Player Matchup

Merlin
Merlin
AsssassinXJXK
Merlin
Level 157
God Stats
1W - 1L
1,265 SR
Queue Stats
127W - 111L
1,614 Elo+
Party 1
Neith
Neith
Infiniteris
Neith
Level 67
God Stats
21W - 14L
1,635 SR
Queue Stats
33W - 29L
1,621 Elo+
Party 1
Sol
Sol
domesuFarmer
Sol
Level 120
God Stats
9W - 7L
1,653 SR
Queue Stats
109W - 86L
1,575 Elo+
Party 2
Fenrir
Fenrir
hibo722
Fenrir
Level 137
God Stats
10W - 5L
1,794 SR
Queue Stats
590W - 524L
1,627 Elo+
Party 2
Sobek
Sobek
iranpeople
Sobek
Level 155
God Stats
6W - 4L
1,574 SR
Queue Stats
37W - 34L
1,571 Elo+
Party 2
Team Averages
Level 127
1,584 SR
1,602 Elo+

VS

Team Averages
Level 100
1,605 SR
1,586 Elo+
Ao Kuang
Ao Kuang
Gaveupawhileago
Ao Kuang
Level 126
God Stats
6W - 6L
1,588 SR
Queue Stats
336W - 304L
1,632 Elo+
Solo
Medusa
Medusa
MaquinaMBS
Medusa
Level 33
God Stats
1W - 2L
1,925 SR
Queue Stats
187W - 210L
1,487 Elo+
Solo
Geb
Geb
MiPalo22
Geb
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 92L
1,582 Elo+
Solo
Thoth
Thoth
MisterSatire
Thoth
Level 112
God Stats
1W - 6L
1,500 SR
Queue Stats
1,147W - 1,068L
1,621 Elo+
Solo
Hercules
Hercules
ShockTrooper2121
Hercules
Level 142
God Stats
4W - 11L
1,514 SR
Queue Stats
400W - 368L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
5,912
591
4,735
6,811
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 2 / 3
6,471
647
4,953
4,700
1,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 2 / 3
6,689
669
6,634
7,010
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
hibo722
Fenrir
11
3 / 1 / 3
6,441
644
4,414
7,251
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
9
2 / 1 / 8
6,319
632
3,119
7,300
4,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
5 / 2 / 1
6,324
632
6,001
8,722
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
MaquinaMBS
Medusa
5
0 / 3 / 1
4,153
415
950
3,462
651
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 3 / 2
5,186
519
2,799
7,617
3,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
1 / 5 / 2
5,530
553
2,771
5,114
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 0
6,074
607
6,265
9,824
7,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
7
7
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Ao Kuang
5
2
1
2.75
W
4
2
3
2.75
L
Medusa
MaquinaMBS
Medusa
0
3
1
0.17
L
0
3
2
0.33
L
1
5
2
0.4
L
1
2
0
0.5
W
6
2
3
3.75
W
Fenrir
hibo722
Fenrir
3
1
3
4.5
W
Sobek
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
18,786
33,072
Taken
34,739
12,265
Mitigated
15,644
12,312
Healing
11,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,735
878
0
3,464
6,811
1,762
0
0
6,061
32,754
0
L
Ao Kuang
6,001
1,821
0
4,595
8,722
2,567
0
3,864
4,858
24,482
0
W
4,953
2,679
0
1,470
4,700
1,515
1,880
1,732
2,968
0
32,782
L
Medusa
MaquinaMBS
Medusa
950
486
0
492
3,462
651
0
636
2,826
0
10,854
L
2,799
251
0
1,318
7,617
3,560
0
1,864
5,629
12,740
0
L
2,771
180
0
20
5,114
1,346
0
3,265
1,849
30,179
0
L
6,265
1,331
0
5,291
9,824
7,520
0
4,735
5,089
0
31,382
W
6,634
2,664
0
2,621
7,010
1,807
0
4,346
2,664
35,333
0
W
Fenrir
hibo722
Fenrir
4,414
731
0
1,196
7,251
2,400
0
2,381
4,870
0
37,049
W
Sobek
3,119
493
0
3,561
7,300
4,781
0
3,112
4,188
11,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,832
Gold Earned
27,267
298
Minions Killed
228
0
Camps Cleared
0
1,015,153
Distance Traveled
942,561
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,912
591
69
7
0
187,599
6
L
Ao Kuang
6,324
632
56
6
0
215,153
1
W
Neith
6,471
647
72
7
0
177,758
4
L
Medusa
4,153
415
19
2
0
118,215
1
L
Geb
5,186
519
20
2
0
212,700
3
L
Thoth
5,530
553
55
6
0
201,438
3
L
Hercules
6,074
607
78
8
0
195,055
0
W
Sol
6,689
669
77
8
0
203,618
5
W
Fenrir
6,441
644
68
7
0
236,459
2
W
Sobek
6,319
632
12
1
0
209,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role