Player Matchup

Set
Set
Alrick30
Set
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,372 Elo+
Party 2
Olorun
Olorun
Cabreras
Olorun
Level 15
God Stats
1W - 1L
1,699 SR
Queue Stats
108W - 90L
1,393 Elo+
Solo
Rama
Rama
Dkr51
Rama
Level 18
God Stats
3W - 7L
1,520 SR
Queue Stats
38W - 40L
1,433 Elo+
Party 2
Cerberus
Cerberus
ST_Zaco
Cerberus
Level 7
God Stats
0W - 3L
1,340 SR
Queue Stats
70W - 109L
1,221 Elo+
Party 3
Freya
Freya
Shimadax974
Freya
Level 5
God Stats
1W - 3L
1,475 SR
Queue Stats
75W - 118L
1,284 Elo+
Party 3
Team Averages
Level 13
1,507 SR
1,341 Elo+

VS

Team Averages
Level 24
1,400 SR
1,419 Elo+
Chang'e
Chang'e
 
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
CarlosLogPlay
Ao Kuang
Level 29
God Stats
2W - 1L
1,429 SR
Queue Stats
43W - 46L
1,388 Elo+
Solo
Danzaburou
Danzaburou
Lumaaa
Danzaburou
Level 11
God Stats
7W - 7L
1,451 SR
Queue Stats
15W - 15L
1,395 Elo+
Party 1
Amaterasu
Amaterasu
Qedil
Amaterasu
Level 4
God Stats
4W - 3L
1,290 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 1
Ymir
Ymir
Therulan
Ymir
Level 46
God Stats
3W - 3L
1,332 SR
Queue Stats
20W - 24L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
4,924
492
1,158
7,841
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Cabreras
Olorun
8
1 / 5 / 0
5,329
533
2,777
4,744
1,699
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
Dkr51
Rama
9
1 / 1 / 1
5,493
549
4,078
4,135
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
ST_Zaco
Cerberus
5
0 / 8 / 2
4,054
405
1,249
7,669
2,262
6
0 / 7 / 2
4,271
427
500
6,324
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
5 / 0 / 0
7,292
729
2,605
4,964
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
CarlosLogPlay
Ao Kuang
11
4 / 0 / 2
6,466
647
3,763
7,211
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Lumaaa
Danzaburou
11
13 / 1 / 4
7,277
728
9,632
5,440
1,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
Qedil
Amaterasu
10
1 / 0 / 1
5,882
588
1,525
4,204
2,307
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
10
4 / 1 / 12
6,750
675
3,839
6,520
3,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
2
Kills
27
27
Deaths
2
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
0
5
L
0
6
0
0
L
Olorun
Cabreras
Olorun
1
5
0
0.2
W
Ao Kuang
CarlosLogPlay
Ao Kuang
4
0
2
5
L
Rama
Dkr51
Rama
1
1
1
1.5
W
Danzaburou
Lumaaa
Danzaburou
13
1
4
15
W
Amaterasu
Qedil
Amaterasu
1
0
1
1.5
L
Cerberus
ST_Zaco
Cerberus
0
8
2
0.13
L
0
7
2
0.14
W
Ymir
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,762
Damage
21,364
30,713
Taken
28,339
10,934
Mitigated
10,864
3,676
Healing
14,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,605
70
939
3,689
4,964
1,537
1,967
1,786
3,178
41,423
0
L
1,158
465
0
959
7,841
3,671
136
1,200
6,641
0
19,591
L
Olorun
Cabreras
Olorun
2,777
1,907
99
440
4,744
1,699
0
2,350
2,394
17,403
0
W
Ao Kuang
CarlosLogPlay
Ao Kuang
3,763
1,787
0
4,412
7,211
2,066
88
696
6,515
28,133
0
L
Rama
Dkr51
Rama
4,078
3,623
0
582
4,135
1,217
448
1,697
2,438
0
23,547
W
Danzaburou
Lumaaa
Danzaburou
9,632
4,769
0
1,998
5,440
1,766
2,720
1,098
4,342
0
31,208
W
Amaterasu
Qedil
Amaterasu
1,525
209
0
953
4,204
2,307
1,248
0
4,204
0
20,736
L
Cerberus
ST_Zaco
Cerberus
1,249
194
0
898
7,669
2,262
0
3,702
3,967
5,104
0
L
500
168
0
698
6,324
2,085
0
1,258
5,066
6,911
4,312
W
Ymir
3,839
1,104
0
2,134
6,520
3,188
882
870
5,650
11,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,071
Gold Earned
33,667
175
Minions Killed
274
0
Camps Cleared
0
810,291
Distance Traveled
938,107
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,292
729
87
9
0
201,252
0
L
Set
4,924
492
46
5
0
170,905
0
L
Olorun
5,329
533
27
3
0
176,866
4
W
Ao Kuang
6,466
647
62
6
0
206,092
0
L
Rama
5,493
549
55
6
0
150,726
0
W
Danzaburou
7,277
728
61
6
0
152,719
0
W
Amaterasu
5,882
588
52
5
0
205,307
1
L
Cerberus
4,054
405
23
2
0
157,176
0
L
Freya
4,271
427
24
2
0
154,618
0
W
Ymir
6,750
675
12
1
0
172,737
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role