Player Matchup

Zeus
Zeus
TYVflappy_YT
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,195 Elo+
Party 1
Apollo
Apollo
Wolfers_Gaming
Apollo
Level 28
God Stats
2W - 3L
1,367 SR
Queue Stats
7W - 19L
1,147 Elo+
Party 1
Ymir
Ymir
brooklynking919
Ymir
Level 6
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 10L
1,084 Elo+
Solo
Team Averages
Level 21
1,381 SR
1,142 Elo+

VS

Team Averages
Level 40
1,510 SR
1,165 Elo+
Fenrir
Fenrir
Ggs bro2564
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 16L
933 Elo+
Solo
Odin
Odin
UpStageJay
Odin
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 97L
1,279 Elo+
Solo
Kukulkan
Kukulkan
VikBozZ FG
Kukulkan
Level 88
God Stats
7W - 0L
1,530 SR
Queue Stats
82W - 104L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 10 / 2
9,583
685
6,889
11,872
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 5 / 3
8,960
640
4,404
11,478
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 3
7,893
564
1,729
13,745
5,718

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 3 / 4
7,414
530
649
3,845
2,503
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
8 / 3 / 10
10,741
767
13,297
12,089
7,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
VikBozZ FG
Kukulkan
17
13 / 0 / 7
11,516
823
17,296
5,826
2,079
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
21
21
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
3
4
0.67
L
4
10
2
0.5
W
8
3
10
4.33
W
Kukulkan
VikBozZ FG
Kukulkan
13
0
7
16.5
L
2
5
3
0.7
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,022
Damage
31,242
37,095
Taken
21,760
14,242
Mitigated
11,910
1,490
Healing
2,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
649
258
0
113
3,845
2,503
88
1,610
2,133
0
2,347
L
6,889
1,908
0
0
11,872
4,047
658
2,528
9,344
21,644
0
W
13,297
3,035
0
1,551
12,089
7,328
1,143
3,940
7,857
235
33,969
W
Kukulkan
VikBozZ FG
Kukulkan
17,296
2,780
256
613
5,826
2,079
1,527
2,596
3,152
61,060
0
L
4,404
2,058
0
1,490
11,478
4,477
581
7,732
3,746
0
25,445
L
1,729
85
0
0
13,745
5,718
143
7,157
6,588
8,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,436
Gold Earned
29,671
100
Minions Killed
137
0
Camps Cleared
0
630,014
Distance Traveled
596,435
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,414
530
3
0
0
77,261
0
L
Zeus
9,583
685
36
3
0
183,050
0
W
Odin
10,741
767
32
2
0
265,214
2
W
Kukulkan
11,516
823
102
7
0
253,960
0
L
Apollo
8,960
640
49
4
0
237,615
0
L
Ymir
7,893
564
15
1
0
209,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role