Player Matchup

Fenrir
Fenrir
Frankenstein_hz
Fenrir
Level 18
God Stats
1W - 4L
1,265 SR
Queue Stats
41W - 56L
1,194 Elo+
Party 1
Sun Wukong
Sun Wukong
lolipopt22
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,188 Elo+
Party 1
Anubis
Anubis
soccerwizard
Anubis
Level 159
God Stats
156W - 144L
1,515 SR
Queue Stats
672W - 784L
1,394 Elo+
Solo
Team Averages
Level 67
1,427 SR
1,259 Elo+

VS

Team Averages
Level 49
1,405 SR
1,302 Elo+
Anubis
Anubis
Bestnocap
Anubis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 61L
1,163 Elo+
Solo
Set
Set
NoviceRabbit981
Set
Level 11
God Stats
3W - 4L
1,322 SR
Queue Stats
4W - 7L
1,311 Elo+
Party 2
Rama
Rama
RisenPheonix77
Rama
Level 108
God Stats
5W - 1L
1,393 SR
Queue Stats
242W - 285L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 9 / 3
13,395
744
18,246
21,734
12,407
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
lolipopt22
Sun Wukong
14
4 / 8 / 10
11,964
665
12,293
21,244
16,051
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
18
5 / 4 / 10
12,852
714
14,467
15,635
7,431

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bestnocap
Anubis
18
5 / 4 / 10
13,452
747
13,389
14,051
5,775
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 13 / 8
11,198
622
3,762
17,626
5,441
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
15 / 6 / 5
15,923
885
30,440
23,306
7,608
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
44
23
Kills
21
21
Deaths
23
23
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
Bestnocap
Anubis
5
4
10
2.5
L
14
9
3
1.72
W
1
13
8
0.38
W
15
6
5
2.92
L
Sun Wukong
lolipopt22
Sun Wukong
4
8
10
1.13
L
Anubis
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,006
Damage
47,591
58,613
Taken
54,983
35,889
Mitigated
18,824
8,121
Healing
13,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Bestnocap
Anubis
13,389
57
172
2,671
14,051
5,775
214
4,372
9,679
40,517
0
L
18,246
2,945
0
558
21,734
12,407
0
3,731
17,700
0
38,696
W
3,762
1,291
0
0
17,626
5,441
588
4,193
13,433
0
20,488
W
30,440
27,966
0
11,045
23,306
7,608
2,401
5,902
17,404
0
72,083
L
Sun Wukong
lolipopt22
Sun Wukong
12,293
4,365
102
1,345
21,244
16,051
523
5,863
14,981
0
30,494
L
Anubis
14,467
583
0
6,116
15,635
7,431
756
2,879
12,543
66,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,211
Gold Earned
40,573
176
Minions Killed
184
0
Camps Cleared
0
833,727
Distance Traveled
816,129
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,452
747
51
3
0
275,884
4
L
Fenrir
13,395
744
31
2
0
285,102
0
W
Set
11,198
622
43
2
0
253,633
0
W
Rama
15,923
885
90
5
0
286,612
2
L
Sun Wukong
11,964
665
26
1
0
284,363
1
L
Anubis
12,852
714
119
7
0
264,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role