Player Matchup

Thor
Thor
Wasigy
Thor
Level 43
God Stats
14W - 20L
1,348 SR
Queue Stats
194W - 246L
1,353 Elo+
Party 1
Ymir
Ymir
Wasigy2
Ymir
Level 23
God Stats
2W - 3L
1,315 SR
Queue Stats
5W - 11L
1,274 Elo+
Party 1
Chang'e
Chang'e
zeeth99
Chang'e
Level 49
God Stats
4W - 6L
1,363 SR
Queue Stats
67W - 73L
1,338 Elo+
Party 1
Team Averages
Level 38
1,342 SR
1,322 Elo+

VS

Team Averages
Level 17
1,387 SR
1,183 Elo+
Danzaburou
Danzaburou
DHBoi
Danzaburou
Level 10
God Stats
5W - 9L
1,377 SR
Queue Stats
10W - 24L
987 Elo+
Party 2
Ymir
Ymir
Frostkiller13
Ymir
Level 19
God Stats
6W - 3L
1,284 SR
Queue Stats
34W - 46L
1,306 Elo+
Solo
Tiamat
Tiamat
ven6
Tiamat
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 13L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Wasigy
Thor
19
10 / 4 / 5
14,656
698
15,867
23,529
13,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ymir
Wasigy2
Ymir
15
0 / 4 / 6
11,506
548
4,069
18,042
15,167
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
zeeth99
Chang'e
19
9 / 6 / 6
14,986
714
17,163
29,242
11,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DHBoi
Danzaburou
18
7 / 7 / 3
15,196
724
15,212
15,654
5,902
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
1 / 5 / 12
13,428
639
10,968
22,063
28,444
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
ven6
Tiamat
18
6 / 7 / 7
14,789
704
20,749
15,611
8,907
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
19
Kills
14
14
Deaths
19
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DHBoi
Danzaburou
7
7
3
1.21
W
1
5
12
1.4
L
Thor
Wasigy
Thor
10
4
5
3.13
L
Ymir
Wasigy2
Ymir
0
4
6
0.75
W
Tiamat
ven6
Tiamat
6
7
7
1.36
L
Chang'e
zeeth99
Chang'e
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,099
Damage
46,929
70,813
Taken
53,328
40,883
Mitigated
43,253
20,545
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DHBoi
Danzaburou
15,212
7,666
0
3,457
15,654
5,902
1,905
6,019
9,635
0
60,412
W
10,968
818
799
1,432
22,063
28,444
69
8,690
13,373
31,019
0
L
Thor
Wasigy
Thor
15,867
3,994
0
250
23,529
13,911
2,309
10,612
12,917
0
59,667
L
Ymir
Wasigy2
Ymir
4,069
350
0
1,002
18,042
15,167
147
10,368
7,674
19,357
0
W
Tiamat
ven6
Tiamat
20,749
2,491
0
2,253
15,611
8,907
773
6,523
9,088
59,246
0
L
Chang'e
zeeth99
Chang'e
17,163
1,126
4,902
14,391
29,242
11,805
1,091
10,737
18,505
86,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,148
Gold Earned
43,413
204
Minions Killed
184
0
Camps Cleared
0
1,109,833
Distance Traveled
1,006,090
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,196
724
89
4
0
317,279
4
W
Ymir
13,428
639
20
1
0
371,284
0
L
Thor
14,656
698
59
3
0
358,342
1
L
Ymir
11,506
548
25
1
0
367,572
5
W
Tiamat
14,789
704
75
4
0
317,527
4
L
Chang'e
14,986
714
120
6
0
383,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role