Player Matchup

Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Asgardia45
Cerberus
Level 124
God Stats
9W - 16L
1,423 SR
Queue Stats
263W - 265L
1,539 Elo+
Solo
Loki
Loki
Jgoga
Loki
Level 100
God Stats
12W - 20L
1,493 SR
Queue Stats
460W - 590L
1,481 Elo+
Solo
Eset
Eset
Mermori
Eset
Level 112
God Stats
9W - 10L
1,500 SR
Queue Stats
125W - 128L
1,434 Elo+
Solo
Cernunnos
Cernunnos
Владикбоцман
Cernunnos
Level 59
God Stats
1W - 1L
1,551 SR
Queue Stats
48W - 61L
1,426 Elo+
Solo
Team Averages
Level 111
1,494 SR
1,476 Elo+

VS

Team Averages
Level 81
1,490 SR
1,460 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GuardOfArkadia
Anubis
Level 89
God Stats
2W - 2L
1,221 SR
Queue Stats
15W - 17L
1,456 Elo+
Solo
Sol
Sol
Insurma
Sol
Level 112
God Stats
12W - 13L
1,490 SR
Queue Stats
229W - 220L
1,515 Elo+
Solo
Nox
Nox
Tayrem
Nox
Level 57
God Stats
5W - 0L
1,913 SR
Queue Stats
186W - 225L
1,402 Elo+
Party 1
Vamana
Vamana
二刀流太刀猿
Vamana
Level 87
God Stats
4W - 7L
1,328 SR
Queue Stats
519W - 570L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
7 / 2 / 4
10,579
622
7,947
12,541
13,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Asgardia45
Cerberus
15
2 / 2 / 1
9,290
546
8,983
18,533
16,014
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
Jgoga
Loki
12
2 / 8 / 1
7,886
464
3,511
12,498
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
Mermori
Eset
13
0 / 5 / 3
7,566
445
4,225
8,269
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
3 / 9 / 5
8,093
476
13,300
13,395
3,896
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
2 / 4 / 8
9,209
542
7,590
12,936
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
7 / 1 / 4
10,710
630
9,321
11,221
6,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sol
17
6 / 3 / 8
10,252
603
15,887
16,224
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
Tayrem
Nox
15
9 / 3 / 6
9,584
564
6,328
7,883
3,657
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 3
8,950
526
9,377
14,973
14,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
14
Kills
26
26
Deaths
14
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
2
4
4.5
W
Ne Zha
 
Ne Zha
2
4
8
1.5
L
Cerberus
Asgardia45
Cerberus
2
2
1
1.25
W
7
1
4
9
W
Sol
6
3
8
3.33
L
Loki
Jgoga
Loki
2
8
1
0.31
L
Eset
Mermori
Eset
0
5
3
0.3
W
Nox
Tayrem
Nox
9
3
6
4
L
3
9
5
0.61
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,966
Damage
48,503
65,236
Taken
63,237
38,590
Mitigated
33,867
14,342
Healing
29,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,947
1,345
0
2,402
12,541
13,086
0
7,100
5,394
0
29,544
W
Ne Zha
 
Ne Zha
7,590
1,435
0
5,507
12,936
4,747
0
2,278
10,560
0
67,868
L
Cerberus
Asgardia45
Cerberus
8,983
1,245
0
8,791
18,533
16,014
326
6,307
11,026
65,199
0
W
9,321
570
0
7,380
11,221
6,002
264
1,493
9,448
81,674
0
W
Sol
15,887
7,286
0
10,365
16,224
4,495
372
1,754
14,358
81,610
0
L
Loki
Jgoga
Loki
3,511
1,007
0
260
12,498
3,008
0
5,662
6,745
0
46,095
L
Eset
Mermori
Eset
4,225
144
275
828
8,269
2,586
0
2,162
6,012
40,644
0
W
Nox
Tayrem
Nox
6,328
498
0
1,407
7,883
3,657
94
701
7,102
26,941
0
L
13,300
6,322
0
1,786
13,395
3,896
75
10,656
2,690
0
48,184
W
9,377
3,926
0
4,862
14,973
14,966
0
6,565
8,408
92
49,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,414
Gold Earned
48,705
449
Minions Killed
537
0
Camps Cleared
0
1,472,647
Distance Traveled
1,634,228
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,579
622
41
2
0
352,331
10
W
Ne Zha
9,209
542
110
6
0
356,358
1
L
Cerberus
9,290
546
163
10
0
326,290
4
W
Anubis
10,710
630
154
9
0
315,197
8
W
Sol
10,252
603
129
8
0
333,804
1
L
Loki
7,886
464
77
5
0
274,409
3
L
Eset
7,566
445
92
5
0
271,706
6
W
Nox
9,584
564
58
3
0
349,620
4
L
Cernunnos
8,093
476
76
4
0
247,911
0
W
Vamana
8,950
526
86
5
0
279,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role