Player Matchup

Horus
Horus
AlphaeusZR
Horus
Level 125
God Stats
9W - 14L
1,666 SR
Queue Stats
471W - 477L
1,628 Elo+
Party 1
Ao Kuang
Ao Kuang
FewoxYT
Ao Kuang
Level 61
God Stats
2W - 2L
1,243 SR
Queue Stats
117W - 68L
1,638 Elo+
Party 4
Artemis
Artemis
Treynet
Artemis
Level 42
God Stats
9W - 5L
1,718 SR
Queue Stats
20W - 11L
1,692 Elo+
Party 4
Ra
Ra
huhyouexist
Ra
Level 26
God Stats
8W - 8L
1,596 SR
Queue Stats
814W - 546L
1,695 Elo+
Party 1
Geb
Geb
wnsty
Geb
Level 60
God Stats
2W - 1L
1,579 SR
Queue Stats
109W - 72L
1,694 Elo+
Party 4
Team Averages
Level 63
1,561 SR
1,669 Elo+

VS

Team Averages
Level 60
1,652 SR
1,588 Elo+
Bacchus
Bacchus
AverageCaiine
Bacchus
Level 16
God Stats
15W - 8L
1,784 SR
Queue Stats
354W - 291L
1,648 Elo+
Party 2
Bakasura
Bakasura
DWSRanger
Bakasura
Level 36
God Stats
12W - 18L
1,374 SR
Queue Stats
149W - 142L
1,527 Elo+
Solo
Ah Puch
Ah Puch
Hobeenz
Ah Puch
Level 74
God Stats
0W - 1L
1,771 SR
Queue Stats
61W - 50L
1,581 Elo+
Party 3
Nike
Nike
NotableNeko
Nike
Level 147
God Stats
25W - 18L
1,669 SR
Queue Stats
1,433W - 1,275L
1,571 Elo+
Party 2
Cupid
Cupid
Raktencito
Cupid
Level 27
God Stats
0W - 1L
1,662 SR
Queue Stats
63W - 51L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
6 / 1 / 6
7,572
505
6,551
11,627
9,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
FewoxYT
Ao Kuang
16
5 / 0 / 3
8,950
597
6,831
9,993
3,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Treynet
Artemis
14
3 / 1 / 10
8,599
573
13,725
9,802
3,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 5 / 3
7,422
495
6,664
8,419
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
wnsty
Geb
13
1 / 2 / 3
7,457
497
3,398
7,915
7,986
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 5 / 4
6,940
463
4,128
13,537
5,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
DWSRanger
Bakasura
10
1 / 3 / 2
6,568
438
2,033
8,946
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
Hobeenz
Ah Puch
14
4 / 3 / 0
8,306
554
9,716
12,448
4,031
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 1 / 1
8,780
585
3,638
8,436
5,671
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
11
2 / 4 / 0
6,981
465
6,106
10,856
2,239
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
16
Kills
9
9
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
6
1
6
9
L
Bacchus
0
5
4
0.4
L
Bakasura
DWSRanger
Bakasura
1
3
2
0.67
W
Ao Kuang
FewoxYT
Ao Kuang
5
0
3
6.5
L
Ah Puch
Hobeenz
Ah Puch
4
3
0
1.33
L
2
1
1
2.5
L
Cupid
2
4
0
0.5
W
Artemis
Treynet
Artemis
3
1
10
8
W
1
5
3
0.5
W
Geb
wnsty
Geb
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,169
Damage
25,621
47,756
Taken
54,223
27,704
Mitigated
19,403
16,091
Healing
15,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
6,551
1,843
369
3,364
11,627
9,565
69
4,096
7,510
0
13,903
L
Bacchus
4,128
175
245
3,243
13,537
5,342
0
2,969
10,039
18,555
0
L
Bakasura
DWSRanger
Bakasura
2,033
1,352
0
2,029
8,946
2,120
88
1,701
7,085
0
25,152
W
Ao Kuang
FewoxYT
Ao Kuang
6,831
1,166
0
2,511
9,993
3,550
0
1,333
8,517
71,112
0
L
Ah Puch
Hobeenz
Ah Puch
9,716
333
0
5,111
12,448
4,031
0
6,287
5,773
54,716
0
L
3,638
725
0
2,240
8,436
5,671
0
3,606
4,752
4,373
54,779
L
Cupid
6,106
3,286
23
2,303
10,856
2,239
0
1,948
8,729
0
44,892
W
Artemis
Treynet
Artemis
13,725
8,802
0
4,883
9,802
3,548
1,769
3,072
6,730
0
71,555
W
6,664
320
358
2,262
8,419
3,055
0
5,682
2,737
51,024
0
W
Geb
wnsty
Geb
3,398
478
0
2,344
7,915
7,986
0
239
7,284
39,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,000
Gold Earned
37,575
415
Minions Killed
441
0
Camps Cleared
0
1,355,394
Distance Traveled
1,292,929
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,572
505
24
2
0
296,437
1
L
Bacchus
6,940
463
20
1
0
224,914
5
L
Bakasura
6,568
438
72
5
0
299,813
4
W
Ao Kuang
8,950
597
106
7
0
297,689
5
L
Ah Puch
8,306
554
117
8
0
262,387
0
L
Nike
8,780
585
143
10
0
283,492
1
L
Cupid
6,981
465
89
6
0
222,323
0
W
Artemis
8,599
573
107
7
0
258,593
5
W
Ra
7,422
495
101
7
0
250,197
3
W
Geb
7,457
497
77
5
0
252,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role