Player Matchup

Susano
Susano
Hodu
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,278 Elo+
Party 3
Artemis
Artemis
MagicPou
Artemis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 4
Ra
Ra
MertCm
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
atas3
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 4
Da Ji
Da Ji
eltamar
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 27L
1,215 Elo+
Party 3
Team Averages
Level 24
1,500 SR
1,298 Elo+

VS

Team Averages
Level 21
1,646 SR
1,366 Elo+
Discordia
Discordia
 
Discordia
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gulman0
Izanami
Level 16
God Stats
20W - 13L
1,901 SR
Queue Stats
90W - 102L
1,284 Elo+
Party 1
Bakasura
Bakasura
Nuograuza
Bakasura
Level 29
God Stats
14W - 16L
1,451 SR
Queue Stats
49W - 49L
1,444 Elo+
Party 2
Kuzenbo
Kuzenbo
PonasUselis
Kuzenbo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,318 Elo+
Party 2
Cerberus
Cerberus
TonyMatonyYT
Cerberus
Level 23
God Stats
14W - 3L
1,877 SR
Queue Stats
90W - 104L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Hodu
Susano
9
0 / 4 / 2
5,816
447
1,922
8,016
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
MagicPou
Artemis
9
1 / 3 / 0
5,647
434
8,990
6,016
1,935
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ra
10
1 / 8 / 0
6,297
484
3,024
7,278
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
atas3
Yemoja
8
0 / 4 / 2
5,773
444
1,260
7,636
5,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Da Ji
eltamar
Da Ji
10
6 / 6 / 0
6,583
506
7,544
10,834
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
9 / 1 / 1
8,296
638
7,919
5,463
1,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Gulman0
Izanami
11
4 / 1 / 2
6,772
521
5,159
5,401
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Nuograuza
Bakasura
14
7 / 1 / 1
8,710
670
7,240
8,761
3,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
PonasUselis
Kuzenbo
11
2 / 3 / 1
7,312
562
2,445
7,278
6,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
TonyMatonyYT
Cerberus
10
2 / 2 / 3
6,209
478
4,597
8,165
2,529
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
8
Kills
24
25
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
9
1
1
9.5
W
Izanami
Gulman0
Izanami
4
1
2
5
L
Susano
Hodu
Susano
0
4
2
0.25
L
Artemis
MagicPou
Artemis
1
3
0
0.33
L
Ra
1
8
0
0.13
W
Bakasura
Nuograuza
Bakasura
7
1
1
7.5
W
Kuzenbo
PonasUselis
Kuzenbo
2
3
1
0.83
W
Cerberus
TonyMatonyYT
Cerberus
2
2
3
1.75
L
Yemoja
atas3
Yemoja
0
4
2
0.25
L
Da Ji
eltamar
Da Ji
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,740
Damage
27,360
39,780
Taken
35,068
14,828
Mitigated
15,568
4,342
Healing
6,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,919
357
0
1,863
5,463
1,999
384
1,253
4,128
37,599
0
W
Izanami
Gulman0
Izanami
5,159
3,175
0
0
5,401
1,565
1,815
530
4,871
0
29,376
L
Susano
Hodu
Susano
1,922
1,002
0
1,731
8,016
2,053
0
1,295
6,201
0
27,150
L
Artemis
MagicPou
Artemis
8,990
4,694
125
132
6,016
1,935
377
2,377
3,639
0
35,597
L
Ra
3,024
965
83
541
7,278
2,102
0
4,194
2,474
21,283
0
W
Bakasura
Nuograuza
Bakasura
7,240
5,017
0
2,128
8,761
3,046
0
1,402
7,237
0
51,585
W
Kuzenbo
PonasUselis
Kuzenbo
2,445
1,310
0
590
7,278
6,429
450
219
7,025
20,569
0
W
Cerberus
TonyMatonyYT
Cerberus
4,597
411
0
1,697
8,165
2,529
849
642
7,523
22,923
0
L
Yemoja
atas3
Yemoja
1,260
720
385
0
7,636
5,226
0
2,040
5,596
6,487
0
L
Da Ji
eltamar
Da Ji
7,544
1,735
0
1,345
10,834
3,512
0
5,055
5,739
0
27,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
37,299
195
Minions Killed
339
0
Camps Cleared
0
1,037,395
Distance Traveled
1,247,320
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,296
638
74
6
0
241,098
1
W
Izanami
6,772
521
60
5
0
215,125
0
L
Susano
5,816
447
53
4
0
245,032
0
L
Artemis
5,647
434
48
4
0
202,970
0
L
Ra
6,297
484
39
3
0
184,657
4
W
Bakasura
8,710
670
112
9
0
309,680
1
W
Kuzenbo
7,312
562
30
2
0
239,127
5
W
Cerberus
6,209
478
63
5
0
242,290
0
L
Yemoja
5,773
444
16
1
0
183,063
0
L
Da Ji
6,583
506
39
3
0
221,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role