Player Matchup

Discordia
Discordia
 
Discordia
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BlackAngelII
Fenrir
Level 47
God Stats
30W - 53L
1,331 SR
Queue Stats
192W - 336L
1,377 Elo+
Party 2
Guan Yu
Guan Yu
Slobbyknobbies
Guan Yu
Level 117
God Stats
1W - 1L
1,628 SR
Queue Stats
81W - 90L
1,489 Elo+
Solo
Medusa
Medusa
SniperwolfxD
Medusa
Level 67
God Stats
4W - 16L
1,363 SR
Queue Stats
87W - 148L
1,429 Elo+
Party 2
Ares
Ares
kratosn05
Ares
Level 13
God Stats
1W - 1L
1,840 SR
Queue Stats
2W - 7L
1,251 Elo+
Party 2
Team Averages
Level 70
1,532 SR
1,409 Elo+

VS

Team Averages
Level 78
1,592 SR
1,621 Elo+
Ganesha
Ganesha
Enarpy
Ganesha
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 29L
1,718 Elo+
Party 1
Cthulhu
Cthulhu
Genetic862
Cthulhu
Level 106
God Stats
3W - 0L
1,661 SR
Queue Stats
151W - 110L
1,628 Elo+
Party 1
Chaac
Chaac
XDTKXAWESOMEX56
Chaac
Level 62
God Stats
89W - 58L
1,644 SR
Queue Stats
89W - 58L
1,632 Elo+
Party 1
Fenrir
Fenrir
im a genje main
Fenrir
Level 44
God Stats
45W - 34L
1,643 SR
Queue Stats
80W - 52L
1,647 Elo+
Party 1
Izanami
Izanami
o0boogie
Izanami
Level 115
God Stats
5W - 4L
1,512 SR
Queue Stats
13W - 10L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 4 / 2
6,389
456
11,112
7,866
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
10
0 / 6 / 0
6,127
438
4,136
12,467
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
2 / 3 / 0
6,687
478
4,298
11,630
12,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
10
1 / 5 / 1
5,993
428
4,601
9,305
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
10
1 / 6 / 1
6,411
458
3,056
12,056
6,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Enarpy
Ganesha
11
0 / 1 / 18
7,686
549
5,533
12,302
11,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Genetic862
Cthulhu
13
3 / 2 / 7
8,110
579
8,385
9,211
8,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 6
8,992
642
10,268
9,956
5,117
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
10 / 1 / 3
8,772
627
6,497
8,771
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
o0boogie
Izanami
14
8 / 0 / 6
8,748
625
10,008
6,976
2,687
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
5
Kills
24
24
Deaths
5
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
4
2
0.5
L
Fenrir
0
6
0
0
W
Ganesha
Enarpy
Ganesha
0
1
18
9
W
Cthulhu
Genetic862
Cthulhu
3
2
7
3.25
L
2
3
0
0.67
L
Medusa
1
5
1
0.3
W
3
1
6
6
W
10
1
3
11.5
L
Ares
1
6
1
0.25
W
Izanami
o0boogie
Izanami
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,203
Damage
40,691
53,324
Taken
47,216
27,935
Mitigated
31,626
10,098
Healing
18,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,112
503
0
1,393
7,866
2,248
0
2,806
4,739
44,123
0
L
Fenrir
4,136
990
0
3,331
12,467
3,997
0
1,401
10,929
0
32,065
W
Ganesha
Enarpy
Ganesha
5,533
738
0
3,912
12,302
11,487
442
4,556
7,746
14,982
0
W
Cthulhu
Genetic862
Cthulhu
8,385
904
715
1,329
9,211
8,570
150
4,145
4,987
40,205
0
L
4,298
527
52
3,093
11,630
12,532
0
1,404
10,089
0
30,149
L
Medusa
4,601
2,859
526
1,463
9,305
2,213
773
3,208
6,006
0
27,166
W
10,268
3,073
0
6,037
9,956
5,117
2,299
874
8,549
0
58,414
W
6,497
1,550
0
1,262
8,771
3,765
222
2,100
6,462
0
45,882
L
Ares
3,056
357
0
240
12,056
6,945
145
4,141
7,643
16,692
0
W
Izanami
o0boogie
Izanami
10,008
7,103
152
4,823
6,976
2,687
2,933
2,493
4,483
0
62,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,607
Gold Earned
42,308
299
Minions Killed
423
0
Camps Cleared
0
1,313,175
Distance Traveled
1,416,814
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,389
456
79
6
0
249,817
5
L
Fenrir
6,127
438
76
5
0
260,013
0
W
Ganesha
7,686
549
2
0
0
297,060
5
W
Cthulhu
8,110
579
85
6
0
270,751
0
L
Guan Yu
6,687
478
69
5
0
262,682
1
L
Medusa
5,993
428
60
4
0
255,183
4
W
Chaac
8,992
642
124
9
0
272,817
0
W
Fenrir
8,772
627
86
6
0
311,303
1
L
Ares
6,411
458
15
1
0
285,480
0
W
Izanami
8,748
625
126
9
0
264,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role