Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DarkTenjin
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,604 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DestinyUnit5125
Morgan Le Fay
Level 25
God Stats
29W - 23L
1,468 SR
Queue Stats
47W - 40L
1,416 Elo+
Solo
Sobek
Sobek
Dr toxic5051
Sobek
Level 11
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 60L
1,390 Elo+
Solo
Horus
Horus
ToxicPlayersLose
Horus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,638 Elo+
Solo
Ymir
Ymir
Uncle__Saba
Ymir
Level 22
God Stats
5W - 7L
1,469 SR
Queue Stats
21W - 38L
1,367 Elo+
Solo
Team Averages
Level 15
1,487 SR
1,483 Elo+

VS

Team Averages
Level 11
1,517 SR
1,455 Elo+
Neith
Neith
MrNoob1188
Neith
Level 13
God Stats
11W - 17L
1,449 SR
Queue Stats
158W - 192L
1,402 Elo+
Solo
Skadi
Skadi
Rata777OMGREX11
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,270 Elo+
Solo
Ra
Ra
SaxxyOverlord
Ra
Level 25
God Stats
20W - 29L
1,451 SR
Queue Stats
677W - 706L
1,473 Elo+
Solo
Susano
Susano
Tiburon_del_mal
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,491 Elo+
Solo
King Arthur
King Arthur
sage_thee_rage
King Arthur
Level 4
God Stats
1W - 3L
1,684 SR
Queue Stats
1W - 3L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DarkTenjin
Ah Muzen Cab
12
10 / 0 / 1
7,680
640
4,601
2,009
712
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Morgan Le Fay
DestinyUnit5125
Morgan Le Fay
12
4 / 0 / 2
7,070
589
4,142
3,969
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 7
6,156
513
757
6,161
3,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
7 / 0 / 3
7,019
585
7,585
6,271
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
3 / 0 / 3
6,744
562
3,947
6,420
5,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 1 / 0
5,111
426
2,069
2,714
1,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
1 / 9 / 1
4,750
396
2,619
8,411
1,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,673
473
3,297
6,638
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
4,976
415
3,205
8,760
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
sage_thee_rage
King Arthur
4
0 / 6 / 0
4,086
341
318
4,580
2,025
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
24
Kills
2
2
Deaths
25
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DarkTenjin
Ah Muzen Cab
10
0
1
10.5
W
Morgan Le Fay
DestinyUnit5125
Morgan Le Fay
4
0
2
5
W
0
2
7
1.75
L
Neith
1
1
0
1
L
1
9
1
0.17
L
0
4
0
0
L
0
5
0
0
W
7
0
3
8.5
W
3
0
3
4.5
L
King Arthur
sage_thee_rage
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,032
Damage
11,508
24,830
Taken
31,103
13,965
Mitigated
9,315
7,579
Healing
4,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DarkTenjin
Ah Muzen Cab
4,601
1,221
25
546
2,009
712
168
0
2,009
0
41,117
W
Morgan Le Fay
DestinyUnit5125
Morgan Le Fay
4,142
212
0
1,681
3,969
1,317
1,096
597
3,346
43,136
0
W
757
0
0
1,628
6,161
3,629
196
0
6,161
9,727
0
L
Neith
2,069
812
0
678
2,714
1,053
0
497
2,217
0
13,210
L
2,619
1,002
0
0
8,411
1,268
0
1,701
6,710
0
14,059
L
3,297
416
103
1,619
6,638
1,895
350
3,320
3,318
26,400
0
L
3,205
695
0
2,314
8,760
3,074
0
2,258
6,502
0
24,574
W
7,585
3,314
182
1,965
6,271
2,832
0
487
5,648
0
42,536
W
3,947
812
0
1,552
6,420
5,475
430
1,837
4,369
30,908
0
L
King Arthur
sage_thee_rage
King Arthur
318
152
0
0
4,580
2,025
0
1,070
3,510
0
5,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,669
Gold Earned
24,596
314
Minions Killed
168
0
Camps Cleared
0
1,126,118
Distance Traveled
905,015
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,680
640
81
7
0
225,448
2
W
Morgan Le Fay
7,070
589
83
7
0
246,931
2
W
Sobek
6,156
513
23
2
0
207,779
0
L
Neith
5,111
426
23
2
0
149,133
0
L
Skadi
4,750
396
24
2
0
183,391
0
L
Ra
5,673
473
72
6
0
193,717
0
L
Susano
4,976
415
41
3
0
227,654
4
W
Horus
7,019
585
78
7
0
222,821
2
W
Ymir
6,744
562
49
4
0
223,139
1
L
King Arthur
4,086
341
8
1
0
151,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role