Player Matchup

Jing Wei
Jing Wei
FreakyAkali
Jing Wei
Level 7
God Stats
5W - 14L
1,411 SR
Queue Stats
7W - 16L
1,394 Elo+
Party 1
Bellona
Bellona
SunBaby
Bellona
Level 14
God Stats
0W - 2L
1,411 SR
Queue Stats
1W - 6L
1,487 Elo+
Solo
Cthulhu
Cthulhu
bauer200180
Cthulhu
Level 5
God Stats
0W - 4L
1,211 SR
Queue Stats
3W - 7L
1,314 Elo+
Party 1
Team Averages
Level 9
1,344 SR
1,398 Elo+

VS

Team Averages
Level 57
1,511 SR
1,426 Elo+
Hel
Hel
Mechagod2
Hel
Level 61
God Stats
1W - 0L
1,163 SR
Queue Stats
47W - 59L
1,181 Elo+
Party 2
Anhur
Anhur
Mechagod420
Anhur
Level 28
God Stats
2W - 0L
1,641 SR
Queue Stats
16W - 12L
1,446 Elo+
Party 2
Amaterasu
Amaterasu
Sections
Amaterasu
Level 82
God Stats
2W - 0L
1,731 SR
Queue Stats
90W - 77L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FreakyAkali
Jing Wei
13
3 / 4 / 3
9,329
666
9,569
9,953
3,049
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
SunBaby
Bellona
13
2 / 4 / 5
8,868
633
7,753
12,592
10,589
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
bauer200180
Cthulhu
12
3 / 5 / 4
9,175
655
9,136
15,224
12,158
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
9,854
704
12,387
10,070
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 4 / 6
9,753
697
8,404
10,850
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Sections
Amaterasu
13
4 / 2 / 6
9,615
687
7,981
13,720
10,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
8
Kills
12
13
Deaths
8
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
FreakyAkali
Jing Wei
3
4
3
1.13
W
5
2
6
4
W
3
4
6
1.5
W
Amaterasu
Sections
Amaterasu
4
2
6
3.5
L
Bellona
SunBaby
Bellona
2
4
5
1.13
L
Cthulhu
bauer200180
Cthulhu
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,458
Damage
28,772
37,769
Taken
34,640
25,796
Mitigated
17,940
3,349
Healing
13,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
FreakyAkali
Jing Wei
9,569
6,889
0
0
9,953
3,049
54
2,767
6,990
0
32,245
W
12,387
530
7,072
5,514
10,070
4,056
752
3,408
6,662
21,507
0
W
8,404
3,147
0
90
10,850
3,706
1,816
2,651
8,199
0
44,634
W
Amaterasu
Sections
Amaterasu
7,981
2,768
0
907
13,720
10,178
330
3,077
10,643
0
18,007
L
Bellona
SunBaby
Bellona
7,753
1,784
0
1,084
12,592
10,589
37
3,746
8,455
0
26,732
L
Cthulhu
bauer200180
Cthulhu
9,136
979
73
2,192
15,224
12,158
0
4,884
9,937
24,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,372
Gold Earned
29,222
105
Minions Killed
112
0
Camps Cleared
0
720,607
Distance Traveled
777,697
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,329
666
51
4
0
263,584
0
W
Hel
9,854
704
24
2
0
271,950
0
W
Anhur
9,753
697
70
5
0
243,017
2
W
Amaterasu
9,615
687
18
1
0
262,730
3
L
Bellona
8,868
633
27
2
0
229,530
5
L
Cthulhu
9,175
655
27
2
0
227,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role