Player Matchup

Kukulkan
Kukulkan
Silver II
Blaveskelly
Kukulkan
Silver II
Level 128
God Stats
0W - 2L
1,743 SR
Queue Stats
75W - 74L
1,519 MMR
Party 1
Da Ji
Da Ji
Silver IV
Elefent
Da Ji
Silver IV
Level 152
God Stats
3W - 7L
1,573 SR
Queue Stats
84W - 82L
1,396 MMR
Party 1
Cerberus
Cerberus
Gold V
IISorrowII
Cerberus
Gold V
Level 147
God Stats
4W - 2L
1,695 SR
Queue Stats
53W - 55L
1,430 MMR
Solo
Freya
Freya
Gold IV
RavenNiels
Freya
Gold IV
Level 156
God Stats
20W - 29L
1,453 SR
Queue Stats
742W - 758L
1,464 MMR
Solo
Chaac
Chaac
Gold IV
Vennomari
Chaac
Gold IV
Level 87
God Stats
5W - 4L
1,621 SR
Queue Stats
142W - 143L
1,451 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,617 SR
1,452 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,601 SR
1,452 MMR
Baron Samedi
Baron Samedi
Gold I
ClausenpaiXD
Baron Samedi
Gold I
Level 139
God Stats
5W - 3L
1,511 SR
Queue Stats
95W - 87L
1,482 MMR
Solo
Izanami
Izanami
Gold III
DanteRedfern
Izanami
Gold III
Level 156
God Stats
75W - 37L
1,681 SR
Queue Stats
483W - 467L
1,450 MMR
Solo
Nemesis
Nemesis
Gold IV
Jidarraga
Nemesis
Gold IV
Level 160
God Stats
6W - 5L
1,550 SR
Queue Stats
577W - 589L
1,451 MMR
Solo
Hercules
Hercules
Gold IV
airmendo
Hercules
Gold IV
Level 126
God Stats
9W - 8L
1,513 SR
Queue Stats
226W - 214L
1,418 MMR
Solo
He Bo
He Bo
Gold V
merlinsbong
He Bo
Gold V
Level 102
God Stats
3W - 0L
1,750 SR
Queue Stats
124W - 143L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Blaveskelly
Kukulkan
14
3 / 2 / 1
9,034
475
10,945
8,558
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Elefent
Da Ji
14
3 / 5 / 3
8,938
470
6,995
13,206
4,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
IISorrowII
Cerberus
13
1 / 5 / 4
8,768
461
6,123
18,824
15,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
16
1 / 2 / 1
9,467
498
3,758
8,966
3,803
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
Vennomari
Chaac
17
0 / 1 / 0
10,047
529
5,379
14,613
13,701
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
Morgan Le FayAthenaSetGilgameshTiamat

VS

Bans
TsukuyomiOdinKing ArthurSun WukongSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClausenpaiXD
Baron Samedi
17
1 / 0 / 3
11,052
582
6,864
7,247
7,416
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
DanteRedfern
Izanami
20
5 / 3 / 4
12,740
671
9,901
10,453
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Jidarraga
Nemesis
17
5 / 1 / 6
10,529
554
7,197
13,250
8,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
airmendo
Hercules
14
2 / 1 / 11
10,168
535
7,549
17,821
14,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 3 / 7
9,576
504
10,365
11,036
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
8
Kills
15
15
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Blaveskelly
Kukulkan
3
2
1
1.75
W
Baron Samedi
ClausenpaiXD
Baron Samedi
1
0
3
2.5
W
Izanami
DanteRedfern
Izanami
5
3
4
2.33
L
Da Ji
Elefent
Da Ji
3
5
3
0.9
L
Cerberus
IISorrowII
Cerberus
1
5
4
0.6
W
Nemesis
Jidarraga
Nemesis
5
1
6
8
L
Freya
1
2
1
0.75
L
Chaac
Vennomari
Chaac
0
1
0
0
W
Hercules
airmendo
Hercules
2
1
11
7.5
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,200
Damage
41,876
64,167
Taken
59,807
41,111
Mitigated
38,225
17,000
Healing
16,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Blaveskelly
Kukulkan
10,945
1,034
0
2,897
8,558
3,313
321
3,493
4,839
59,523
0
W
Baron Samedi
ClausenpaiXD
Baron Samedi
6,864
1,417
537
3,728
7,247
7,416
0
955
6,084
77,936
0
W
Izanami
DanteRedfern
Izanami
9,901
7,334
0
1,832
10,453
3,578
3,868
3,880
6,560
0
115,876
L
Da Ji
Elefent
Da Ji
6,995
329
0
191
13,206
4,918
0
2,790
10,290
0
54,816
L
Cerberus
IISorrowII
Cerberus
6,123
746
0
2,793
18,824
15,376
285
3,937
14,499
30,033
0
W
Nemesis
Jidarraga
Nemesis
7,197
2,109
0
3,137
13,250
8,681
758
3,974
9,088
0
67,418
L
Freya
3,758
1,283
0
4,627
8,966
3,803
0
231
8,695
63,419
0
L
Chaac
Vennomari
Chaac
5,379
261
0
6,492
14,613
13,701
0
6,258
8,102
0
70,212
W
Hercules
airmendo
Hercules
7,549
1,931
0
2,662
17,821
14,874
234
8,407
9,382
0
21,031
W
10,365
325
0
4,244
11,036
3,676
766
3,171
7,714
71,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,254
Gold Earned
54,065
542
Minions Killed
610
0
Camps Cleared
0
1,744,821
Distance Traveled
1,805,201
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,034
475
109
6
0
352,553
5
W
Baron Samedi
11,052
582
177
9
0
306,319
6
W
Izanami
12,740
671
205
11
0
321,060
4
L
Da Ji
8,938
470
84
4
0
352,974
2
L
Cerberus
8,768
461
55
3
0
329,009
6
W
Nemesis
10,529
554
105
6
0
391,327
3
L
Freya
9,467
498
126
7
0
333,129
2
L
Chaac
10,047
529
168
9
0
377,156
0
W
Hercules
10,168
535
20
1
0
401,540
6
W
He Bo
9,576
504
103
5
0
384,955
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role