Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Anitont
Jormungandr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 136L
1,473 Elo+
Party 1
Izanami
Izanami
Defektik03
Izanami
Level 7
God Stats
3W - 2L
1,721 SR
Queue Stats
16W - 12L
1,444 Elo+
Party 1
Horus
Horus
Sy254
Horus
Level 27
God Stats
1W - 7L
1,156 SR
Queue Stats
78W - 84L
1,442 Elo+
Solo
Nu Wa
Nu Wa
kum1sha
Nu Wa
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 216L
1,486 Elo+
Solo
Team Averages
Level 30
1,476 SR
1,469 Elo+

VS

Team Averages
Level 23
1,688 SR
1,471 Elo+
Arachne
Arachne
Alhor51
Arachne
Level 26
God Stats
6W - 2L
1,932 SR
Queue Stats
26W - 25L
1,428 Elo+
Solo
Chang'e
Chang'e
GrubSooN93
Chang'e
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
129W - 133L
1,530 Elo+
Solo
Medusa
Medusa
Senkuden
Medusa
Level 18
God Stats
4W - 7L
1,413 SR
Queue Stats
39W - 36L
1,470 Elo+
Party 2
Yemoja
Yemoja
Sensy62
Yemoja
Level 16
God Stats
8W - 5L
1,885 SR
Queue Stats
33W - 30L
1,471 Elo+
Party 2
Chaac
Chaac
raspberryking
Chaac
Level 28
God Stats
8W - 4L
1,711 SR
Queue Stats
112W - 119L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 3 / 1
6,628
552
5,652
7,821
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Anitont
Jormungandr
9
0 / 1 / 2
5,213
434
2,428
7,168
4,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Defektik03
Izanami
9
0 / 2 / 0
5,413
451
3,151
5,983
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Sy254
Horus
9
2 / 7 / 1
5,875
490
4,368
10,100
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
kum1sha
Nu Wa
12
0 / 4 / 4
6,616
551
4,659
6,299
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alhor51
Arachne
12
4 / 2 / 3
7,246
604
4,550
8,429
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
GrubSooN93
Chang'e
13
4 / 4 / 3
7,834
653
5,203
7,664
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Senkuden
Medusa
12
5 / 1 / 1
7,113
593
9,156
6,545
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Sensy62
Yemoja
11
1 / 0 / 4
7,122
594
4,150
7,388
3,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 0 / 1
7,476
623
2,952
4,566
5,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
17
17
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
3
1
1.5
W
Arachne
Alhor51
Arachne
4
2
3
2.75
L
Jormungandr
Anitont
Jormungandr
0
1
2
1
L
Izanami
Defektik03
Izanami
0
2
0
0
W
Chang'e
GrubSooN93
Chang'e
4
4
3
1.38
W
Medusa
Senkuden
Medusa
5
1
1
5.5
W
Yemoja
Sensy62
Yemoja
1
0
4
3
L
Horus
Sy254
Horus
2
7
1
0.36
L
Nu Wa
kum1sha
Nu Wa
0
4
4
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,258
Damage
26,011
37,371
Taken
34,592
15,439
Mitigated
16,359
10,591
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,652
953
0
5,418
7,821
2,389
0
1,643
6,178
0
27,051
W
Arachne
Alhor51
Arachne
4,550
2,936
0
2,839
8,429
3,315
347
649
7,661
0
34,437
L
Jormungandr
Anitont
Jormungandr
2,428
381
0
864
7,168
4,259
0
1,883
5,285
15,703
0
L
Izanami
Defektik03
Izanami
3,151
2,316
0
811
5,983
1,401
0
1,317
4,666
0
32,352
W
Chang'e
GrubSooN93
Chang'e
5,203
433
764
3,180
7,664
1,732
0
2,999
4,356
46,553
0
W
Medusa
Senkuden
Medusa
9,156
5,205
0
2,748
6,545
1,981
702
833
5,405
0
39,292
W
Yemoja
Sensy62
Yemoja
4,150
1,081
693
1,718
7,388
3,843
181
1,314
5,733
19,590
0
L
Horus
Sy254
Horus
4,368
1,998
329
1,515
10,100
5,322
100
1,462
8,052
0
18,997
L
Nu Wa
kum1sha
Nu Wa
4,659
671
0
1,654
6,299
2,068
0
3,369
2,930
33,088
0
W
2,952
269
0
2,210
4,566
5,488
1,148
190
4,350
2,927
36,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,745
Gold Earned
36,791
240
Minions Killed
329
0
Camps Cleared
0
1,088,597
Distance Traveled
1,163,862
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,628
552
43
4
0
262,430
0
W
Arachne
7,246
604
62
5
0
226,061
1
L
Jormungandr
5,213
434
27
2
0
215,705
2
L
Izanami
5,413
451
64
5
0
187,361
1
W
Chang'e
7,834
653
89
7
0
248,086
2
W
Medusa
7,113
593
63
5
0
234,596
1
W
Yemoja
7,122
594
34
3
0
229,334
0
L
Horus
5,875
490
34
3
0
230,262
2
L
Nu Wa
6,616
551
72
6
0
192,839
2
W
Chaac
7,476
623
81
7
0
225,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role