Player Matchup

Achilles
Achilles
 
Achilles
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DinoRidingOnPope
Ra
Level 26
God Stats
5W - 2L
1,643 SR
Queue Stats
205W - 34L
2,020 Elo+
Party 2
Xing Tian
Xing Tian
Setesh461
Xing Tian
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 23L
1,802 Elo+
Party 2
Team Averages
Level 83
1,548 SR
1,774 Elo+

VS

Team Averages
Level 15
1,393 SR
1,007 Elo+
Ares
Ares
CAMELLO master4
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 208L
1,112 Elo+
Party 1
Vamana
Vamana
ElYopeBot16
Vamana
Level 24
God Stats
4W - 19L
1,315 SR
Queue Stats
198W - 310L
1,008 Elo+
Party 1
Sol
Sol
Tetaslocas555
Sol
Level 16
God Stats
0W - 2L
1,365 SR
Queue Stats
4W - 24L
900 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
8 / 0 / 14
8,696
870
8,535
8,050
6,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
12 / 0 / 11
9,598
960
10,970
8,100
4,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
Setesh461
Xing Tian
12
4 / 1 / 18
8,164
816
6,850
10,065
10,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 1
5,737
574
1,371
10,132
4,633
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
8
0 / 8 / 1
5,863
586
4,788
11,439
5,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
1 / 7 / 0
6,256
626
5,344
9,075
3,026
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
3
24
Kills
1
1
Deaths
24
43
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
0
14
15
L
0
9
1
0.06
W
12
0
11
17.5
L
Vamana
0
8
1
0.06
W
Xing Tian
Setesh461
Xing Tian
4
1
18
13
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,355
Damage
11,503
26,215
Taken
30,646
22,037
Mitigated
13,472
8,551
Healing
2,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,535
3,462
0
2,482
8,050
6,735
328
1,499
6,551
1,868
19,638
L
1,371
418
0
0
10,132
4,633
0
5,513
4,569
7,188
0
W
10,970
1,742
1,862
4,207
8,100
4,787
1,153
2,346
5,754
48,535
0
L
Vamana
4,788
2,558
0
1,469
11,439
5,813
0
6,731
4,708
0
16,398
W
Xing Tian
Setesh461
Xing Tian
6,850
1,629
0
0
10,065
10,515
31
2,870
7,195
15,495
0
L
5,344
2,619
165
1,345
9,075
3,026
0
5,952
2,999
15,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
17,856
113
Minions Killed
57
0
Camps Cleared
0
586,349
Distance Traveled
459,499
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,696
870
27
3
0
188,734
2
L
Ares
5,737
574
8
1
0
148,975
0
W
Ra
9,598
960
65
7
0
195,573
0
L
Vamana
5,863
586
19
2
0
184,716
3
W
Xing Tian
8,164
816
21
2
0
202,042
0
L
Sol
6,256
626
30
3
0
125,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role