Player Matchup

Ah Puch
Ah Puch
Cthulhu612
Ah Puch
Level 16
God Stats
3W - 1L
1,583 SR
Queue Stats
8W - 6L
1,388 Elo+
Party 2
King Arthur
King Arthur
antrakon
King Arthur
Level 33
God Stats
6W - 17L
1,184 SR
Queue Stats
126W - 195L
1,209 Elo+
Party 2
Sol
Sol
insomniac17z
Sol
Level 28
God Stats
16W - 13L
1,652 SR
Queue Stats
88W - 125L
1,273 Elo+
Party 2
Ymir
Ymir
jolobe13
Ymir
Level 27
God Stats
51W - 36L
1,460 SR
Queue Stats
97W - 116L
1,303 Elo+
Party 1
Fenrir
Fenrir
terminator4-isla
Fenrir
Level 24
God Stats
12W - 14L
1,500 SR
Queue Stats
72W - 78L
1,322 Elo+
Party 1
Team Averages
Level 26
1,476 SR
1,299 Elo+

VS

Team Averages
Level 15
1,499 SR
1,236 Elo+
Susano
Susano
FartownyOpal
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
978 Elo+
Solo
Agni
Agni
MagixTrox
Agni
Level 27
God Stats
6W - 11L
1,776 SR
Queue Stats
332W - 320L
1,367 Elo+
Solo
Merlin
Merlin
akiller123241
Merlin
Level 26
God Stats
7W - 10L
1,500 SR
Queue Stats
63W - 75L
1,356 Elo+
Solo
Bakasura
Bakasura
davialonsso
Bakasura
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,205 Elo+
Party 3
Fenrir
Fenrir
gael_sf_78
Fenrir
Level 7
God Stats
4W - 15L
1,221 SR
Queue Stats
6W - 20L
1,272 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cthulhu612
Ah Puch
18
4 / 3 / 3
12,187
487
18,588
14,909
5,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
antrakon
King Arthur
17
7 / 4 / 5
12,348
494
10,957
19,349
9,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 2 / 4
12,051
482
6,425
9,862
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
17
5 / 3 / 7
14,182
567
7,016
17,406
17,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
2 / 3 / 3
12,284
491
4,674
20,484
9,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
4 / 10 / 2
9,436
377
7,942
16,245
6,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
18
3 / 3 / 5
10,639
426
13,407
13,986
4,560
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
4 / 2 / 0
10,734
429
9,477
13,730
5,034
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
davialonsso
Bakasura
8
1 / 3 / 0
7,782
311
1,012
9,911
4,791
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
gael_sf_78
Fenrir
16
2 / 5 / 2
9,995
400
5,362
17,045
6,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
14
15
Deaths
23
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Cthulhu612
Ah Puch
4
3
3
1.83
L
Susano
4
10
2
0.5
L
Agni
3
3
5
1.83
L
4
2
0
2
W
King Arthur
antrakon
King Arthur
7
4
5
2.38
L
Bakasura
davialonsso
Bakasura
1
3
0
0.33
L
Fenrir
gael_sf_78
Fenrir
2
5
2
0.6
W
4
2
4
3
W
Ymir
5
3
7
2.83
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,660
Damage
37,200
82,010
Taken
70,917
44,708
Mitigated
26,909
21,600
Healing
14,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Cthulhu612
Ah Puch
18,588
330
0
1,380
14,909
5,084
896
7,551
7,358
81,657
0
L
Susano
7,942
1,329
0
537
16,245
6,033
0
9,973
6,272
0
33,642
L
Agni
13,407
668
258
2,133
13,986
4,560
160
10,176
3,810
52,443
0
L
9,477
1,365
108
1,490
13,730
5,034
0
5,062
8,668
55,401
0
W
King Arthur
antrakon
King Arthur
10,957
826
425
1,581
19,349
9,225
530
7,187
12,162
0
55,272
L
Bakasura
davialonsso
Bakasura
1,012
772
0
4,296
9,911
4,791
0
0
9,911
0
25,071
L
Fenrir
gael_sf_78
Fenrir
5,362
1,835
0
5,428
17,045
6,491
0
6,818
10,227
0
57,708
W
6,425
1,948
1,170
3,273
9,862
2,711
1,437
2,224
7,638
51,068
0
W
Ymir
7,016
1,493
0
2,350
17,406
17,922
407
4,724
12,682
53,380
0
W
4,674
1,511
0
11,421
20,484
9,766
212
1,198
19,286
0
108,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,052
Gold Earned
48,586
518
Minions Killed
377
0
Camps Cleared
0
2,230,961
Distance Traveled
1,889,236
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,187
487
123
5
0
408,821
0
L
Susano
9,436
377
48
2
0
335,672
2
L
Agni
10,639
426
85
3
0
446,179
9
L
Merlin
10,734
429
98
4
0
409,078
0
W
King Arthur
12,348
494
89
4
0
459,010
2
L
Bakasura
7,782
311
55
2
0
239,884
0
L
Fenrir
9,995
400
91
4
0
458,423
1
W
Sol
12,051
482
98
4
0
471,737
4
W
Ymir
14,182
567
80
3
0
453,520
0
W
Fenrir
12,284
491
128
5
0
437,873
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role