Player Matchup

Sol
Sol
Flokis87
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Rama
Rama
GhostSett
Rama
Level 17
God Stats
1W - 4L
1,463 SR
Queue Stats
64W - 57L
1,460 Elo+
Solo
Kali
Kali
Ss_OSCURLOD_Ss
Kali
Level 25
God Stats
2W - 1L
1,798 SR
Queue Stats
196W - 315L
1,279 Elo+
Solo
Baron Samedi
Baron Samedi
merzeus
Baron Samedi
Level 23
God Stats
7W - 6L
1,614 SR
Queue Stats
33W - 43L
1,375 Elo+
Solo
Athena
Athena
zZEmiRamosZz
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 18
1,575 SR
1,423 Elo+

VS

Team Averages
Level 21
1,589 SR
1,414 Elo+
Olorun
Olorun
Gubbiss
Olorun
Level 24
God Stats
12W - 9L
1,576 SR
Queue Stats
70W - 63L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
KingStarFox27
Cthulhu
Level 23
God Stats
29W - 26L
1,455 SR
Queue Stats
47W - 59L
1,344 Elo+
Solo
Danzaburou
Danzaburou
StrictlyCrying
Danzaburou
Level 25
God Stats
30W - 25L
1,626 SR
Queue Stats
53W - 73L
1,392 Elo+
Solo
Gilgamesh
Gilgamesh
TMoneyCashJ
Gilgamesh
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,417 Elo+
Solo
Pele
Pele
Taffelvann
Pele
Level 6
God Stats
4W - 0L
1,791 SR
Queue Stats
9W - 8L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,639
434
2,914
4,809
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
11
0 / 5 / 1
6,128
471
4,511
10,518
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 1
5,686
437
711
8,162
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
merzeus
Baron Samedi
9
1 / 6 / 0
5,786
445
5,286
7,353
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
6
1 / 4 / 0
5,152
396
2,795
7,347
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gubbiss
Olorun
13
6 / 1 / 2
8,108
624
6,336
5,781
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
12
4 / 1 / 4
7,874
606
3,546
7,741
5,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
StrictlyCrying
Danzaburou
13
5 / 0 / 5
8,057
620
6,884
5,295
1,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
TMoneyCashJ
Gilgamesh
12
0 / 0 / 0
7,351
565
2,071
7,102
3,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
4 / 0 / 5
7,829
602
5,570
8,458
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
19
19
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Rama
0
5
1
0.1
W
Olorun
Gubbiss
Olorun
6
1
2
7
W
Cthulhu
4
1
4
6
L
0
1
1
0.5
W
Danzaburou
StrictlyCrying
Danzaburou
5
0
5
7.5
W
Gilgamesh
TMoneyCashJ
Gilgamesh
0
0
0
0
W
4
0
5
6.5
L
Baron Samedi
merzeus
Baron Samedi
1
6
0
0.17
L
Athena
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,217
Damage
24,407
38,189
Taken
34,377
15,815
Mitigated
16,387
6,437
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,914
1,435
0
447
4,809
3,973
141
539
4,270
20,609
2,042
L
Rama
4,511
3,759
0
2,384
10,518
2,772
0
3,241
7,277
0
34,741
W
Olorun
Gubbiss
Olorun
6,336
3,272
190
1,836
5,781
2,259
1,241
4,140
1,641
34,678
2,555
W
Cthulhu
3,546
753
0
2,470
7,741
5,846
598
424
7,317
25,958
0
L
711
160
0
1,926
8,162
2,254
0
1,186
6,976
0
28,770
W
Danzaburou
StrictlyCrying
Danzaburou
6,884
3,466
0
3,069
5,295
1,633
3,271
1,152
4,143
0
35,225
W
Gilgamesh
TMoneyCashJ
Gilgamesh
2,071
292
0
2,378
7,102
3,167
442
2,051
5,051
0
23,937
W
5,570
1,414
0
3,569
8,458
3,482
0
2,776
5,682
0
45,789
L
Baron Samedi
merzeus
Baron Samedi
5,286
367
191
1,197
7,353
2,866
0
2,168
5,185
22,426
0
L
Athena
2,795
774
0
292
7,347
3,950
18
2,066
5,281
9,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,391
Gold Earned
39,219
227
Minions Killed
340
0
Camps Cleared
0
1,106,869
Distance Traveled
1,208,216
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,639
434
42
3
0
184,613
0
L
Rama
6,128
471
67
5
0
201,998
7
W
Olorun
8,108
624
80
6
0
253,318
1
W
Cthulhu
7,874
606
45
3
0
217,489
5
L
Kali
5,686
437
54
4
0
229,642
0
W
Danzaburou
8,057
620
82
6
0
220,612
1
W
Gilgamesh
7,351
565
51
4
0
268,151
3
W
Pele
7,829
602
82
6
0
248,646
0
L
Baron Samedi
5,786
445
43
3
0
224,325
2
L
Athena
5,152
396
21
2
0
266,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role