Player Matchup

Loki
Loki
Chumbis-N-Abe
Loki
Level 56
God Stats
4W - 3L
1,567 SR
Queue Stats
319W - 301L
1,523 Elo+
Party 1
Vulcan
Vulcan
Sestui
Vulcan
Level 89
God Stats
18W - 25L
1,488 SR
Queue Stats
247W - 247L
1,516 Elo+
Party 1
Vamana
Vamana
kenshimasaki
Vamana
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 70L
1,500 Elo+
Solo
Team Averages
Level 91
1,518 SR
1,513 Elo+

VS

Team Averages
Level 65
1,515 SR
1,564 Elo+
He Bo
He Bo
Clownpepe
He Bo
Level 38
God Stats
4W - 7L
1,682 SR
Queue Stats
54W - 50L
1,622 Elo+
Solo
Ymir
Ymir
DarkMoon0099
Ymir
Level 85
God Stats
0W - 2L
1,362 SR
Queue Stats
26W - 17L
1,551 Elo+
Solo
Medusa
Medusa
ZLMeny
Medusa
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 196L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 12
10,730
766
8,890
10,330
4,239
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
Sestui
Vulcan
15
7 / 4 / 12
11,004
786
15,949
9,911
4,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
15
9 / 1 / 10
11,564
826
12,054
21,778
21,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Clownpepe
He Bo
14
2 / 6 / 5
9,624
687
11,518
10,847
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 10 / 1
8,080
577
4,629
18,511
11,241
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
ZLMeny
Medusa
13
4 / 7 / 1
9,988
713
16,194
13,428
5,041
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
23
Kills
7
7
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
2
12
6.5
L
He Bo
Clownpepe
He Bo
2
6
5
0.75
L
1
10
1
0.15
W
Vulcan
Sestui
Vulcan
7
4
12
3.25
L
Medusa
ZLMeny
Medusa
4
7
1
0.64
W
Vamana
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
32,341
42,019
Taken
42,786
30,693
Mitigated
19,885
13,750
Healing
3,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,890
1,785
0
765
10,330
4,239
658
4,982
5,080
0
34,756
L
He Bo
Clownpepe
He Bo
11,518
107
0
1,803
10,847
3,603
0
4,373
6,474
31,361
0
L
4,629
459
0
631
18,511
11,241
0
7,231
11,280
14,243
0
W
Vulcan
Sestui
Vulcan
15,949
7,199
0
3,127
9,911
4,576
824
5,241
4,496
50,405
0
L
Medusa
ZLMeny
Medusa
16,194
5,635
0
1,388
13,428
5,041
0
5,406
8,022
0
39,274
W
Vamana
12,054
4,711
360
9,498
21,778
21,878
169
5,051
16,296
1,677
24,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,298
Gold Earned
27,692
143
Minions Killed
118
0
Camps Cleared
0
856,526
Distance Traveled
630,139
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,730
766
47
3
0
286,260
2
L
He Bo
9,624
687
51
4
0
218,662
2
L
Ymir
8,080
577
16
1
0
180,926
1
W
Vulcan
11,004
786
64
5
0
265,063
1
L
Medusa
9,988
713
51
4
0
230,551
6
W
Vamana
11,564
826
32
2
0
305,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role