Player Matchup

Sol
Sol
AllDownPT
Sol
Level 119
God Stats
8W - 8L
1,502 SR
Queue Stats
70W - 88L
1,389 Elo+
Party 2
Nemesis
Nemesis
LucasCampo29
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,502 Elo+
Solo
Kukulkan
Kukulkan
METALREVIEW
Kukulkan
Level 12
God Stats
6W - 6L
1,585 SR
Queue Stats
9W - 10L
1,418 Elo+
Solo
Ares
Ares
ThunderSuidou09
Ares
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 13L
1,274 Elo+
Party 2
Tiamat
Tiamat
govnoebannoe
Tiamat
Level 29
God Stats
21W - 25L
1,556 SR
Queue Stats
139W - 157L
1,480 Elo+
Solo
Team Averages
Level 36
1,529 SR
1,413 Elo+

VS

Team Averages
Level 15
1,360 SR
1,381 Elo+
Erlang Shen
Erlang Shen
W1LDGH0ST
Erlang Shen
Level 16
God Stats
2W - 2L
1,576 SR
Queue Stats
25W - 32L
1,360 Elo+
Party 1
Heimdallr
Heimdallr
X3 0 W1LDHUNT3R
Heimdallr
Level 18
God Stats
0W - 3L
1,192 SR
Queue Stats
35W - 42L
1,410 Elo+
Party 1
Yemoja
Yemoja
crankstar84
Yemoja
Level 18
God Stats
4W - 12L
1,232 SR
Queue Stats
167W - 184L
1,418 Elo+
Solo
Merlin
Merlin
ginbrera
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,444 Elo+
Solo
Loki
Loki
iLufo
Loki
Level 3
God Stats
1W - 2L
1,298 SR
Queue Stats
3W - 4L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 4
6,224
519
9,250
5,714
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
LucasCampo29
Nemesis
13
6 / 1 / 4
7,778
648
3,403
8,236
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kukulkan
METALREVIEW
Kukulkan
11
2 / 2 / 2
6,539
545
4,344
3,972
1,071
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 2 / 5
6,158
513
2,871
8,057
3,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
11
3 / 0 / 4
6,491
541
4,937
5,511
3,144
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
W1LDGH0ST
Erlang Shen
10
0 / 4 / 1
6,032
503
2,712
8,205
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
X3 0 W1LDHUNT3R
Heimdallr
8
0 / 5 / 4
5,344
445
5,587
8,137
2,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
8
1 / 1 / 2
5,787
482
1,941
6,014
2,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
ginbrera
Merlin
7
1 / 5 / 0
5,003
417
3,924
5,604
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
iLufo
Loki
11
5 / 2 / 0
6,734
561
4,957
8,414
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
16
Kills
7
7
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
Nemesis
LucasCampo29
Nemesis
6
1
4
8
W
Kukulkan
METALREVIEW
Kukulkan
2
2
2
1.5
W
2
2
5
2.25
L
Erlang Shen
W1LDGH0ST
Erlang Shen
0
4
1
0.13
L
Heimdallr
X3 0 W1LDHUNT3R
Heimdallr
0
5
4
0.4
L
Yemoja
1
1
2
2
L
Merlin
ginbrera
Merlin
1
5
0
0.2
W
Tiamat
3
0
4
5
L
Loki
iLufo
Loki
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,805
Damage
19,121
31,490
Taken
36,374
11,910
Mitigated
11,990
10,017
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,250
1,926
0
2,414
5,714
1,324
219
990
4,634
30,673
0
W
Nemesis
LucasCampo29
Nemesis
3,403
1,274
0
3,716
8,236
2,681
0
692
7,474
0
47,134
W
Kukulkan
METALREVIEW
Kukulkan
4,344
136
0
807
3,972
1,071
942
0
3,972
27,124
0
W
2,871
378
0
330
8,057
3,690
423
1,345
6,575
6,346
0
L
Erlang Shen
W1LDGH0ST
Erlang Shen
2,712
795
0
1,020
8,205
3,072
666
4,945
3,260
0
24,289
L
Heimdallr
X3 0 W1LDHUNT3R
Heimdallr
5,587
2,747
0
259
8,137
2,480
0
5,992
2,145
0
20,552
L
Yemoja
1,941
682
1,965
1,901
6,014
2,328
0
5,116
898
7,099
0
L
Merlin
ginbrera
Merlin
3,924
664
0
420
5,604
1,672
0
3,075
2,529
16,548
0
W
Tiamat
4,937
550
0
2,750
5,511
3,144
628
2,331
2,970
27,777
0
L
Loki
iLufo
Loki
4,957
1,222
0
2,358
8,414
2,438
0
2,274
6,140
0
42,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,190
Gold Earned
28,900
274
Minions Killed
221
0
Camps Cleared
0
1,153,275
Distance Traveled
1,061,131
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,224
519
50
4
0
276,266
2
W
Nemesis
7,778
648
109
9
0
263,457
0
W
Kukulkan
6,539
545
57
5
0
163,007
3
W
Ares
6,158
513
2
0
0
236,120
0
L
Erlang Shen
6,032
503
61
5
0
226,933
0
L
Heimdallr
5,344
445
52
4
0
214,833
2
L
Yemoja
5,787
482
6
1
0
210,542
2
L
Merlin
5,003
417
24
2
0
175,529
0
W
Tiamat
6,491
541
56
5
0
214,425
0
L
Loki
6,734
561
78
7
0
233,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role