Player Matchup

Da Ji
Da Ji
LJTXWC
Da Ji
Level 12
God Stats
1W - 4L
1,312 SR
Queue Stats
98W - 100L
1,358 Elo+
Solo
Cthulhu
Cthulhu
SoggyBwoi
Cthulhu
Level 14
God Stats
8W - 6L
1,357 SR
Queue Stats
14W - 23L
1,377 Elo+
Party 2
Nemesis
Nemesis
Zartoli
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 67L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ZiggyDijkstra
Gilgamesh
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,352 Elo+
Party 2
Cerberus
Cerberus
你这没我细节
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,742 Elo+
Solo
Team Averages
Level 9
1,434 SR
1,466 Elo+

VS

Team Averages
Level 6
1,565 SR
1,683 Elo+
Fenrir
Fenrir
HoodieOnCJ
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 15L
1,745 Elo+
Party 1
Sobek
Sobek
Krosify
Sobek
Level 8
God Stats
20W - 5L
1,826 SR
Queue Stats
31W - 18L
1,560 Elo+
Party 1
Olorun
Olorun
S3P3HR
Olorun
Level 5
God Stats
6W - 1L
1,500 SR
Queue Stats
94W - 65L
1,888 Elo+
Party 1
Nox
Nox
Trugoat
Nox
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 4L
1,802 Elo+
Party 1
Loki
Loki
iversam
Loki
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
140W - 87L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
LJTXWC
Da Ji
16
4 / 6 / 7
10,910
1,212
10,552
14,848
5,292
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
SoggyBwoi
Cthulhu
15
2 / 12 / 5
9,167
1,019
9,355
19,369
12,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Zartoli
Nemesis
15
1 / 11 / 3
8,657
962
2,176
13,595
4,375
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
ZiggyDijkstra
Gilgamesh
15
4 / 8 / 4
9,804
1,089
13,036
18,187
10,407
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 11 / 7
8,950
994
5,828
19,109
11,673
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HoodieOnCJ
Fenrir
18
7 / 4 / 30
10,908
1,212
12,739
8,996
4,247
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
Krosify
Sobek
18
6 / 0 / 31
11,057
1,229
10,106
9,900
10,746
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
S3P3HR
Olorun
19
12 / 2 / 29
12,778
1,420
20,472
10,829
4,901
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nox
18
14 / 2 / 23
12,607
1,401
24,211
8,764
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
iversam
Loki
18
9 / 4 / 22
11,196
1,244
9,530
8,006
3,231
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
183
12
Kills
48
48
Deaths
12
26
Assists
135
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HoodieOnCJ
Fenrir
7
4
30
5.5
W
Sobek
Krosify
Sobek
6
0
31
21.5
L
Da Ji
LJTXWC
Da Ji
4
6
7
1.25
W
Olorun
S3P3HR
Olorun
12
2
29
13.25
L
Cthulhu
SoggyBwoi
Cthulhu
2
12
5
0.38
W
Nox
14
2
23
12.75
L
Nemesis
Zartoli
Nemesis
1
11
3
0.23
L
Gilgamesh
ZiggyDijkstra
Gilgamesh
4
8
4
0.75
W
Loki
iversam
Loki
9
4
22
5
L
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,947
Damage
77,058
85,108
Taken
46,495
44,582
Mitigated
26,626
2,342
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HoodieOnCJ
Fenrir
12,739
4,367
0
536
8,996
4,247
0
4,096
4,900
0
18,433
W
Sobek
Krosify
Sobek
10,106
1,102
0
1,005
9,900
10,746
0
3,438
6,462
17,314
0
L
Da Ji
LJTXWC
Da Ji
10,552
2,489
0
786
14,848
5,292
0
9,294
5,332
0
19,222
W
Olorun
S3P3HR
Olorun
20,472
12,812
1,494
3,532
10,829
4,901
0
2,575
8,254
47,642
0
L
Cthulhu
SoggyBwoi
Cthulhu
9,355
678
115
22
19,369
12,835
0
12,369
6,735
24,856
0
W
Nox
24,211
2,510
0
949
8,764
3,501
0
2,948
5,816
36,422
0
L
Nemesis
Zartoli
Nemesis
2,176
571
0
118
13,595
4,375
0
7,566
5,897
0
5,123
L
Gilgamesh
ZiggyDijkstra
Gilgamesh
13,036
4,038
0
204
18,187
10,407
0
11,609
6,452
0
22,777
W
Loki
iversam
Loki
9,530
4,547
0
0
8,006
3,231
0
2,126
5,880
0
17,062
L
5,828
550
0
1,097
19,109
11,673
0
13,066
5,903
9,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,488
Gold Earned
58,546
85
Minions Killed
126
4
Camps Cleared
7
801,792
Distance Traveled
878,845
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,908
1,212
13
1
0
155,861
0
W
Sobek
11,057
1,229
14
2
0
220,429
0
L
Da Ji
10,910
1,212
9
1
2
193,185
0
W
Olorun
12,778
1,420
59
7
2
150,050
2
L
Cthulhu
9,167
1,019
47
5
0
134,785
0
W
Nox
12,607
1,401
32
4
0
196,857
0
L
Nemesis
8,657
962
8
1
0
159,452
2
L
Gilgamesh
9,804
1,089
13
1
1
183,579
0
W
Loki
11,196
1,244
8
1
5
155,648
0
L
Cerberus
8,950
994
8
1
1
130,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role