Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MAZORISE
Morgan Le Fay
Level 160
God Stats
33W - 21L
1,730 SR
Queue Stats
511W - 243L
1,721 Elo+
Party 1
Ao Kuang
Ao Kuang
MR DZ SAIF
Ao Kuang
Level 159
God Stats
2W - 2L
1,536 SR
Queue Stats
202W - 121L
1,778 Elo+
Party 1
Chiron
Chiron
iBraveHeartZ
Chiron
Level 123
God Stats
80W - 24L
1,953 SR
Queue Stats
1,051W - 528L
1,738 Elo+
Party 1
Sylvanus
Sylvanus
iPrO-INF3RNOK1NG
Sylvanus
Level 160
God Stats
69W - 46L
1,599 SR
Queue Stats
1,081W - 587L
1,704 Elo+
Party 1
Team Averages
Level 152
1,664 SR
1,688 Elo+

VS

Team Averages
Level 136
1,609 SR
1,576 Elo+
Ravana
Ravana
 
Ravana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
IlyasUchiha_-
Ra
Level 129
God Stats
2W - 3L
1,549 SR
Queue Stats
201W - 214L
1,618 Elo+
Solo
Neith
Neith
KleineRobbeNana
Neith
Level 144
God Stats
8W - 7L
1,722 SR
Queue Stats
70W - 47L
1,650 Elo+
Solo
Ymir
Ymir
please_be_maad
Ymir
Level 154
God Stats
5W - 4L
1,774 SR
Queue Stats
368W - 300L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 1 / 4
7,110
646
6,673
6,330
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
MAZORISE
Morgan Le Fay
12
4 / 2 / 4
6,883
626
3,984
5,080
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
MR DZ SAIF
Ao Kuang
12
4 / 3 / 1
6,781
616
10,792
12,287
6,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
11
0 / 1 / 2
5,896
536
3,878
6,465
1,929
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 5
5,616
511
4,034
4,250
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
4 / 3 / 1
6,446
586
4,128
7,233
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
 
Cthulhu
10
1 / 3 / 1
5,599
509
4,475
9,134
3,539
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 6 / 2
4,879
444
2,421
6,596
1,713
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

9
1 / 3 / 2
5,395
490
4,610
6,206
1,376
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
1 / 2 / 4
5,621
511
1,607
7,852
3,124
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
17
Kills
7
8
Deaths
17
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
4
10
L
Ravana
 
Ravana
4
3
1
1.5
L
Cthulhu
 
Cthulhu
1
3
1
0.5
L
0
6
2
0.17
L
1
3
2
0.67
W
Morgan Le Fay
MAZORISE
Morgan Le Fay
4
2
4
3
W
Ao Kuang
MR DZ SAIF
Ao Kuang
4
3
1
1.5
W
Chiron
0
1
2
1
W
1
1
5
3.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,361
Damage
17,241
34,412
Taken
37,021
17,066
Mitigated
12,224
13,803
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,673
1,386
0
919
6,330
3,099
0
1,698
4,632
0
34,855
L
Ravana
 
Ravana
4,128
938
0
2,332
7,233
2,472
0
3,794
3,323
0
25,415
L
Cthulhu
 
Cthulhu
4,475
235
157
3,509
9,134
3,539
0
6,891
2,243
22,390
0
L
2,421
273
204
616
6,596
1,713
0
3,577
2,778
21,615
0
L
4,610
1,877
0
1,643
6,206
1,376
0
593
5,598
0
25,326
W
Morgan Le Fay
MAZORISE
Morgan Le Fay
3,984
466
0
684
5,080
1,969
137
878
4,202
39,219
0
W
Ao Kuang
MR DZ SAIF
Ao Kuang
10,792
1,521
0
6,932
12,287
6,451
317
4,630
7,657
38,352
0
W
Chiron
3,878
1,661
0
2,360
6,465
1,929
530
226
6,239
0
35,894
W
4,034
869
747
2,161
4,250
3,618
0
1,071
3,179
9,854
0
L
1,607
539
0
487
7,852
3,124
0
3,383
4,269
8,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,286
Gold Earned
27,940
284
Minions Killed
213
0
Camps Cleared
0
952,623
Distance Traveled
978,223
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,110
646
55
5
0
211,220
0
L
Ravana
6,446
586
59
5
0
197,612
0
L
Cthulhu
5,599
509
44
4
0
219,503
3
L
Ra
4,879
444
46
4
0
177,425
1
L
Neith
5,395
490
49
4
0
178,518
4
W
Morgan Le Fay
6,883
626
80
7
0
194,398
4
W
Ao Kuang
6,781
616
65
6
0
189,299
2
W
Chiron
5,896
536
77
7
0
174,601
2
W
Sylvanus
5,616
511
7
1
0
183,105
2
L
Ymir
5,621
511
15
1
0
205,165
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role