Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
MythicTreez
Scylla
Gold V
Level 154
God Stats
8W - 6L
1,577 SR
Queue Stats
29W - 29L
1,530 MMR
Solo
Ne Zha
Ne Zha
Bronze III
PRFCTT
Ne Zha
Bronze III
Level 34
God Stats
0W - 2L
1,783 SR
Queue Stats
12W - 21L
1,354 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
SwiftHiggers
Sun Wukong
Silver II
Level 68
God Stats
5W - 3L
1,753 SR
Queue Stats
141W - 143L
1,441 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
WhoAm3y3
Kuzenbo
Silver I
Level 78
God Stats
14W - 14L
1,648 SR
Queue Stats
82W - 87L
1,293 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,652 SR
1,423 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,607 SR
1,431 MMR
Izanami
Izanami
Gold II
Backward
Izanami
Gold II
Level 155
God Stats
12W - 6L
1,780 SR
Queue Stats
239W - 252L
1,639 MMR
Solo
Sylvanus
Sylvanus
Gold IV
HackAustin
Sylvanus
Gold IV
Level 157
God Stats
20W - 8L
1,724 SR
Queue Stats
241W - 241L
1,490 MMR
Solo
Hercules
Hercules
Gold V
NaxoFremo
Hercules
Gold V
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 101L
1,299 MMR
Solo
Awilix
Awilix
Silver V
Xytun
Awilix
Silver V
Level 123
God Stats
1W - 0L
1,531 SR
Queue Stats
9W - 11L
1,290 MMR
Solo
Nu Wa
Nu Wa
Bronze III
daniele171096
Nu Wa
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 9 / 3
8,738
437
14,675
17,785
4,899
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
17
4 / 5 / 1
10,707
535
8,556
14,403
4,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
PRFCTT
Ne Zha
19
2 / 4 / 2
11,514
576
6,896
17,850
5,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
SwiftHiggers
Sun Wukong
15
1 / 5 / 1
9,210
461
6,623
20,261
10,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
WhoAm3y3
Kuzenbo
12
1 / 8 / 1
8,278
414
7,768
23,928
24,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
TiamatGilgameshTsukuyomiAthena

VS

Bans
Morgan Le FayKaliCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Backward
Izanami
18
8 / 3 / 9
11,769
588
19,070
17,723
6,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
HackAustin
Sylvanus
17
1 / 3 / 11
11,329
566
12,469
18,987
25,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
NaxoFremo
Hercules
16
2 / 0 / 17
12,003
600
7,528
18,384
19,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
Xytun
Awilix
18
9 / 2 / 7
12,460
623
12,872
12,973
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
11 / 1 / 13
13,023
651
19,794
9,314
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
88
9
Kills
31
31
Deaths
9
8
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
9
3
0.28
W
Izanami
Backward
Izanami
8
3
9
4.17
W
Sylvanus
HackAustin
Sylvanus
1
3
11
2.17
L
Scylla
4
5
1
0.9
W
Hercules
NaxoFremo
Hercules
2
0
17
10.5
L
Ne Zha
PRFCTT
Ne Zha
2
4
2
0.75
L
Sun Wukong
SwiftHiggers
Sun Wukong
1
5
1
0.3
L
Kuzenbo
WhoAm3y3
Kuzenbo
1
8
1
0.19
W
Awilix
Xytun
Awilix
9
2
7
6.25
W
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,518
Damage
71,733
94,227
Taken
77,381
49,951
Mitigated
62,485
24,904
Healing
25,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
14,675
7,876
0
3,996
17,785
4,899
0
4,683
12,818
0
66,720
W
Izanami
Backward
Izanami
19,070
14,653
0
6,689
17,723
6,848
5,214
4,628
13,095
0
118,670
W
Sylvanus
HackAustin
Sylvanus
12,469
3,878
2,258
7,284
18,987
25,049
1,542
4,122
14,865
48,475
11,247
L
Scylla
8,556
218
140
839
14,403
4,693
0
4,717
9,472
66,499
0
W
Hercules
NaxoFremo
Hercules
7,528
1,285
0
4,312
18,384
19,420
179
4,003
13,581
0
31,336
L
Ne Zha
PRFCTT
Ne Zha
6,896
2,506
0
8,717
17,850
5,807
1,774
5,016
12,536
0
89,005
L
Sun Wukong
SwiftHiggers
Sun Wukong
6,623
1,067
0
5,355
20,261
10,489
889
7,740
12,216
605
56,397
L
Kuzenbo
WhoAm3y3
Kuzenbo
7,768
2,862
226
5,631
23,928
24,063
0
7,385
16,213
27,055
0
W
Awilix
Xytun
Awilix
12,872
5,144
0
2,890
12,973
6,796
0
1,299
11,674
0
102,965
W
19,794
5,051
0
2,517
9,314
4,372
1,736
2,841
6,473
76,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,447
Gold Earned
60,584
512
Minions Killed
564
0
Camps Cleared
0
1,808,693
Distance Traveled
2,005,472
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,738
437
115
6
0
329,988
3
W
Izanami
11,769
588
160
8
0
357,973
1
W
Sylvanus
11,329
566
106
5
0
338,841
4
L
Scylla
10,707
535
112
6
0
371,130
5
W
Hercules
12,003
600
51
3
0
429,649
8
L
Ne Zha
11,514
576
151
8
0
397,827
1
L
Sun Wukong
9,210
461
111
6
0
353,125
1
L
Kuzenbo
8,278
414
23
1
0
356,623
3
W
Awilix
12,460
623
129
6
0
477,059
5
W
Nu Wa
13,023
651
118
6
0
401,950
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role