Player Matchup

Fenrir
Fenrir
Prohtotech
Fenrir
Level 28
God Stats
12W - 3L
1,859 SR
Queue Stats
565W - 202L
1,988 Elo+
Solo
Yemoja
Yemoja
RobbyBologna
Yemoja
Level 24
God Stats
6W - 5L
1,703 SR
Queue Stats
10W - 12L
1,614 Elo+
Party 2
Sol
Sol
xPoroWispx
Sol
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,661 Elo+
Party 2
Team Averages
Level 66
1,687 SR
1,754 Elo+

VS

Team Averages
Level 92
1,778 SR
1,577 Elo+
Ymir
Ymir
ActuallyYajirobe
Ymir
Level 4
God Stats
0W - 1L
1,799 SR
Queue Stats
3W - 2L
1,313 Elo+
Party 1
Hel
Hel
ChickenPanda
Hel
Level 151
God Stats
2W - 1L
1,760 SR
Queue Stats
29W - 18L
1,757 Elo+
Party 1
Neith
Neith
Huvudskott
Neith
Level 120
God Stats
7W - 2L
1,774 SR
Queue Stats
167W - 165L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Prohtotech
Fenrir
11
5 / 0 / 7
7,508
834
8,507
10,786
6,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
10
1 / 0 / 12
7,352
817
4,825
4,519
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
9 / 1 / 6
8,183
909
13,882
6,887
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,457
606
2,077
11,577
4,953
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 0
5,916
657
6,158
10,090
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
8
0 / 3 / 0
5,464
607
5,794
8,403
2,775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
15
Kills
1
1
Deaths
15
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
1
6
0
0.17
L
Neith
0
3
0
0
W
Fenrir
Prohtotech
Fenrir
5
0
7
8.5
W
Yemoja
1
0
12
7
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,214
Damage
14,029
22,192
Taken
30,070
11,982
Mitigated
11,959
9,322
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,077
881
0
0
11,577
4,953
0
8,315
2,841
4,043
0
L
6,158
830
3,146
3,699
10,090
4,231
0
4,359
5,557
20,333
0
L
Neith
5,794
2,076
0
742
8,403
2,775
0
5,186
2,965
0
22,381
W
Fenrir
Prohtotech
Fenrir
8,507
1,527
0
3,481
10,786
6,167
471
2,451
8,335
0
23,023
W
Yemoja
4,825
649
1,953
1,352
4,519
3,440
321
2,222
2,297
15,456
0
W
13,882
5,928
0
2,536
6,887
2,375
1,992
3,562
3,325
35,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,043
Gold Earned
16,837
104
Minions Killed
78
0
Camps Cleared
0
458,814
Distance Traveled
414,168
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,457
606
7
1
0
125,511
0
L
Hel
5,916
657
27
3
0
152,107
0
L
Neith
5,464
607
44
5
0
136,550
0
W
Fenrir
7,508
834
26
3
0
177,830
2
W
Yemoja
7,352
817
18
2
0
147,375
0
W
Sol
8,183
909
60
7
0
133,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role