Player Matchup

Horus
Horus
 
Horus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Cheesefish
Cthulhu
Level 41
God Stats
13W - 15L
1,445 SR
Queue Stats
204W - 236L
1,405 Elo+
Solo
Pele
Pele
DontRubMe
Pele
Level 88
God Stats
1W - 2L
1,232 SR
Queue Stats
52W - 73L
1,371 Elo+
Party 3
Sol
Sol
Unluckie
Sol
Level 27
God Stats
17W - 20L
1,466 SR
Queue Stats
39W - 65L
1,345 Elo+
Party 3
Hou Yi
Hou Yi
littuljoe
Hou Yi
Level 40
God Stats
1W - 2L
1,230 SR
Queue Stats
60W - 57L
1,471 Elo+
Party 1
Team Averages
Level 55
1,375 SR
1,419 Elo+

VS

Team Averages
Level 54
1,347 SR
1,404 Elo+
Scylla
Scylla
 
Scylla
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Apachi2223
Danzaburou
Level 41
God Stats
0W - 3L
1,238 SR
Queue Stats
0W - 3L
1,172 Elo+
Solo
Ares
Ares
Monsumune
Ares
Level 73
God Stats
2W - 11L
1,289 SR
Queue Stats
389W - 501L
1,471 Elo+
Party 2
Janus
Janus
Umana
Janus
Level 42
God Stats
11W - 20L
1,357 SR
Queue Stats
325W - 427L
1,419 Elo+
Party 2
Thanatos
Thanatos
x80goldchains
Thanatos
Level 65
God Stats
61W - 92L
1,353 SR
Queue Stats
340W - 466L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 8
7,319
523
3,714
8,297
5,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Cheesefish
Cthulhu
12
3 / 1 / 3
7,192
514
3,169
6,021
4,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
12
5 / 2 / 7
7,497
536
5,081
7,538
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 4
7,228
516
3,863
8,022
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
littuljoe
Hou Yi
12
6 / 0 / 2
7,802
557
7,910
4,027
1,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 5 / 0
4,977
356
714
4,836
1,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Apachi2223
Danzaburou
9
0 / 5 / 1
5,604
400
3,673
7,802
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
8
1 / 3 / 0
6,132
438
2,538
10,558
4,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Umana
Janus
12
0 / 1 / 4
6,862
490
4,339
4,010
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
x80goldchains
Thanatos
10
4 / 3 / 0
6,629
474
4,414
8,167
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
5
5
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
8
6
L
Scylla
 
Scylla
0
5
0
0
L
Danzaburou
Apachi2223
Danzaburou
0
5
1
0.1
W
Cthulhu
Cheesefish
Cthulhu
3
1
3
4.5
W
Pele
5
2
7
4.25
L
Ares
1
3
0
0.33
L
Janus
Umana
Janus
0
1
4
2
W
0
2
4
1
W
Hou Yi
littuljoe
Hou Yi
6
0
2
7
L
Thanatos
x80goldchains
Thanatos
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,737
Damage
15,678
33,905
Taken
35,373
15,485
Mitigated
11,764
15,097
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,714
1,650
696
4,013
8,297
5,200
236
1,177
7,108
0
19,096
L
Scylla
 
Scylla
714
263
0
0
4,836
1,158
54
1,948
2,710
11,648
0
L
Danzaburou
Apachi2223
Danzaburou
3,673
1,517
0
1,422
7,802
2,146
26
1,066
6,675
0
30,887
W
Cthulhu
Cheesefish
Cthulhu
3,169
276
0
2,394
6,021
4,356
806
827
5,176
30,330
0
W
Pele
5,081
1,141
0
3,017
7,538
2,172
93
838
6,612
0
36,603
L
Ares
2,538
89
0
1,146
10,558
4,863
0
1,220
9,288
16,090
0
L
Janus
Umana
Janus
4,339
145
0
500
4,010
1,107
466
1,207
2,589
38,575
0
W
3,863
863
0
3,392
8,022
2,358
0
3,457
4,245
38,042
0
W
Hou Yi
littuljoe
Hou Yi
7,910
4,234
0
1,585
4,027
1,399
629
854
3,173
0
45,170
L
Thanatos
x80goldchains
Thanatos
4,414
1,380
0
4,552
8,167
2,490
0
898
7,079
0
34,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,038
Gold Earned
30,204
306
Minions Killed
259
0
Camps Cleared
0
1,288,082
Distance Traveled
1,106,349
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,319
523
20
1
0
271,731
3
L
Scylla
4,977
356
30
2
0
143,142
0
L
Danzaburou
5,604
400
60
4
0
230,551
3
W
Cthulhu
7,192
514
69
5
0
213,073
0
W
Pele
7,497
536
57
4
0
287,208
1
L
Ares
6,132
438
20
1
0
241,039
4
L
Janus
6,862
490
78
6
0
260,290
5
W
Sol
7,228
516
83
6
0
268,178
3
W
Hou Yi
7,802
557
77
6
0
247,892
1
L
Thanatos
6,629
474
71
5
0
231,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role