Player Matchup

Sun Wukong
Sun Wukong
BTG-_-SLICE
Sun Wukong
Level 17
God Stats
4W - 4L
1,168 SR
Queue Stats
31W - 38L
1,394 Elo+
Party 1
Da Ji
Da Ji
Dripdropclipclop
Da Ji
Level 8
God Stats
2W - 1L
1,333 SR
Queue Stats
23W - 21L
1,423 Elo+
Solo
Yemoja
Yemoja
U30FPS
Yemoja
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 81L
1,407 Elo+
Solo
Izanami
Izanami
langamagi
Izanami
Level 29
God Stats
17W - 18L
1,481 SR
Queue Stats
146W - 148L
1,462 Elo+
Solo
Agni
Agni
oafdawg_YT
Agni
Level 42
God Stats
3W - 5L
1,500 SR
Queue Stats
99W - 138L
1,367 Elo+
Party 1
Team Averages
Level 21
1,396 SR
1,410 Elo+

VS

Team Averages
Level 20
1,490 SR
1,429 Elo+
Hera
Hera
GizmoArmy
Hera
Level 27
God Stats
1W - 2L
1,599 SR
Queue Stats
44W - 34L
1,451 Elo+
Solo
Thanatos
Thanatos
God_kratos212005
Thanatos
Level 7
God Stats
12W - 15L
1,251 SR
Queue Stats
72W - 57L
1,399 Elo+
Solo
Scylla
Scylla
Teh Darq
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,378 Elo+
Solo
Hachiman
Hachiman
ZSchwarzHammer
Hachiman
Level 26
God Stats
33W - 20L
1,789 SR
Queue Stats
196W - 166L
1,475 Elo+
Solo
Khepri
Khepri
brawlertype
Khepri
Level 15
God Stats
2W - 2L
1,311 SR
Queue Stats
16W - 19L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BTG-_-SLICE
Sun Wukong
16
3 / 2 / 0
9,336
491
5,669
10,668
10,143
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 3 / 3
9,293
489
6,025
10,960
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
U30FPS
Yemoja
14
0 / 1 / 11
9,489
499
3,312
5,343
2,408
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
langamagi
Izanami
17
10 / 0 / 1
10,807
569
16,772
15,875
5,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
9 / 2 / 3
10,101
532
9,796
8,098
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 4 / 0
8,456
445
3,856
7,787
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 5 / 1
8,798
463
8,163
12,010
4,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Teh Darq
Scylla
11
0 / 8 / 0
6,913
364
3,165
10,149
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
14
0 / 4 / 0
7,965
419
9,299
11,427
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
11
1 / 6 / 0
6,677
351
3,259
14,477
8,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
27
Kills
8
8
Deaths
27
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BTG-_-SLICE
Sun Wukong
3
2
0
1.5
W
5
3
3
2.17
L
Hera
3
4
0
0.75
L
4
5
1
0.9
L
Scylla
Teh Darq
Scylla
0
8
0
0
W
Yemoja
U30FPS
Yemoja
0
1
11
5.5
L
Hachiman
0
4
0
0
L
Khepri
1
6
0
0.17
W
Izanami
langamagi
Izanami
10
0
1
10.5
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,574
Damage
27,742
50,944
Taken
55,850
26,147
Mitigated
20,652
18,253
Healing
11,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BTG-_-SLICE
Sun Wukong
5,669
1,805
0
318
10,668
10,143
959
621
10,047
0
45,451
W
6,025
2,065
0
1,594
10,960
5,272
0
1,235
9,621
0
61,054
L
Hera
3,856
987
0
479
7,787
2,152
114
2,416
5,371
47,187
0
L
8,163
3,992
0
6,262
12,010
4,296
0
767
11,243
0
44,400
L
Scylla
Teh Darq
Scylla
3,165
466
0
46
10,149
2,447
143
7,422
2,727
24,524
0
W
Yemoja
U30FPS
Yemoja
3,312
1,125
3,649
595
5,343
2,408
658
2,065
3,204
14,930
0
L
Hachiman
9,299
3,146
0
4,778
11,427
3,009
0
1,491
9,936
0
63,126
L
Khepri
3,259
404
0
0
14,477
8,748
0
1,012
13,465
18,152
0
W
Izanami
langamagi
Izanami
16,772
13,304
0
8,188
15,875
5,718
2,698
2,611
13,264
0
90,802
W
9,796
843
225
3,684
8,098
2,606
1,186
3,452
4,528
55,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,026
Gold Earned
38,809
450
Minions Killed
341
0
Camps Cleared
0
1,629,642
Distance Traveled
1,553,448
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,336
491
84
4
0
338,921
0
W
Da Ji
9,293
489
85
4
0
311,381
2
L
Hera
8,456
445
92
5
0
306,787
5
L
Thanatos
8,798
463
71
4
0
304,222
0
L
Scylla
6,913
364
43
2
0
304,951
0
W
Yemoja
9,489
499
26
1
0
339,987
4
L
Hachiman
7,965
419
111
6
0
324,153
9
L
Khepri
6,677
351
24
1
0
313,335
0
W
Izanami
10,807
569
156
8
0
293,321
2
W
Agni
10,101
532
99
5
0
346,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role