenrir
5,677
406
17
1
0
266,661
3
W
Chang'e
9,005
643
113
8
0
271,048
7
L
Tsukuyomi
7,392
528
72
5
0
288,906
6
L
Rama
7,428
531
60
4
0
219,998
0
L
Janus
7,041
503
112
8
0
252,789
2
L
Horus
7,097
507
52
4
0
231,377
1
W
Loki
9,753
697
84
6
0
323,523
3
W
Ares
9,249
661
21
2
0
289,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role