Player Matchup

Hercules
Hercules
ADubble
Hercules
Level 118
God Stats
11W - 9L
1,455 SR
Queue Stats
575W - 571L
1,440 Elo+
Party 1
Chaac
Chaac
D7ooomySS
Chaac
Level 67
God Stats
4W - 3L
1,379 SR
Queue Stats
263W - 250L
1,491 Elo+
Party 1
Geb
Geb
MDKxDodo
Geb
Level 127
God Stats
1W - 2L
1,687 SR
Queue Stats
112W - 126L
1,448 Elo+
Party 2
Bellona
Bellona
MDKxSammy
Bellona
Level 119
God Stats
6W - 2L
1,674 SR
Queue Stats
100W - 113L
1,447 Elo+
Party 2
Agni
Agni
zReaper_44
Agni
Level 88
God Stats
1W - 3L
1,528 SR
Queue Stats
52W - 69L
1,436 Elo+
Party 2
Team Averages
Level 104
1,545 SR
1,453 Elo+

VS

Team Averages
Level 102
1,600 SR
1,523 Elo+
Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Adam48TV
Fenrir
Level 59
God Stats
4W - 3L
1,623 SR
Queue Stats
137W - 134L
1,526 Elo+
Party 3
Raijin
Raijin
PitBullxXx1991
Raijin
Level 128
God Stats
5W - 2L
1,624 SR
Queue Stats
515W - 472L
1,601 Elo+
Solo
Cthulhu
Cthulhu
Psycho I PIE I
Cthulhu
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
170W - 177L
1,489 Elo+
Solo
Sol
Sol
Чукчамара
Sol
Level 108
God Stats
13W - 4L
1,755 SR
Queue Stats
251W - 273L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ADubble
Hercules
18
4 / 5 / 7
10,874
680
14,357
32,465
28,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
D7ooomySS
Chaac
18
4 / 7 / 9
10,910
682
21,068
23,787
23,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
1 / 3 / 11
10,040
628
10,937
27,507
23,655
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
MDKxSammy
Bellona
17
4 / 6 / 12
10,248
641
13,285
19,862
25,907
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
8 / 10 / 5
10,745
672
15,877
15,244
7,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
6 / 3 / 18
12,352
772
16,293
21,295
28,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Adam48TV
Fenrir
17
3 / 7 / 16
10,872
680
21,964
23,292
27,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 2 / 16
11,965
748
21,874
10,437
6,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 2 / 17
11,395
712
17,202
18,615
23,466
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
14 / 7 / 6
12,609
788
28,446
15,298
7,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
104
21
Kills
31
31
Deaths
21
44
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
3
18
5
L
Hercules
ADubble
Hercules
4
5
7
1.5
W
Fenrir
Adam48TV
Fenrir
3
7
16
1.57
L
Chaac
D7ooomySS
Chaac
4
7
9
1.21
L
1
3
11
2.17
L
Bellona
MDKxSammy
Bellona
4
6
12
1.67
W
6
2
16
7
W
2
2
17
5.25
L
8
10
5
1.05
W
14
7
6
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,524
Damage
105,779
118,865
Taken
88,937
108,169
Mitigated
93,277
48,844
Healing
30,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
16,293
2,258
2,557
5,856
21,295
28,772
448
6,102
15,193
27,193
0
L
Hercules
ADubble
Hercules
14,357
4,105
661
13,220
32,465
28,192
0
23,076
8,987
0
29,039
W
Fenrir
Adam48TV
Fenrir
21,964
3,825
1,878
5,881
23,292
27,746
514
6,334
16,958
0
26,302
L
Chaac
D7ooomySS
Chaac
21,068
3,042
1,547
8,390
23,787
23,213
0
18,126
5,448
0
36,807
L
10,937
807
2,592
13,036
27,507
23,655
0
18,334
8,806
17,364
0
L
Bellona
MDKxSammy
Bellona
13,285
1,395
2,405
3,079
19,862
25,907
0
13,867
5,719
0
25,808
W
21,874
2,675
1,019
1,481
10,437
6,039
530
2,807
7,630
39,897
0
W
17,202
410
3,075
4,083
18,615
23,466
582
7,784
10,831
35,324
0
L
15,877
1,508
1,785
2,129
15,244
7,202
0
10,412
4,607
26,070
0
W
28,446
5,714
1,521
3,565
15,298
7,254
2,908
3,787
11,511
48,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,817
Gold Earned
59,193
134
Minions Killed
155
0
Camps Cleared
0
1,376,547
Distance Traveled
1,469,458
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,352
772
11
1
0
309,381
6
L
Hercules
10,874
680
27
2
0
273,548
0
W
Fenrir
10,872
680
15
1
0
292,744
0
L
Chaac
10,910
682
31
2
0
269,287
0
L
Geb
10,040
628
15
1
0
325,490
1
L
Bellona
10,248
641
27
2
0
270,231
0
W
Raijin
11,965
748
43
3
0
295,200
2
W
Cthulhu
11,395
712
40
3
0
316,163
0
L
Agni
10,745
672
34
2
0
237,991
0
W
Sol
12,609
788
46
3
0
255,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role