Player Matchup

Da Ji
Da Ji
Aurackal
Da Ji
Level 146
God Stats
10W - 7L
1,563 SR
Queue Stats
288W - 269L
1,588 Elo+
Party 1
Ganesha
Ganesha
PhoenixStarr
Ganesha
Level 135
God Stats
13W - 12L
1,498 SR
Queue Stats
103W - 75L
1,566 Elo+
Party 1
Baron Samedi
Baron Samedi
SlackerMike
Baron Samedi
Level 105
God Stats
52W - 24L
1,733 SR
Queue Stats
85W - 65L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
illesteli
Danzaburou
Level 127
God Stats
22W - 14L
1,558 SR
Queue Stats
202W - 148L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
xXxEddSLAYERxXx
Cthulhu
Level 29
God Stats
4W - 1L
1,579 SR
Queue Stats
10W - 7L
1,431 Elo+
Party 1
Team Averages
Level 108
1,586 SR
1,546 Elo+

VS

Team Averages
Level 72
1,543 SR
1,501 Elo+
Ne Zha
Ne Zha
CarbonFiberPanda
Ne Zha
Level 80
God Stats
10W - 5L
1,671 SR
Queue Stats
303W - 385L
1,379 Elo+
Solo
Achilles
Achilles
CurrentlyTurnt_
Achilles
Level 67
God Stats
15W - 18L
1,646 SR
Queue Stats
959W - 868L
1,520 Elo+
Party 2
Discordia
Discordia
GreyFaiden
Discordia
Level 134
God Stats
6W - 13L
1,421 SR
Queue Stats
959W - 826L
1,579 Elo+
Party 2
Thoth
Thoth
PFNJungle
Thoth
Level 63
God Stats
0W - 1L
1,315 SR
Queue Stats
122W - 98L
1,438 Elo+
Solo
Ymir
Ymir
PossessedRosary
Ymir
Level 15
God Stats
33W - 19L
1,664 SR
Queue Stats
53W - 39L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aurackal
Da Ji
14
13 / 4 / 2
9,093
699
13,060
10,632
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
PhoenixStarr
Ganesha
11
0 / 0 / 5
6,924
533
1,225
7,762
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
SlackerMike
Baron Samedi
11
2 / 3 / 2
7,057
543
1,843
6,473
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
illesteli
Danzaburou
14
8 / 0 / 0
8,840
680
4,412
4,846
1,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 4
6,958
535
2,821
5,742
4,069
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 2
6,674
513
3,940
9,124
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
11
3 / 2 / 0
7,511
578
3,595
8,225
4,172
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
GreyFaiden
Discordia
13
2 / 5 / 0
7,309
562
4,529
6,540
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
PFNJungle
Thoth
7
1 / 9 / 0
5,223
402
1,349
7,568
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 2
5,826
448
1,458
5,030
2,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
23
Kills
8
8
Deaths
25
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Aurackal
Da Ji
13
4
2
3.5
L
2
7
2
0.43
L
Achilles
3
2
0
1.5
L
Discordia
GreyFaiden
Discordia
2
5
0
0.4
L
Thoth
PFNJungle
Thoth
1
9
0
0.11
W
Ganesha
PhoenixStarr
Ganesha
0
0
5
2.5
L
0
2
2
0.5
W
Baron Samedi
SlackerMike
Baron Samedi
2
3
2
1
W
Danzaburou
illesteli
Danzaburou
8
0
0
8
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,361
Damage
14,871
35,455
Taken
36,487
16,995
Mitigated
13,668
14,263
Healing
5,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Aurackal
Da Ji
13,060
4,126
0
3,435
10,632
4,264
0
2,252
8,380
0
46,305
L
3,940
1,402
186
1,968
9,124
3,525
0
1,068
8,056
0
28,179
L
Achilles
3,595
1,283
0
2,206
8,225
4,172
0
2,144
6,081
0
31,878
L
Discordia
GreyFaiden
Discordia
4,529
359
0
265
6,540
1,799
0
649
5,891
46,855
0
L
Thoth
PFNJungle
Thoth
1,349
123
0
246
7,568
1,282
0
1,110
6,458
15,162
0
W
Ganesha
PhoenixStarr
Ganesha
1,225
112
61
2,299
7,762
4,999
336
932
6,830
22,559
0
L
1,458
272
0
771
5,030
2,890
0
918
4,112
10,865
0
W
Baron Samedi
SlackerMike
Baron Samedi
1,843
289
106
1,331
6,473
2,046
596
3,191
3,282
35,720
0
W
Danzaburou
illesteli
Danzaburou
4,412
855
0
4,075
4,846
1,617
2,523
768
4,078
0
63,657
W
2,821
36
0
2,956
5,742
4,069
454
193
5,549
25,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,872
Gold Earned
32,543
327
Minions Killed
257
0
Camps Cleared
0
1,195,370
Distance Traveled
1,241,664
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,093
699
72
6
0
251,626
3
L
Ne Zha
6,674
513
54
4
0
245,515
2
L
Achilles
7,511
578
68
5
0
270,220
3
L
Discordia
7,309
562
93
7
0
250,266
2
L
Thoth
5,223
402
25
2
0
213,334
4
W
Ganesha
6,924
533
12
1
0
227,295
5
L
Ymir
5,826
448
17
1
0
262,329
3
W
Baron Samedi
7,057
543
70
5
0
229,667
2
W
Danzaburou
8,840
680
125
10
0
239,893
1
W
Cthulhu
6,958
535
48
4
0
246,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role