Player Matchup

King Arthur
King Arthur
Mômon
King Arthur
Level 18
God Stats
8W - 8L
1,506 SR
Queue Stats
23W - 22L
1,521 Elo+
Party 2
Ymir
Ymir
SilentLunatic
Ymir
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
48W - 46L
1,507 Elo+
Party 2
Da Ji
Da Ji
SkuIIcrash
Da Ji
Level 29
God Stats
15W - 3L
1,762 SR
Queue Stats
63W - 53L
1,541 Elo+
Party 1
Merlin
Merlin
WA1ER
Merlin
Level 28
God Stats
2W - 2L
1,457 SR
Queue Stats
51W - 50L
1,466 Elo+
Party 1
Artemis
Artemis
Waadam
Artemis
Level 29
God Stats
8W - 6L
1,711 SR
Queue Stats
42W - 38L
1,534 Elo+
Party 2
Team Averages
Level 24
1,587 SR
1,514 Elo+

VS

Team Averages
Level 15
1,407 SR
1,528 Elo+
Sylvanus
Sylvanus
JimmieSDÅkesson
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,554 Elo+
Solo
Fenrir
Fenrir
Julien2A
Fenrir
Level 27
God Stats
0W - 7L
1,212 SR
Queue Stats
75W - 78L
1,489 Elo+
Solo
Hades
Hades
Nachosasquatcho
Hades
Level 7
God Stats
7W - 8L
1,437 SR
Queue Stats
83W - 100L
1,455 Elo+
Party 3
Danzaburou
Danzaburou
NormalAvocado
Danzaburou
Level 8
God Stats
10W - 12L
1,372 SR
Queue Stats
324W - 350L
1,545 Elo+
Party 3
Amaterasu
Amaterasu
xDelilahx
Amaterasu
Level 14
God Stats
2W - 3L
1,514 SR
Queue Stats
6W - 3L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mômon
King Arthur
16
3 / 3 / 7
10,619
559
6,821
16,299
11,405
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 17
10,762
566
4,156
17,145
15,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
17
8 / 6 / 4
11,657
614
11,601
14,667
8,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
WA1ER
Merlin
16
3 / 2 / 16
11,049
582
16,220
9,248
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Waadam
Artemis
18
16 / 1 / 7
12,669
667
22,101
9,895
3,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 9
9,673
509
6,045
19,457
14,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Julien2A
Fenrir
15
4 / 5 / 8
9,116
480
8,089
16,356
7,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 5 / 4
9,699
510
10,774
14,812
8,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NormalAvocado
Danzaburou
14
3 / 9 / 5
9,290
489
6,279
12,214
3,673
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
xDelilahx
Amaterasu
12
1 / 6 / 8
7,758
408
4,779
15,107
10,105
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
49
31
Kills
15
15
Deaths
31
51
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
6
9
0.92
L
Fenrir
Julien2A
Fenrir
4
5
8
1.6
W
King Arthur
Mômon
King Arthur
3
3
7
2.17
L
6
5
4
1.6
L
Danzaburou
NormalAvocado
Danzaburou
3
9
5
0.61
W
1
3
17
3.17
W
Da Ji
8
6
4
1.67
W
Merlin
WA1ER
Merlin
3
2
16
5.5
W
Artemis
Waadam
Artemis
16
1
7
19.5
L
Amaterasu
xDelilahx
Amaterasu
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,899
Damage
35,966
67,254
Taken
77,946
42,955
Mitigated
44,186
15,397
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,045
2,494
504
1,998
19,457
14,699
0
6,954
12,273
29,866
0
L
Fenrir
Julien2A
Fenrir
8,089
1,741
0
3,978
16,356
7,527
392
1,970
14,146
0
43,481
W
King Arthur
Mômon
King Arthur
6,821
881
0
4,124
16,299
11,405
797
3,617
12,047
162
48,534
L
10,774
858
664
3,814
14,812
8,182
175
2,998
11,352
38,632
0
L
Danzaburou
NormalAvocado
Danzaburou
6,279
2,532
0
1,291
12,214
3,673
0
2,626
9,445
0
32,454
W
4,156
738
0
280
17,145
15,208
870
6,537
10,206
25,123
0
W
Da Ji
11,601
3,334
0
4,830
14,667
8,812
1,920
2,680
11,987
0
75,147
W
Merlin
WA1ER
Merlin
16,220
692
0
2,787
9,248
3,884
837
1,821
7,427
56,444
0
W
Artemis
Waadam
Artemis
22,101
12,331
0
3,376
9,895
3,646
11,800
2,331
7,564
0
89,002
L
Amaterasu
xDelilahx
Amaterasu
4,779
1,543
0
3,861
15,107
10,105
0
4,922
9,931
0
25,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,756
Gold Earned
45,536
465
Minions Killed
288
0
Camps Cleared
0
1,738,934
Distance Traveled
1,582,019
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,673
509
42
2
0
276,295
3
L
Fenrir
9,116
480
74
4
0
324,033
5
W
King Arthur
10,619
559
86
5
0
376,267
3
L
Hades
9,699
510
64
3
0
312,735
4
L
Danzaburou
9,290
489
63
3
0
342,474
2
W
Ymir
10,762
566
37
2
0
323,432
0
W
Da Ji
11,657
614
121
6
0
348,331
0
W
Merlin
11,049
582
96
5
0
326,078
0
W
Artemis
12,669
667
125
7
0
364,826
3
L
Amaterasu
7,758
408
45
2
0
326,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role