Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Alduin_lord
Scylla
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
221W - 201L
1,406 Elo+
Solo
Tyr
Tyr
BHDaka_v18974
Tyr
Level 109
God Stats
7W - 8L
1,500 SR
Queue Stats
178W - 180L
1,466 Elo+
Solo
He Bo
He Bo
Karnage92i
He Bo
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Xx_ArKaDi_xX
Ne Zha
Level 85
God Stats
0W - 1L
1,745 SR
Queue Stats
38W - 37L
1,258 Elo+
Party 1
Team Averages
Level 96
1,549 SR
1,426 Elo+

VS

Team Averages
Level 103
1,455 SR
1,452 Elo+
Ne Zha
Ne Zha
Meh stats
Ne Zha
Level 124
God Stats
6W - 4L
1,521 SR
Queue Stats
397W - 374L
1,475 Elo+
Party 2
Hades
Hades
Penguin hal0
Hades
Level 108
God Stats
27W - 24L
1,449 SR
Queue Stats
809W - 888L
1,467 Elo+
Party 2
Bacchus
Bacchus
Werlii
Bacchus
Level 106
God Stats
5W - 9L
1,337 SR
Queue Stats
294W - 346L
1,434 Elo+
Party 3
Ra
Ra
bl0bbster
Ra
Level 89
God Stats
4W - 6L
1,512 SR
Queue Stats
355W - 401L
1,451 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
weird JEG
Ah Muzen Cab
Level 88
God Stats
6W - 6L
1,458 SR
Queue Stats
223W - 232L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
1 / 0 / 0
5,064
506
1,721
5,206
2,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
9
2 / 4 / 0
5,187
519
2,032
4,587
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 0
5,468
547
2,875
7,292
3,135
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
8
0 / 2 / 0
4,647
465
1,426
4,033
1,058
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
8
0 / 1 / 1
5,136
514
1,289
6,157
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Meh stats
Ne Zha
10
3 / 0 / 1
6,082
608
3,841
4,767
1,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 1
5,951
595
2,819
4,845
2,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Werlii
Bacchus
8
0 / 1 / 1
5,149
515
2,884
4,992
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 2
5,750
575
2,226
3,334
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
weird JEG
Ah Muzen Cab
10
2 / 0 / 0
5,494
549
2,450
5,795
1,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
8
8
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
0
0
1
L
Scylla
2
4
0
0.5
L
0
1
0
0
L
He Bo
0
2
0
0
W
Ne Zha
Meh stats
Ne Zha
3
0
1
3.5
W
2
0
1
2.5
W
Bacchus
Werlii
Bacchus
0
1
1
0.5
L
Ne Zha
0
1
1
0.5
W
1
2
2
1
W
Ah Muzen Cab
weird JEG
Ah Muzen Cab
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,343
Damage
14,220
27,275
Taken
23,733
8,940
Mitigated
9,432
8,850
Healing
9,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,721
473
0
1,730
5,206
2,191
0
674
4,532
0
15,606
L
Scylla
2,032
74
0
542
4,587
1,007
30
1,530
3,057
22,534
0
L
2,875
828
0
3,537
7,292
3,135
0
2,894
4,398
0
31,505
L
He Bo
1,426
68
0
267
4,033
1,058
0
1,355
2,678
18,336
0
W
Ne Zha
Meh stats
Ne Zha
3,841
1,619
0
821
4,767
1,554
0
365
4,390
0
35,690
W
2,819
368
0
3,666
4,845
2,502
0
439
4,362
29,472
0
W
Bacchus
Werlii
Bacchus
2,884
338
0
1,409
4,992
2,837
172
1,044
3,948
10,101
0
L
Ne Zha
1,289
483
0
2,774
6,157
1,549
0
1,476
4,681
0
21,921
W
2,226
213
211
852
3,334
1,009
392
1,010
2,162
37,980
0
W
Ah Muzen Cab
weird JEG
Ah Muzen Cab
2,450
847
0
2,679
5,795
1,530
135
664
5,131
0
32,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,502
Gold Earned
28,426
261
Minions Killed
300
0
Camps Cleared
0
973,809
Distance Traveled
994,501
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,064
506
27
3
0
204,131
2
L
Scylla
5,187
519
45
5
0
174,777
3
L
Tyr
5,468
547
85
9
0
194,258
3
L
He Bo
4,647
465
44
4
0
178,849
0
W
Ne Zha
6,082
608
81
8
0
213,079
4
W
Hades
5,951
595
67
7
0
181,228
2
W
Bacchus
5,149
515
20
2
0
199,473
1
L
Ne Zha
5,136
514
60
6
0
221,794
1
W
Ra
5,750
575
70
7
0
211,483
3
W
Ah Muzen Cab
5,494
549
62
6
0
189,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role