Player Matchup

Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
EvilJeebus
Apollo
Level 14
God Stats
3W - 3L
1,420 SR
Queue Stats
37W - 57L
1,304 Elo+
Party 1
Merlin
Merlin
GhostHelix86
Merlin
Level 14
God Stats
5W - 5L
1,616 SR
Queue Stats
17W - 33L
1,312 Elo+
Party 1
Kuzenbo
Kuzenbo
Torfel
Kuzenbo
Level 69
God Stats
20W - 18L
1,694 SR
Queue Stats
79W - 120L
1,469 Elo+
Party 1
Team Averages
Level 26
1,546 SR
1,417 Elo+

VS

Team Averages
Level 21
1,683 SR
1,431 Elo+
Merlin
Merlin
BansheeTheKid
Merlin
Level 18
God Stats
17W - 5L
1,767 SR
Queue Stats
51W - 38L
1,488 Elo+
Party 2
Sol
Sol
ElDad13
Sol
Level 28
God Stats
1W - 0L
1,814 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Medusa
Medusa
JRGAMER1996
Medusa
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 33L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
RoboGemp
Sun Wukong
Level 22
God Stats
15W - 9L
1,631 SR
Queue Stats
60W - 59L
1,430 Elo+
Party 2
Thor
Thor
SigmaChadicus
Thor
Level 14
God Stats
2W - 1L
1,705 SR
Queue Stats
22W - 18L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
3 / 1 / 1
5,712
571
2,269
5,369
1,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
 
Guan Yu
5
0 / 5 / 2
4,165
417
542
4,985
2,034
Breastplate

Breastplate

+20
Physical Protection

Apollo
EvilJeebus
Apollo
8
2 / 2 / 3
4,943
494
3,058
5,060
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
6
1 / 6 / 3
4,550
455
3,027
5,614
1,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Torfel
Kuzenbo
6
2 / 4 / 1
4,993
499
1,857
6,818
4,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,949
595
2,435
3,780
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
9
8 / 0 / 3
6,027
603
6,979
4,792
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
6
1 / 5 / 8
4,768
477
2,760
5,064
1,186
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
RoboGemp
Sun Wukong
10
3 / 1 / 1
5,702
570
3,281
3,849
1,470
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 1 / 5
5,583
558
1,062
4,311
1,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
18
18
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
1
1
3.5
L
Guan Yu
 
Guan Yu
0
5
2
0.2
W
3
1
1
3.5
W
Sol
8
0
3
9.5
L
Apollo
EvilJeebus
Apollo
2
2
3
1.75
L
Merlin
1
6
3
0.42
W
Medusa
1
5
8
1
W
Sun Wukong
RoboGemp
Sun Wukong
3
1
1
3.5
W
3
1
5
5.5
L
Kuzenbo
Torfel
Kuzenbo
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,753
Damage
16,517
27,846
Taken
21,796
10,644
Mitigated
5,884
2,567
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,269
1,531
0
500
5,369
1,578
0
681
4,688
0
20,725
L
Guan Yu
 
Guan Yu
542
161
0
144
4,985
2,034
0
1,567
3,364
0
7,281
W
2,435
347
0
960
3,780
1,077
2,554
211
3,569
36,761
0
W
Sol
6,979
2,061
0
2,335
4,792
1,132
1,091
1,875
2,917
24,375
0
L
Apollo
EvilJeebus
Apollo
3,058
2,357
0
1,304
5,060
1,126
69
2,108
2,728
0
20,512
L
Merlin
3,027
71
0
259
5,614
1,277
224
1,613
3,941
12,521
0
W
Medusa
2,760
1,417
0
0
5,064
1,186
324
1,648
3,416
0
10,552
W
Sun Wukong
RoboGemp
Sun Wukong
3,281
453
0
1,212
3,849
1,470
475
1,005
2,844
0
20,501
W
1,062
557
0
1,743
4,311
1,019
0
145
4,166
0
18,912
L
Kuzenbo
Torfel
Kuzenbo
1,857
772
0
360
6,818
4,629
50
2,953
3,711
7,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
28,029
122
Minions Killed
239
0
Camps Cleared
0
847,020
Distance Traveled
893,854
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,712
571
48
5
0
166,535
0
L
Guan Yu
4,165
417
18
2
0
153,298
0
W
Merlin
5,949
595
79
8
0
170,832
0
W
Sol
6,027
603
45
5
0
184,284
0
L
Apollo
4,943
494
32
3
0
186,428
0
L
Merlin
4,550
455
17
2
0
167,450
0
W
Medusa
4,768
477
17
2
0
133,000
1
W
Sun Wukong
5,702
570
54
5
0
221,805
0
W
Thor
5,583
558
44
4
0
183,933
0
L
Kuzenbo
4,993
499
7
1
0
173,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role