Player Matchup

Scylla
Scylla
FR-Asgeir
Scylla
Level 29
God Stats
2W - 0L
1,729 SR
Queue Stats
42W - 47L
1,364 Elo+
Solo
Osiris
Osiris
Hvlzo
Osiris
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,345 Elo+
Solo
Serqet
Serqet
Je Suis D R L D
Serqet
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 35L
1,503 Elo+
Solo
Team Averages
Level 20
1,576 SR
1,404 Elo+

VS

Team Averages
Level 32
1,500 SR
1,292 Elo+
Cthulhu
Cthulhu
BKorrollBR
Cthulhu
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,315 Elo+
Solo
Neith
Neith
In DXB
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,261 Elo+
Solo
Ra
Ra
オッスオラゴクウ
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FR-Asgeir
Scylla
20
27 / 0 / 5
14,561
857
27,693
12,444
4,776
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Hvlzo
Osiris
12
0 / 5 / 15
10,409
612
7,693
17,164
14,129
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 2 / 17
12,150
715
9,299
14,718
8,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BKorrollBR
Cthulhu
13
3 / 8 / 2
10,115
595
6,454
21,145
8,744
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
In DXB
Neith
12
2 / 11 / 2
9,824
578
12,213
15,536
4,921
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 13 / 2
9,754
574
7,228
17,152
5,359
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
12
32
Kills
6
7
Deaths
32
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BKorrollBR
Cthulhu
3
8
2
0.5
W
Scylla
FR-Asgeir
Scylla
27
0
5
29.5
W
Osiris
Hvlzo
Osiris
0
5
15
1.5
L
Neith
In DXB
Neith
2
11
2
0.27
W
5
2
17
6.75
L
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,685
Damage
25,895
44,326
Taken
53,833
27,532
Mitigated
19,024
3,929
Healing
2,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BKorrollBR
Cthulhu
6,454
621
0
1,294
21,145
8,744
75
8,794
12,216
24,689
0
W
Scylla
FR-Asgeir
Scylla
27,693
1,543
0
3,110
12,444
4,776
984
2,815
9,629
86,035
0
W
Osiris
Hvlzo
Osiris
7,693
4,150
0
249
17,164
14,129
1,628
6,327
10,438
0
22,525
L
Neith
In DXB
Neith
12,213
5,008
0
460
15,536
4,921
780
10,050
4,052
0
31,838
W
9,299
2,245
0
570
14,718
8,627
0
4,540
10,178
0
34,481
L
7,228
1,713
70
292
17,152
5,359
587
8,849
7,570
36,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
29,693
166
Minions Killed
141
0
Camps Cleared
0
928,862
Distance Traveled
743,821
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,115
595
42
2
0
277,974
3
W
Scylla
14,561
857
112
7
0
324,299
3
W
Osiris
10,409
612
23
1
0
279,514
1
L
Neith
9,824
578
37
2
0
225,435
0
W
Serqet
12,150
715
31
2
0
325,049
1
L
Ra
9,754
574
62
4
0
240,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role