Player Matchup

Horus
Horus
Morforian
Horus
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 27L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Oveidas
Baron Samedi
Level 25
God Stats
10W - 19L
1,361 SR
Queue Stats
25W - 33L
1,149 Elo+
Solo
Hun Batz
Hun Batz
RagnAMM3418
Hun Batz
Level 11
God Stats
0W - 1L
1,288 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
S3RW1N07
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
bolleboll
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 10
1,430 SR
1,430 Elo+

VS

Team Averages
Level 28
1,524 SR
1,322 Elo+
Zeus
Zeus
Alchemik1983
Zeus
Level 7
God Stats
2W - 1L
1,564 SR
Queue Stats
2W - 7L
1,115 Elo+
Party 3
Cerberus
Cerberus
Meliodas89100
Cerberus
Level 29
God Stats
1W - 2L
1,181 SR
Queue Stats
72W - 91L
1,344 Elo+
Party 2
Loki
Loki
alchemik08
Loki
Level 45
God Stats
38W - 31L
1,548 SR
Queue Stats
161W - 194L
1,325 Elo+
Party 3
Thoth
Thoth
folking11
Thoth
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 56L
1,374 Elo+
Party 2
Bellona
Bellona
АмегаZX
Bellona
Level 29
God Stats
3W - 1L
1,826 SR
Queue Stats
21W - 23L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Morforian
Horus
9
0 / 5 / 0
5,328
484
2,113
7,094
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Oveidas
Baron Samedi
9
0 / 5 / 1
5,526
502
3,830
6,233
2,234
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hun Batz
RagnAMM3418
Hun Batz
8
0 / 4 / 2
5,150
468
876
6,988
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 3 / 1
5,895
536
4,353
5,758
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
bolleboll
Apollo
9
1 / 2 / 0
5,298
482
1,511
5,413
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,916
447
2,059
4,217
1,126
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Meliodas89100
Cerberus
11
4 / 0 / 0
6,566
597
3,610
5,367
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 6
6,048
550
3,180
6,670
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
folking11
Thoth
11
5 / 0 / 2
6,774
616
3,400
3,659
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
АмегаZX
Bellona
11
8 / 1 / 1
6,783
617
7,377
6,378
5,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
18
19
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Cerberus
Meliodas89100
Cerberus
4
0
0
4
L
Horus
Morforian
Horus
0
5
0
0
L
Baron Samedi
Oveidas
Baron Samedi
0
5
1
0.1
L
Hun Batz
RagnAMM3418
Hun Batz
0
4
2
0.25
L
3
3
1
1.17
W
1
1
6
4
L
Apollo
bolleboll
Apollo
1
2
0
0.5
W
Thoth
folking11
Thoth
5
0
2
6
W
Bellona
АмегаZX
Bellona
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,683
Damage
19,626
31,486
Taken
26,291
9,159
Mitigated
12,661
7,228
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,059
1,098
0
0
4,217
1,126
369
1,979
2,020
14,867
0
W
Cerberus
Meliodas89100
Cerberus
3,610
425
0
1,031
5,367
3,766
0
0
5,367
28,280
0
L
Horus
Morforian
Horus
2,113
1,116
0
847
7,094
2,374
0
3,883
3,211
0
18,680
L
Baron Samedi
Oveidas
Baron Samedi
3,830
498
99
1,224
6,233
2,234
405
764
5,198
29,036
0
L
Hun Batz
RagnAMM3418
Hun Batz
876
440
0
1,770
6,988
1,694
504
956
5,948
0
13,343
L
4,353
1,490
191
1,321
5,758
1,632
565
3,124
2,588
24,862
0
W
3,180
950
0
1,993
6,670
1,765
0
1,872
4,740
0
26,728
L
Apollo
bolleboll
Apollo
1,511
693
0
1,776
5,413
1,225
216
583
4,504
0
17,035
W
Thoth
folking11
Thoth
3,400
226
0
2,159
3,659
877
403
1,021
2,479
29,526
0
W
Bellona
АмегаZX
Bellona
7,377
1,840
0
1,298
6,378
5,127
786
2,836
3,502
360
22,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,197
Gold Earned
31,087
199
Minions Killed
264
0
Camps Cleared
0
992,658
Distance Traveled
1,024,970
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,916
447
31
3
0
168,184
0
W
Cerberus
6,566
597
76
7
0
224,001
1
L
Horus
5,328
484
36
3
0
199,940
1
L
Baron Samedi
5,526
502
53
5
0
206,525
0
L
Hun Batz
5,150
468
33
3
0
180,199
3
L
Ra
5,895
536
46
4
0
206,627
2
W
Loki
6,048
550
55
5
0
232,712
0
L
Apollo
5,298
482
31
3
0
199,367
1
W
Thoth
6,774
616
63
6
0
195,274
0
W
Bellona
6,783
617
39
4
0
204,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role