Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Eizenkoph
Mulan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 7L
1,736 Elo+
Party 1
Scylla
Scylla
FISHPASTE616
Scylla
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,505 Elo+
Party 3
Kuzenbo
Kuzenbo
Herrabansku
Kuzenbo
Level 68
God Stats
2W - 1L
1,722 SR
Queue Stats
82W - 42L
1,606 Elo+
Party 1
Neith
Neith
Sebsmells
Neith
Level 7
God Stats
17W - 8L
1,500 SR
Queue Stats
30W - 21L
1,505 Elo+
Party 3
Team Averages
Level 49
1,544 SR
1,570 Elo+

VS

Team Averages
Level 38
1,446 SR
1,426 Elo+
Ymir
Ymir
AmeHiyori
Ymir
Level 20
God Stats
0W - 2L
1,314 SR
Queue Stats
12W - 21L
1,443 Elo+
Party 2
Nu Wa
Nu Wa
Hazik5
Nu Wa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,473 Elo+
Party 2
Gilgamesh
Gilgamesh
Nana
Gilgamesh
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,474 Elo+
Party 2
Bacchus
Bacchus
Rhaegu
Bacchus
Level 10
God Stats
1W - 3L
1,297 SR
Queue Stats
6W - 8L
1,271 Elo+
Solo
Chang'e
Chang'e
Thyeste
Chang'e
Level 7
God Stats
1W - 2L
1,620 SR
Queue Stats
2W - 4L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
11 / 1 / 28
13,056
1,187
28,886
7,068
3,142
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Eizenkoph
Mulan
19
9 / 5 / 20
11,838
1,076
14,129
15,642
15,429
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
19
15 / 0 / 21
13,314
1,210
42,372
9,187
3,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Herrabansku
Kuzenbo
19
2 / 0 / 33
11,534
1,049
18,465
20,459
33,410
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Sebsmells
Neith
19
3 / 0 / 22
11,040
1,004
15,196
6,213
2,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

266

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
0 / 5 / 4
9,546
868
3,755
17,752
16,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Hazik5
Nu Wa
16
2 / 8 / 4
10,662
969
16,667
18,891
5,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Nana
Gilgamesh
17
3 / 6 / 3
11,405
1,037
9,620
33,162
16,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Rhaegu
Bacchus
16
0 / 11 / 4
9,618
874
9,122
27,231
30,196
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
Thyeste
Chang'e
17
1 / 10 / 4
10,295
936
12,874
27,571
9,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
25
40
Kills
6
6
Deaths
40
124
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
11
1
28
25
L
Ymir
0
5
4
0.4
W
Mulan
Eizenkoph
Mulan
9
5
20
3.8
W
Scylla
15
0
21
25.5
L
Nu Wa
Hazik5
Nu Wa
2
8
4
0.5
W
Kuzenbo
Herrabansku
Kuzenbo
2
0
33
18.5
L
Gilgamesh
Nana
Gilgamesh
3
6
3
0.75
L
Bacchus
Rhaegu
Bacchus
0
11
4
0.18
W
Neith
Sebsmells
Neith
3
0
22
14
L
Chang'e
Thyeste
Chang'e
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,048
Damage
52,038
58,569
Taken
124,607
57,846
Mitigated
78,565
9,617
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
28,886
4,337
549
1,693
7,068
3,142
0
4,949
2,049
49,800
0
L
Ymir
3,755
502
0
92
17,752
16,152
0
14,188
3,564
24,498
0
W
Mulan
Eizenkoph
Mulan
14,129
1,644
0
1,802
15,642
15,429
0
11,019
4,390
0
32,033
W
Scylla
42,372
4,053
72
3,422
9,187
3,343
0
7,345
1,740
69,706
0
L
Nu Wa
Hazik5
Nu Wa
16,667
4,032
326
734
18,891
5,910
0
13,986
4,905
33,567
0
W
Kuzenbo
Herrabansku
Kuzenbo
18,465
4,233
0
0
20,459
33,410
0
13,607
6,520
35,534
0
L
Gilgamesh
Nana
Gilgamesh
9,620
2,446
0
96
33,162
16,970
0
22,908
10,254
0
28,507
L
Bacchus
Rhaegu
Bacchus
9,122
1,200
0
262
27,231
30,196
0
18,366
8,865
24,546
0
W
Neith
Sebsmells
Neith
15,196
8,110
0
2,079
6,213
2,522
0
4,709
1,452
0
43,275
L
Chang'e
Thyeste
Chang'e
12,874
1,017
7,232
5,926
27,571
9,337
0
20,275
7,296
44,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,782
Gold Earned
51,526
246
Minions Killed
224
7
Camps Cleared
3
1,079,030
Distance Traveled
994,195
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,056
1,187
30
3
1
209,721
0
L
Ymir
9,546
868
52
5
1
168,535
1
W
Mulan
11,838
1,076
44
4
1
205,351
2
W
Scylla
13,314
1,210
75
7
4
215,669
2
L
Nu Wa
10,662
969
24
2
2
187,221
0
W
Kuzenbo
11,534
1,049
33
3
0
245,798
3
L
Gilgamesh
11,405
1,037
36
3
0
218,310
0
L
Bacchus
9,618
874
23
2
0
208,793
4
W
Neith
11,040
1,004
64
6
1
202,491
0
L
Chang'e
10,295
936
89
8
0
211,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role