Player Matchup

Gilgamesh
Gilgamesh
KaneHard
Gilgamesh
Level 143
God Stats
31W - 11L
1,674 SR
Queue Stats
93W - 66L
1,615 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NaoWildWater
Morgan Le Fay
Level 103
God Stats
12W - 3L
1,678 SR
Queue Stats
63W - 44L
1,497 Elo+
Party 1
Izanami
Izanami
Yαrudi
Izanami
Level 66
God Stats
3W - 0L
1,916 SR
Queue Stats
32W - 3L
1,956 Elo+
Party 1
Team Averages
Level 104
1,756 SR
1,689 Elo+

VS

Team Averages
Level 74
1,537 SR
1,518 Elo+
Merlin
Merlin
DB4U2NV
Merlin
Level 61
God Stats
1W - 1L
1,634 SR
Queue Stats
60W - 102L
1,365 Elo+
Solo
Mulan
Mulan
MRAWESOME3000
Mulan
Level 59
God Stats
7W - 4L
1,479 SR
Queue Stats
26W - 11L
1,685 Elo+
Party 2
Mercury
Mercury
WilBil02
Mercury
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
260W - 243L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KaneHard
Gilgamesh
10
5 / 0 / 6
6,621
946
3,335
5,533
4,112
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
NaoWildWater
Morgan Le Fay
9
0 / 0 / 9
5,759
823
3,430
3,280
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Yαrudi
Izanami
11
8 / 1 / 4
7,438
1,063
5,618
5,503
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DB4U2NV
Merlin
6
0 / 1 / 1
4,605
658
831
1,756
457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 6 / 0
5,153
736
4,895
7,047
4,268
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
WilBil02
Mercury
7
0 / 6 / 1
4,765
681
1,595
6,232
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
13
Kills
1
1
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
DB4U2NV
Merlin
0
1
1
0.5
W
Gilgamesh
KaneHard
Gilgamesh
5
0
6
8
L
1
6
0
0.17
W
Morgan Le Fay
NaoWildWater
Morgan Le Fay
0
0
9
4.5
L
Mercury
WilBil02
Mercury
0
6
1
0.08
W
Izanami
Yαrudi
Izanami
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,383
Damage
7,321
14,316
Taken
15,035
6,926
Mitigated
6,968
1,980
Healing
1,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DB4U2NV
Merlin
831
0
0
707
1,756
457
0
512
1,168
5,758
0
W
Gilgamesh
KaneHard
Gilgamesh
3,335
399
0
835
5,533
4,112
0
332
5,201
0
9,582
L
4,895
972
0
126
7,047
4,268
0
1,250
5,627
0
13,754
W
Morgan Le Fay
NaoWildWater
Morgan Le Fay
3,430
131
0
535
3,280
1,116
86
257
3,023
14,176
0
L
Mercury
WilBil02
Mercury
1,595
359
0
350
6,232
2,243
0
1,292
4,810
0
10,633
W
Izanami
Yαrudi
Izanami
5,618
3,676
0
610
5,503
1,698
1,901
242
5,261
0
34,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,818
Gold Earned
14,523
99
Minions Killed
57
0
Camps Cleared
0
432,085
Distance Traveled
304,374
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,605
658
12
2
0
55,704
1
W
Gilgamesh
6,621
946
10
1
0
166,793
1
L
Mulan
5,153
736
28
4
0
115,101
0
W
Morgan Le Fay
5,759
823
18
3
0
131,077
0
L
Mercury
4,765
681
17
2
0
133,569
3
W
Izanami
7,438
1,063
71
10
0
134,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role