Player Matchup

Artemis
Artemis
Lucky_Kinder10
Artemis
Level 28
God Stats
44W - 44L
1,554 SR
Queue Stats
87W - 89L
1,343 Elo+
Solo
Heimdallr
Heimdallr
Only PvP9037
Heimdallr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 41L
1,588 Elo+
Solo
Pele
Pele
TrixWyzZi
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,624 Elo+
Solo
Geb
Geb
inkognito_Online
Geb
Level 27
God Stats
0W - 3L
1,136 SR
Queue Stats
80W - 105L
1,308 Elo+
Solo
Mulan
Mulan
svento_09
Mulan
Level 27
God Stats
23W - 15L
1,612 SR
Queue Stats
70W - 55L
1,571 Elo+
Solo
Team Averages
Level 26
1,460 SR
1,487 Elo+

VS

Team Averages
Level 26
1,582 SR
1,396 Elo+
Osiris
Osiris
Asian Wookiee
Osiris
Level 25
God Stats
1W - 0L
1,784 SR
Queue Stats
55W - 25L
1,608 Elo+
Solo
Fafnir
Fafnir
UnitY-Sangoku091
Fafnir
Level 29
God Stats
4W - 3L
1,829 SR
Queue Stats
142W - 149L
1,397 Elo+
Solo
Olorun
Olorun
atomic_picker7
Olorun
Level 27
God Stats
30W - 33L
1,302 SR
Queue Stats
327W - 425L
1,210 Elo+
Solo
Sol
Sol
insomniac17z
Sol
Level 28
God Stats
16W - 13L
1,567 SR
Queue Stats
88W - 125L
1,232 Elo+
Solo
Bastet
Bastet
jcarlosss23
Bastet
Level 22
God Stats
8W - 5L
1,428 SR
Queue Stats
70W - 62L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,841
428
3,136
7,782
2,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heimdallr
Only PvP9037
Heimdallr
12
2 / 4 / 2
7,361
460
6,844
14,009
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
12
3 / 9 / 1
7,761
485
7,010
12,048
3,527
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 1
6,021
376
1,619
8,585
3,527
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
svento_09
Mulan
14
5 / 6 / 2
8,896
556
8,159
13,318
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 0
11,062
691
13,570
11,423
10,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 0 / 2
8,951
559
5,698
8,497
7,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 6 / 7
8,034
502
4,406
10,159
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
2 / 3 / 4
7,674
480
5,163
8,094
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
16
8 / 0 / 6
9,814
613
8,954
10,611
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
10
Kills
24
24
Deaths
10
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
1
0
8
L
0
2
0
0
L
Heimdallr
Only PvP9037
Heimdallr
2
4
2
0.75
L
Pele
3
9
1
0.39
W
5
0
2
6
W
1
6
7
0.75
L
0
3
1
0.17
W
2
3
4
1.33
W
Bastet
8
0
6
11
L
Mulan
svento_09
Mulan
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,768
Damage
37,791
55,742
Taken
48,784
20,116
Mitigated
28,565
14,832
Healing
20,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,570
6,762
0
6,090
11,423
10,919
244
164
11,259
0
94,235
L
3,136
1,101
0
2,442
7,782
2,222
912
0
7,782
0
35,437
L
Heimdallr
Only PvP9037
Heimdallr
6,844
4,989
0
6,239
14,009
4,694
0
5,687
8,322
0
49,346
L
Pele
7,010
1,486
0
927
12,048
3,527
1,189
3,250
8,798
0
42,075
W
5,698
1,882
0
3,607
8,497
7,863
565
633
7,864
34,013
0
W
4,406
2,679
0
2,409
10,159
3,884
0
83
10,076
32,527
5,535
L
1,619
34
0
1,125
8,585
3,527
220
4,020
4,565
18,374
0
W
5,163
1,692
169
3,082
8,094
2,042
294
554
7,540
24,948
0
W
Bastet
8,954
3,122
0
5,101
10,611
3,857
0
185
10,426
0
67,650
L
Mulan
svento_09
Mulan
8,159
3,045
0
4,099
13,318
6,146
0
2,083
11,235
0
52,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,880
Gold Earned
45,535
333
Minions Killed
477
0
Camps Cleared
0
1,402,331
Distance Traveled
1,566,320
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,062
691
176
11
0
289,441
2
L
Artemis
6,841
428
74
5
0
273,874
2
L
Heimdallr
7,361
460
77
5
0
249,844
2
L
Pele
7,761
485
68
4
0
284,631
2
W
Fafnir
8,951
559
52
3
0
327,292
2
W
Olorun
8,034
502
70
4
0
270,026
1
L
Geb
6,021
376
28
2
0
281,947
1
W
Sol
7,674
480
61
4
0
310,826
4
W
Bastet
9,814
613
118
7
0
368,735
2
L
Mulan
8,896
556
86
5
0
312,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role