Player Matchup

Merlin
Merlin
Masters
Bocas Finest
Merlin
Masters
Level 159
God Stats
46W - 52L
1,502 SR
Queue Stats
1,099W - 635L
2,717 MMR
Party 1
Cupid
Cupid
Diamond I
Im Only 8 Tho
Cupid
Diamond I
Level 158
God Stats
9W - 3L
1,830 SR
Queue Stats
380W - 201L
2,470 MMR
Party 1
Mulan
Mulan
Gold II
KinglyCriminal
Mulan
Gold II
Level 158
God Stats
2W - 3L
1,520 SR
Queue Stats
24W - 24L
1,841 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,618 SR
2,343 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,677 SR
1,691 MMR
Vulcan
Vulcan
Gold I
EpsilonOne436
Vulcan
Gold I
Level 147
God Stats
30W - 27L
1,696 SR
Queue Stats
148W - 146L
1,681 MMR
Party 2
Susano
Susano
Platinum V
OneGuilherme
Susano
Platinum V
Level 153
God Stats
23W - 24L
1,640 SR
Queue Stats
373W - 457L
1,844 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
ThirtyFourthRule
Kuzenbo
Gold III
Level 115
God Stats
21W - 13L
1,694 SR
Queue Stats
138W - 121L
1,548 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
5 / 1 / 4
9,082
826
7,768
7,832
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 6
8,018
729
7,861
9,472
3,175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 1 / 6
8,225
748
4,414
8,735
9,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayAthenaAphroditeGilgameshTiamat

VS

Bans
CthulhuCabrakanBellonaAresChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
7,409
674
8,299
5,522
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
11
1 / 4 / 1
7,272
661
7,578
9,212
3,243
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 2 / 1
6,917
629
2,780
10,716
9,414
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
9
Kills
3
3
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
1
4
7
L
1
3
2
0.67
W
1
1
6
4
W
3
1
6
6
L
Susano
1
4
1
0.38
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,043
Damage
18,657
26,039
Taken
25,450
15,459
Mitigated
14,471
9,280
Healing
3,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,768
603
0
1,788
7,832
2,916
813
2,620
5,028
47,584
0
L
8,299
2,997
0
500
5,522
1,814
0
1,964
3,370
28,114
0
W
7,861
4,361
1,035
4,132
9,472
3,175
1,944
3,806
5,302
0
41,786
W
4,414
577
708
1,617
8,735
9,368
186
3,849
4,630
0
12,457
L
Susano
7,578
1,186
0
2,387
9,212
3,243
0
2,592
6,446
0
24,769
L
2,780
885
0
738
10,716
9,414
0
2,612
7,866
9,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,325
Gold Earned
21,598
173
Minions Killed
104
0
Camps Cleared
0
678,514
Distance Traveled
690,258
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,082
826
84
8
0
216,357
1
L
Vulcan
7,409
674
46
4
0
241,887
3
W
Cupid
8,018
729
70
6
0
228,878
5
W
Mulan
8,225
748
19
2
0
233,279
3
L
Susano
7,272
661
42
4
0
217,520
1
L
Kuzenbo
6,917
629
16
1
0
230,851
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role