Player Matchup

Artemis
Artemis
BlackMegatronn
Artemis
Level 18
God Stats
15W - 2L
1,703 SR
Queue Stats
59W - 34L
1,452 Elo+
Solo
Olorun
Olorun
ItsSuperSteve75
Olorun
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 12L
1,319 Elo+
Solo
Persephone
Persephone
OnePunchRose891
Persephone
Level 29
God Stats
11W - 6L
1,514 SR
Queue Stats
215W - 187L
1,480 Elo+
Solo
Fenrir
Fenrir
ScoreLord049
Fenrir
Level 29
God Stats
6W - 7L
1,465 SR
Queue Stats
48W - 36L
1,656 Elo+
Solo
Susano
Susano
Velez_iacc_14
Susano
Level 3
God Stats
77W - 76L
1,500 SR
Queue Stats
309W - 313L
1,244 Elo+
Solo
Team Averages
Level 17
1,536 SR
1,430 Elo+

VS

Team Averages
Level 30
1,411 SR
1,559 Elo+
Neith
Neith
BeaverReceiver87
Neith
Level 4
God Stats
2W - 8L
1,610 SR
Queue Stats
3W - 11L
1,699 Elo+
Party 1
Anubis
Anubis
Che Sremmurd
Anubis
Level 5
God Stats
7W - 12L
1,459 SR
Queue Stats
8W - 16L
1,343 Elo+
Party 1
Nemesis
Nemesis
Nelsonssghost
Nemesis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,699 Elo+
Party 1
Ra
Ra
ObamaLlamaDrama
Ra
Level 48
God Stats
4W - 3L
1,006 SR
Queue Stats
8W - 12L
1,699 Elo+
Party 1
King Arthur
King Arthur
ZachStraw
King Arthur
Level 12
God Stats
2W - 2L
1,479 SR
Queue Stats
2W - 3L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
15 / 0 / 4
8,036
804
15,269
7,001
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 1
6,332
633
1,218
5,471
1,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Persephone
OnePunchRose891
Persephone
12
6 / 0 / 1
6,882
688
6,782
4,644
1,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
9
2 / 2 / 1
5,847
585
1,584
5,380
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 4 / 5
5,537
554
3,006
3,848
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 7 / 0
4,592
459
2,729
7,611
1,629
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
9
4 / 5 / 1
5,467
547
4,344
6,173
2,281
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
7
4 / 2 / 0
5,186
519
2,427
6,736
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 3 / 4
4,730
473
2,096
5,304
1,730
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ZachStraw
King Arthur
6
0 / 7 / 1
4,175
418
1,510
10,012
2,676
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
24
Kills
9
9
Deaths
24
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
15
0
4
17
L
Anubis
4
5
1
0.9
W
0
3
1
0.17
L
Nemesis
4
2
0
2
L
0
3
4
0.67
W
Persephone
OnePunchRose891
Persephone
6
0
1
6.5
W
Fenrir
2
2
1
1.25
W
1
4
5
0.88
L
King Arthur
ZachStraw
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,859
Damage
13,106
26,344
Taken
35,836
7,698
Mitigated
10,417
11,812
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,729
1,031
0
540
7,611
1,629
0
462
7,149
0
16,459
W
15,269
9,303
0
4,255
7,001
2,227
2,277
713
6,288
0
49,057
L
Anubis
4,344
413
0
154
6,173
2,281
0
1,485
4,688
20,490
0
W
1,218
509
0
1,953
5,471
1,198
805
2,908
2,563
31,894
0
L
Nemesis
2,427
1,019
0
1,183
6,736
2,101
303
1,814
4,922
0
12,160
L
2,096
528
389
1,418
5,304
1,730
464
3,646
1,658
19,235
0
W
Persephone
OnePunchRose891
Persephone
6,782
595
0
2,352
4,644
1,777
714
1,338
3,306
35,078
0
W
Fenrir
1,584
355
0
3,252
5,380
1,501
463
479
4,901
0
19,701
W
3,006
927
0
0
3,848
995
70
1,002
2,846
0
8,595
L
King Arthur
ZachStraw
King Arthur
1,510
229
0
479
10,012
2,676
0
593
9,419
0
8,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,634
Gold Earned
24,150
257
Minions Killed
128
0
Camps Cleared
0
889,326
Distance Traveled
932,933
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,592
459
26
3
0
191,339
2
W
Artemis
8,036
804
76
8
0
157,919
0
L
Anubis
5,467
547
30
3
0
159,042
0
W
Olorun
6,332
633
70
7
0
150,206
0
L
Nemesis
5,186
519
26
3
0
228,593
0
L
Ra
4,730
473
28
3
0
161,068
0
W
Persephone
6,882
688
59
6
0
190,754
0
W
Fenrir
5,847
585
40
4
0
186,208
1
W
Susano
5,537
554
12
1
0
204,239
2
L
King Arthur
4,175
418
18
2
0
192,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role