Player Matchup

Baron Samedi
Baron Samedi
Gvrie
Baron Samedi
Level 109
God Stats
7W - 2L
1,828 SR
Queue Stats
262W - 186L
1,580 Elo+
Party 2
Achilles
Achilles
IW0K
Achilles
Level 97
God Stats
5W - 1L
1,681 SR
Queue Stats
61W - 36L
1,651 Elo+
Party 2
Gilgamesh
Gilgamesh
xDijistx Lamb
Gilgamesh
Level 26
God Stats
66W - 31L
1,682 SR
Queue Stats
130W - 70L
1,619 Elo+
Party 2
Team Averages
Level 77
1,731 SR
1,617 Elo+

VS

Team Averages
Level 50
1,413 SR
1,455 Elo+
Ra
Ra
Kev1119
Ra
Level 19
God Stats
21W - 17L
1,549 SR
Queue Stats
66W - 53L
1,471 Elo+
Party 1
Merlin
Merlin
ManLikeSlowBurn
Merlin
Level 28
God Stats
60W - 85L
1,457 SR
Queue Stats
672W - 856L
1,371 Elo+
Solo
Erlang Shen
Erlang Shen
NeoGuerrero7
Erlang Shen
Level 103
God Stats
2W - 3L
1,234 SR
Queue Stats
90W - 82L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gvrie
Baron Samedi
15
6 / 1 / 15
11,333
810
16,938
15,611
11,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
IW0K
Achilles
16
15 / 5 / 5
11,897
850
15,702
18,457
19,556
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
xDijistx Lamb
Gilgamesh
15
3 / 1 / 10
10,694
764
6,096
15,207
9,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 2
8,667
619
4,994
12,597
4,700
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 8 / 1
9,801
700
11,792
13,073
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Erlang Shen
NeoGuerrero7
Erlang Shen
13
2 / 7 / 2
9,083
649
10,652
17,071
13,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
24
Kills
7
7
Deaths
24
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Gvrie
Baron Samedi
6
1
15
13.5
W
Achilles
IW0K
Achilles
15
5
5
3.5
L
1
9
2
0.22
L
4
8
1
0.56
L
Erlang Shen
NeoGuerrero7
Erlang Shen
2
7
2
0.43
W
Gilgamesh
xDijistx Lamb
Gilgamesh
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,736
Damage
27,438
49,275
Taken
42,741
40,409
Mitigated
23,406
13,961
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Gvrie
Baron Samedi
16,938
1,566
1,688
7,603
15,611
11,380
1,177
6,577
9,034
48,482
0
W
Achilles
IW0K
Achilles
15,702
4,851
0
3,348
18,457
19,556
425
5,247
13,210
0
36,486
L
4,994
187
1,050
989
12,597
4,700
0
5,026
7,571
19,595
0
L
11,792
572
0
2,400
13,073
5,236
82
6,900
6,173
36,284
0
L
Erlang Shen
NeoGuerrero7
Erlang Shen
10,652
4,972
542
4,203
17,071
13,470
0
5,012
12,059
0
23,844
W
Gilgamesh
xDijistx Lamb
Gilgamesh
6,096
1,449
0
1,322
15,207
9,473
243
4,962
10,245
0
44,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,924
Gold Earned
27,551
172
Minions Killed
112
0
Camps Cleared
0
784,338
Distance Traveled
673,514
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,333
810
75
5
0
241,345
1
W
Achilles
11,897
850
40
3
0
278,766
0
L
Ra
8,667
619
38
3
0
214,884
0
L
Merlin
9,801
700
44
3
0
212,835
2
L
Erlang Shen
9,083
649
30
2
0
245,795
0
W
Gilgamesh
10,694
764
57
4
0
264,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role