Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
GD20
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,066 Elo+
Party 3
He Bo
He Bo
Gusapiens
He Bo
Level 121
God Stats
0W - 1L
1,678 SR
Queue Stats
6W - 11L
1,257 Elo+
Party 3
Khepri
Khepri
The_Tary
Khepri
Level 106
God Stats
62W - 65L
1,519 SR
Queue Stats
500W - 493L
1,453 Elo+
Party 2
Nemesis
Nemesis
WEEPINGxxANGELS
Nemesis
Level 136
God Stats
2W - 4L
1,483 SR
Queue Stats
458W - 476L
1,430 Elo+
Solo
Team Averages
Level 118
1,536 SR
1,341 Elo+

VS

Team Averages
Level 94
1,514 SR
1,449 Elo+
Baron Samedi
Baron Samedi
LAUGHINGLEO675
Baron Samedi
Level 76
God Stats
4W - 0L
1,789 SR
Queue Stats
160W - 168L
1,438 Elo+
Party 1
Fenrir
Fenrir
NapoleonSupreme
Fenrir
Level 102
God Stats
16W - 20L
1,659 SR
Queue Stats
113W - 143L
1,475 Elo+
Party 1
Zhong Kui
Zhong Kui
Nutborne
Zhong Kui
Level 123
God Stats
5W - 3L
1,380 SR
Queue Stats
601W - 629L
1,440 Elo+
Party 1
Sylvanus
Sylvanus
TricksterAce
Sylvanus
Level 87
God Stats
8W - 6L
1,178 SR
Queue Stats
254W - 309L
1,431 Elo+
Party 1
Chiron
Chiron
joshuavillalva99
Chiron
Level 84
God Stats
26W - 14L
1,562 SR
Queue Stats
157W - 178L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 0
6,215
414
3,368
6,504
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
GD20
Mercury
11
2 / 6 / 2
6,916
461
7,050
12,096
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

He Bo
Gusapiens
He Bo
11
1 / 4 / 2
6,267
418
2,125
6,799
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
The_Tary
Khepri
11
1 / 1 / 3
6,297
420
5,054
10,384
8,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 0
6,933
462
7,278
12,948
7,917
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LAUGHINGLEO675
Baron Samedi
12
2 / 1 / 3
7,664
511
6,429
11,167
6,817
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
5 / 5 / 2
7,521
501
5,490
11,264
4,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Nutborne
Zhong Kui
13
2 / 0 / 7
8,113
541
12,013
9,070
6,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TricksterAce
Sylvanus
11
1 / 1 / 4
6,587
439
4,185
8,642
4,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 0 / 2
8,064
538
6,763
6,053
1,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
13
14
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
L
Mercury
GD20
Mercury
2
6
2
0.5
L
He Bo
Gusapiens
He Bo
1
4
2
0.5
W
Baron Samedi
LAUGHINGLEO675
Baron Samedi
2
1
3
3.5
W
5
5
2
1.2
W
Zhong Kui
Nutborne
Zhong Kui
2
0
7
5.5
L
Khepri
The_Tary
Khepri
1
1
3
2.5
W
Sylvanus
TricksterAce
Sylvanus
1
1
4
3
L
2
1
0
2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,875
Damage
34,880
48,731
Taken
46,196
25,561
Mitigated
24,691
13,620
Healing
22,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,368
810
0
1,814
6,504
1,844
0
1,091
5,413
0
29,137
L
Mercury
GD20
Mercury
7,050
2,912
0
3,574
12,096
4,527
0
4,492
7,604
0
43,422
L
He Bo
Gusapiens
He Bo
2,125
106
0
1,111
6,799
2,523
215
5,064
1,735
28,872
0
W
Baron Samedi
LAUGHINGLEO675
Baron Samedi
6,429
1,357
603
5,187
11,167
6,817
792
1,010
10,113
37,959
0
W
5,490
1,405
0
865
11,264
4,377
305
909
10,305
0
34,003
W
Zhong Kui
Nutborne
Zhong Kui
12,013
1,483
0
7,092
9,070
6,628
808
1,974
6,920
54,289
0
L
Khepri
The_Tary
Khepri
5,054
451
648
1,941
10,384
8,750
0
5,168
5,216
24,154
0
W
Sylvanus
TricksterAce
Sylvanus
4,185
1,750
1,919
3,099
8,642
4,971
558
1,632
6,653
25,400
0
L
7,278
1,605
0
4,532
12,948
7,917
46
6,812
6,136
0
35,141
W
6,763
1,772
438
3,158
6,053
1,898
2,485
788
5,026
0
49,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,628
Gold Earned
37,949
306
Minions Killed
350
0
Camps Cleared
0
1,360,632
Distance Traveled
1,354,137
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,215
414
77
5
0
207,847
0
L
Mercury
6,916
461
84
6
0
291,028
3
L
He Bo
6,267
418
56
4
0
250,504
0
W
Baron Samedi
7,664
511
77
5
0
264,487
2
W
Fenrir
7,521
501
54
4
0
303,285
2
W
Zhong Kui
8,113
541
92
6
0
288,754
5
L
Khepri
6,297
420
26
2
0
299,320
4
W
Sylvanus
6,587
439
31
2
0
238,904
1
L
Nemesis
6,933
462
63
4
0
311,933
3
W
Chiron
8,064
538
96
6
0
258,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role