Player Matchup

King Arthur
King Arthur
Fire wave709
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
OnesZeros
Thor
Level 10
God Stats
12W - 12L
1,355 SR
Queue Stats
193W - 210L
1,188 Elo+
Party 1
Ares
Ares
Qahnaarin_lotr
Ares
Level 17
God Stats
1W - 6L
1,246 SR
Queue Stats
225W - 247L
1,277 Elo+
Party 1
Thoth
Thoth
alldatgudstuff
Thoth
Level 8
God Stats
8W - 8L
1,500 SR
Queue Stats
136W - 145L
1,218 Elo+
Party 1
Bellona
Bellona
asassin-the-good
Bellona
Level 27
God Stats
4W - 2L
1,683 SR
Queue Stats
35W - 23L
1,463 Elo+
Solo
Team Averages
Level 13
1,457 SR
1,329 Elo+

VS

Team Averages
Level 26
1,459 SR
1,296 Elo+
Nemesis
Nemesis
Kyparissis_GR
Nemesis
Level 25
God Stats
14W - 19L
1,411 SR
Queue Stats
34W - 33L
1,294 Elo+
Solo
Ao Kuang
Ao Kuang
RSondors222
Ao Kuang
Level 29
God Stats
13W - 13L
1,439 SR
Queue Stats
132W - 172L
1,316 Elo+
Solo
Loki
Loki
SHDW_LEGEND500
Loki
Level 28
God Stats
24W - 17L
1,733 SR
Queue Stats
140W - 208L
1,259 Elo+
Solo
Janus
Janus
aaron23702
Janus
Level 18
God Stats
1W - 2L
1,160 SR
Queue Stats
71W - 73L
1,174 Elo+
Solo
Pele
Pele
toxiicoscar
Pele
Level 28
God Stats
39W - 27L
1,550 SR
Queue Stats
118W - 118L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fire wave709
King Arthur
5
1 / 7 / 1
5,071
338
1,539
6,445
2,427
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
12
0 / 7 / 0
6,664
444
4,329
10,869
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
0 / 5 / 0
6,560
437
4,433
11,916
6,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
5 / 3 / 1
6,635
442
4,828
5,215
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 4 / 0
5,249
350
3,497
6,788
2,623
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
0 / 6 / 2
5,515
368
147
5,054
1,012
Ao Kuang
RSondors222
Ao Kuang
15
10 / 0 / 1
8,819
588
8,008
9,386
3,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 4
8,336
556
7,326
7,780
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
12
3 / 0 / 9
7,315
488
6,664
8,318
2,219
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
6 / 0 / 2
8,626
575
6,220
6,494
4,425
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
6
Kills
23
26
Deaths
7
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Fire wave709
King Arthur
1
7
1
0.21
W
Nemesis
0
6
2
0.17
L
Thor
0
7
0
0
L
0
5
0
0
W
Ao Kuang
RSondors222
Ao Kuang
10
0
1
10.5
W
4
1
4
6
W
Janus
3
0
9
7.5
L
5
3
1
1.83
L
0
4
0
0
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,626
Damage
28,365
41,233
Taken
37,032
16,469
Mitigated
13,445
3,334
Healing
15,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Fire wave709
King Arthur
1,539
623
0
0
6,445
2,427
12
2,160
4,285
0
6,210
W
Nemesis
147
71
0
62
5,054
1,012
0
1,278
3,776
0
3,751
L
Thor
4,329
1,436
0
1,163
10,869
3,893
0
74
10,795
0
35,144
L
4,433
192
0
290
11,916
6,150
329
6,070
5,846
21,974
0
W
Ao Kuang
RSondors222
Ao Kuang
8,008
2,433
0
6,521
9,386
3,383
1,710
2,203
7,183
50,827
0
W
7,326
2,313
59
3,952
7,780
2,406
432
2,015
5,765
0
45,163
W
Janus
6,664
1,530
0
4,270
8,318
2,219
860
3,670
4,648
29,252
0
L
4,828
636
0
649
5,215
1,376
0
2,303
2,912
17,835
0
L
3,497
583
0
1,232
6,788
2,623
443
4,065
2,723
0
19,020
W
6,220
1,227
0
466
6,494
4,425
1,006
95
6,399
0
45,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
38,611
172
Minions Killed
307
0
Camps Cleared
0
1,259,985
Distance Traveled
1,371,067
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,071
338
2
0
0
196,988
0
W
Nemesis
5,515
368
7
0
0
202,473
0
L
Thor
6,664
444
64
4
0
258,479
2
L
Ares
6,560
437
34
2
0
283,124
3
W
Ao Kuang
8,819
588
82
5
0
282,766
5
W
Loki
8,336
556
85
6
0
302,336
2
W
Janus
7,315
488
38
3
0
263,652
2
L
Thoth
6,635
442
32
2
0
271,195
3
L
Bellona
5,249
350
40
3
0
250,199
0
W
Pele
8,626
575
95
6
0
319,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role