Player Matchup

King Arthur
King Arthur
Arbss
King Arthur
Level 103
God Stats
2W - 3L
1,645 SR
Queue Stats
282W - 291L
1,491 Elo+
Solo
Scylla
Scylla
Darzenda
Scylla
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 52L
1,478 Elo+
Solo
Fenrir
Fenrir
OhlandoxIZI
Fenrir
Level 149
God Stats
4W - 7L
1,501 SR
Queue Stats
448W - 444L
1,485 Elo+
Solo
Nemesis
Nemesis
adelik3s
Nemesis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 104L
1,333 Elo+
Solo
Tyr
Tyr
loziosem
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 79
1,529 SR
1,457 Elo+

VS

Team Averages
Level 101
1,482 SR
1,447 Elo+
Ah Puch
Ah Puch
AbraOmAlakazam
Ah Puch
Level 53
God Stats
1W - 0L
1,384 SR
Queue Stats
17W - 12L
1,566 Elo+
Solo
Ares
Ares
BiałoCz3rwona
Ares
Level 158
God Stats
4W - 0L
1,736 SR
Queue Stats
563W - 518L
1,543 Elo+
Solo
Merlin
Merlin
Funky9Gamer6
Merlin
Level 86
God Stats
11W - 8L
1,640 SR
Queue Stats
474W - 479L
1,353 Elo+
Solo
Nike
Nike
MadamTrouble
Nike
Level 129
God Stats
10W - 10L
1,479 SR
Queue Stats
815W - 817L
1,388 Elo+
Solo
Tiamat
Tiamat
Ty8ur777
Tiamat
Level 80
God Stats
3W - 5L
1,169 SR
Queue Stats
339W - 340L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arbss
King Arthur
16
2 / 9 / 5
9,628
688
9,727
27,921
26,845
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Darzenda
Scylla
19
6 / 5 / 6
11,399
814
25,043
11,214
4,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
16
4 / 8 / 3
9,156
654
11,525
22,293
10,442
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
adelik3s
Nemesis
13
0 / 11 / 8
8,078
577
4,544
16,928
12,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 14 / 7
8,191
585
7,158
21,415
13,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 3 / 23
12,429
888
29,013
14,995
7,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
7 / 3 / 24
10,645
760
10,919
17,716
19,514
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
17
8 / 2 / 24
11,263
805
15,215
12,324
6,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 3 / 27
12,799
914
13,943
22,550
19,627
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Ty8ur777
Tiamat
19
8 / 1 / 29
11,725
838
18,095
17,203
13,925
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
174
12
Kills
47
47
Deaths
12
29
Assists
127
Player
Kills
Deaths
Assists
KDA
W
16
3
23
9.17
L
King Arthur
Arbss
King Arthur
2
9
5
0.5
W
7
3
24
6.33
L
Scylla
Darzenda
Scylla
6
5
6
1.8
W
Merlin
8
2
24
10
W
8
3
27
7.17
L
Fenrir
4
8
3
0.69
W
Tiamat
Ty8ur777
Tiamat
8
1
29
22.5
L
Nemesis
adelik3s
Nemesis
0
11
8
0.36
L
0
14
7
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,997
Damage
87,185
99,771
Taken
84,788
67,843
Mitigated
67,180
22,088
Healing
32,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,013
3,201
745
7,198
14,995
7,780
190
2,238
12,695
46,078
0
L
King Arthur
Arbss
King Arthur
9,727
469
688
7,132
27,921
26,845
0
20,543
7,021
0
23,598
W
10,919
778
359
1,993
17,716
19,514
1,248
5,716
11,708
12,832
0
L
Scylla
Darzenda
Scylla
25,043
586
1,444
2,623
11,214
4,648
0
8,206
2,838
42,175
0
W
Merlin
15,215
1,316
3,165
3,571
12,324
6,334
823
3,161
9,074
29,949
0
W
13,943
1,081
534
7,855
22,550
19,627
220
6,260
16,028
10,401
24,697
L
Fenrir
11,525
1,827
531
4,697
22,293
10,442
0
16,866
5,225
0
18,642
W
Tiamat
Ty8ur777
Tiamat
18,095
523
1,379
5,908
17,203
13,925
1,234
6,706
10,240
34,435
0
L
Nemesis
adelik3s
Nemesis
4,544
671
939
1,731
16,928
12,579
0
14,667
2,121
0
8,202
L
7,158
892
83
2,220
21,415
13,329
0
16,043
5,096
0
18,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,452
Gold Earned
58,861
102
Minions Killed
125
0
Camps Cleared
0
1,110,053
Distance Traveled
1,316,834
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,429
888
23
2
0
254,882
0
L
King Arthur
9,628
688
20
1
0
224,310
1
W
Ares
10,645
760
3
0
0
234,204
1
L
Scylla
11,399
814
35
3
0
267,520
0
W
Merlin
11,263
805
31
2
0
255,759
0
W
Nike
12,799
914
41
3
0
259,122
2
L
Fenrir
9,156
654
8
1
0
204,386
1
W
Tiamat
11,725
838
27
2
0
312,867
0
L
Nemesis
8,078
577
13
1
0
194,917
1
L
Tyr
8,191
585
26
2
0
218,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role