Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Reality_Ez10
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 91L
1,414 Elo+
Party 1
Bacchus
Bacchus
RiasF6
Bacchus
Level 89
God Stats
2W - 2L
1,258 SR
Queue Stats
157W - 170L
1,463 Elo+
Party 3
Cthulhu
Cthulhu
Saykura
Cthulhu
Level 20
God Stats
7W - 6L
1,470 SR
Queue Stats
77W - 60L
1,444 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
chrissito7
Morgan Le Fay
Level 84
God Stats
1W - 2L
1,313 SR
Queue Stats
58W - 72L
1,445 Elo+
Party 3
Team Averages
Level 54
1,408 SR
1,453 Elo+

VS

Team Averages
Level 43
1,561 SR
1,435 Elo+
Zeus
Zeus
NeYiiiio
Zeus
Level 29
God Stats
5W - 3L
1,562 SR
Queue Stats
284W - 278L
1,424 Elo+
Party 2
Bacchus
Bacchus
Neytic
Bacchus
Level 34
God Stats
8W - 9L
1,347 SR
Queue Stats
170W - 171L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
OLVERION
Danzaburou
Level 61
God Stats
26W - 16L
1,575 SR
Queue Stats
186W - 182L
1,412 Elo+
Party 2
Nemesis
Nemesis
ToyZarMe
Nemesis
Level 44
God Stats
1W - 1L
1,721 SR
Queue Stats
200W - 216L
1,396 Elo+
Solo
Nike
Nike
subarashi02
Nike
Level 49
God Stats
15W - 13L
1,597 SR
Queue Stats
305W - 255L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
3 / 3 / 0
5,905
492
3,433
9,218
3,607
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Reality_Ez10
Izanami
11
2 / 0 / 1
5,920
493
2,922
4,827
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
RiasF6
Bacchus
11
1 / 0 / 3
6,297
525
4,155
5,406
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Saykura
Cthulhu
9
0 / 1 / 3
4,811
401
1,926
7,206
4,399
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
chrissito7
Morgan Le Fay
12
3 / 1 / 0
7,002
584
5,400
6,784
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 2 / 0
6,576
548
2,723
5,955
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Neytic
Bacchus
8
0 / 1 / 1
5,810
484
3,158
6,209
3,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
OLVERION
Danzaburou
10
1 / 3 / 0
6,036
503
3,533
6,048
1,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ToyZarMe
Nemesis
4
0 / 0 / 0
4,275
356
93
1,679
332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 0
7,509
626
6,372
7,969
4,048
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
9
Kills
5
5
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
3
0
1
L
Zeus
0
2
0
0
L
Bacchus
Neytic
Bacchus
0
1
1
0.5
L
Danzaburou
OLVERION
Danzaburou
1
3
0
0.33
W
Izanami
Reality_Ez10
Izanami
2
0
1
2.5
W
Bacchus
RiasF6
Bacchus
1
0
3
2.5
W
Cthulhu
Saykura
Cthulhu
0
1
3
1.5
L
Nemesis
ToyZarMe
Nemesis
0
0
0
0
W
Morgan Le Fay
chrissito7
Morgan Le Fay
3
1
0
3
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,836
Damage
15,879
33,441
Taken
27,860
14,852
Mitigated
11,836
13,020
Healing
6,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,433
930
0
1,877
9,218
3,607
195
294
8,924
0
22,339
L
Zeus
2,723
185
0
1,720
5,955
1,759
0
2,508
3,225
40,721
0
L
Bacchus
Neytic
Bacchus
3,158
136
47
91
6,209
3,839
0
3,153
3,038
10,043
0
L
Danzaburou
OLVERION
Danzaburou
3,533
653
0
1,794
6,048
1,858
92
3,222
2,772
0
38,093
W
Izanami
Reality_Ez10
Izanami
2,922
1,582
0
2,675
4,827
1,362
0
1,188
3,639
0
40,409
W
Bacchus
RiasF6
Bacchus
4,155
837
0
3,179
5,406
2,992
0
747
4,582
36,461
0
W
Cthulhu
Saykura
Cthulhu
1,926
141
78
2,622
7,206
4,399
0
2,096
5,110
8,034
0
L
Nemesis
ToyZarMe
Nemesis
93
52
0
83
1,679
332
0
359
1,266
0
7,182
W
Morgan Le Fay
chrissito7
Morgan Le Fay
5,400
284
0
2,589
6,784
2,492
330
2,107
4,451
44,076
0
L
6,372
909
0
2,370
7,969
4,048
0
1,865
6,030
5,664
38,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,935
Gold Earned
30,206
291
Minions Killed
318
0
Camps Cleared
0
1,071,071
Distance Traveled
956,211
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,905
492
39
3
0
199,058
0
L
Zeus
6,576
548
105
9
0
218,696
0
L
Bacchus
5,810
484
22
2
0
232,246
4
L
Danzaburou
6,036
503
65
5
0
209,568
5
W
Izanami
5,920
493
87
7
0
200,332
1
W
Bacchus
6,297
525
73
6
0
251,907
1
W
Cthulhu
4,811
401
16
1
0
211,135
0
L
Nemesis
4,275
356
20
2
0
57,652
0
W
Morgan Le Fay
7,002
584
76
6
0
208,639
4
L
Nike
7,509
626
106
9
0
238,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role