Player Matchup

Cerberus
Cerberus
Chinguiling ram
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,143 Elo+
Solo
Aphrodite
Aphrodite
ILTRebekah
Aphrodite
Level 20
God Stats
8W - 13L
1,507 SR
Queue Stats
20W - 33L
1,321 Elo+
Solo
Ymir
Ymir
Kilobusy419
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 89L
1,179 Elo+
Solo
Team Averages
Level 13
1,502 SR
1,214 Elo+

VS

Team Averages
Level 29
1,340 SR
1,165 Elo+
Izanami
Izanami
FranticGamer16
Izanami
Level 15
God Stats
16W - 18L
1,537 SR
Queue Stats
31W - 43L
1,218 Elo+
Solo
King Arthur
King Arthur
m5d30yr68
King Arthur
Level 48
God Stats
13W - 27L
1,083 SR
Queue Stats
172W - 416L
1,038 Elo+
Solo
Sylvanus
Sylvanus
thewastlander55
Sylvanus
Level 23
God Stats
26W - 40L
1,401 SR
Queue Stats
132W - 186L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 10 / 5
10,401
743
8,164
21,796
23,878
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
ILTRebekah
Aphrodite
14
6 / 8 / 2
11,377
813
11,764
20,476
15,503
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 11 / 3
8,815
630
8,459
22,257
10,351
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
19 / 2 / 6
12,763
912
35,379
14,037
5,307
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
m5d30yr68
King Arthur
12
1 / 7 / 16
9,706
693
3,598
12,247
9,572
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
14
7 / 4 / 15
11,015
787
13,573
16,216
4,686
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
11
Kills
27
29
Deaths
13
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
10
5
0.55
W
19
2
6
11
L
Aphrodite
ILTRebekah
Aphrodite
6
8
2
0.88
L
2
11
3
0.32
W
King Arthur
m5d30yr68
King Arthur
1
7
16
1.29
W
Sylvanus
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,387
Damage
52,550
64,529
Taken
42,500
49,732
Mitigated
19,565
14,159
Healing
16,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
8,164
1,232
0
4,113
21,796
23,878
498
5,541
16,255
20,658
0
W
35,379
28,989
0
5,446
14,037
5,307
1,014
10,469
3,568
0
77,616
L
Aphrodite
ILTRebekah
Aphrodite
11,764
2,712
1,795
6,976
20,476
15,503
331
3,394
17,082
34,289
0
L
8,459
1,585
0
1,275
22,257
10,351
70
4,638
17,619
29,767
0
W
King Arthur
m5d30yr68
King Arthur
3,598
699
0
0
12,247
9,572
804
7,223
5,024
0
10,411
W
Sylvanus
13,573
6,507
3,230
8,061
16,216
4,686
561
10,695
5,521
27,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,593
Gold Earned
33,484
129
Minions Killed
131
0
Camps Cleared
0
543,306
Distance Traveled
657,244
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,401
743
36
3
0
186,732
3
W
Izanami
12,763
912
90
6
0
211,021
2
L
Aphrodite
11,377
813
53
4
0
188,554
2
L
Ymir
8,815
630
40
3
0
168,020
1
W
King Arthur
9,706
693
8
1
0
221,677
0
W
Sylvanus
11,015
787
33
2
0
224,546
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role