Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
FaceofDeath-_-
Artio
Level 69
God Stats
13W - 22L
1,325 SR
Queue Stats
216W - 385L
1,249 Elo+
Party 1
Kukulkan
Kukulkan
Karnisnipez
Kukulkan
Level 118
God Stats
6W - 2L
1,491 SR
Queue Stats
107W - 155L
1,313 Elo+
Party 1
Hera
Hera
Lou232256
Hera
Level 129
God Stats
5W - 2L
1,708 SR
Queue Stats
503W - 454L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
VividHikari
Danzaburou
Level 86
God Stats
6W - 0L
1,707 SR
Queue Stats
197W - 178L
1,537 Elo+
Party 2
Team Averages
Level 98
1,546 SR
1,429 Elo+

VS

Team Averages
Level 121
1,590 SR
1,472 Elo+
Horus
Horus
Amadeus008
Horus
Level 103
God Stats
1W - 1L
1,700 SR
Queue Stats
135W - 154L
1,445 Elo+
Solo
Sol
Sol
KidSinn
Sol
Level 156
God Stats
91W - 80L
1,518 SR
Queue Stats
422W - 396L
1,454 Elo+
Party 3
Chernobog
Chernobog
Paithan
Chernobog
Level 122
God Stats
5W - 3L
1,685 SR
Queue Stats
456W - 469L
1,496 Elo+
Party 4
Loki
Loki
outcastedrebel9
Loki
Level 104
God Stats
11W - 17L
1,532 SR
Queue Stats
362W - 392L
1,457 Elo+
Party 4
Chang'e
Chang'e
workojoe
Chang'e
Level 121
God Stats
78W - 78L
1,514 SR
Queue Stats
1,076W - 1,103L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 3 / 2
8,112
541
4,362
10,756
7,889
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 4 / 5
7,161
477
8,297
13,126
13,301
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
Karnisnipez
Kukulkan
14
1 / 2 / 3
8,562
571
9,078
6,256
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
16
6 / 2 / 1
9,448
630
6,498
8,094
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
VividHikari
Danzaburou
14
5 / 3 / 3
8,612
574
8,839
8,716
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
2 / 2 / 3
6,253
417
2,309
12,341
6,719
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
14
3 / 2 / 1
7,814
521
2,723
10,351
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
Paithan
Chernobog
12
6 / 6 / 2
7,940
529
10,186
12,380
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 3
6,785
452
3,715
10,021
2,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
workojoe
Chang'e
14
2 / 1 / 1
8,211
547
8,308
9,306
9,801
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
14
Kills
13
14
Deaths
14
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
3
2
0.33
L
Horus
2
2
3
1.75
W
2
4
5
1.13
W
Kukulkan
Karnisnipez
Kukulkan
1
2
3
1.25
L
Sol
3
2
1
1.75
W
Hera
6
2
1
3.25
L
Chernobog
Paithan
Chernobog
6
6
2
1.17
W
Danzaburou
VividHikari
Danzaburou
5
3
3
2.17
L
0
3
3
0.5
L
Chang'e
workojoe
Chang'e
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,074
Damage
27,241
46,948
Taken
54,399
30,204
Mitigated
27,500
15,415
Healing
18,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,362
1,116
0
2,624
10,756
7,889
345
7,070
3,686
0
47,005
L
Horus
2,309
1,359
1,236
2,946
12,341
6,719
0
7,460
4,881
0
12,008
W
8,297
991
329
5,223
13,126
13,301
412
0
13,126
23,633
0
W
Kukulkan
Karnisnipez
Kukulkan
9,078
930
0
1,022
6,256
2,330
1,358
1,954
4,302
55,730
0
L
Sol
2,723
669
0
5,092
10,351
4,002
1,077
7,276
3,075
39,585
3,444
W
Hera
6,498
1,985
0
4,108
8,094
2,610
0
1,702
6,392
62,505
0
L
Chernobog
Paithan
Chernobog
10,186
6,618
0
2,281
12,380
4,036
0
3,902
8,478
0
49,137
W
Danzaburou
VividHikari
Danzaburou
8,839
4,221
136
1,973
8,716
4,074
1,625
168
8,548
0
58,454
L
3,715
709
0
1,390
10,021
2,942
0
3,548
6,473
0
44,858
L
Chang'e
workojoe
Chang'e
8,308
796
79
5,278
9,306
9,801
584
1,862
7,444
50,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,895
Gold Earned
37,003
455
Minions Killed
360
0
Camps Cleared
0
1,431,566
Distance Traveled
1,337,623
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,112
541
103
7
0
314,806
0
L
Horus
6,253
417
22
1
0
264,305
2
W
Artio
7,161
477
19
1
0
271,313
1
W
Kukulkan
8,562
571
126
8
0
259,174
4
L
Sol
7,814
521
75
5
0
249,127
3
W
Hera
9,448
630
113
8
0
311,349
4
L
Chernobog
7,940
529
72
5
0
255,122
0
W
Danzaburou
8,612
574
94
6
0
274,924
1
L
Loki
6,785
452
80
5
0
287,751
5
L
Chang'e
8,211
547
111
7
0
281,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role