Player Matchup

Hachiman
Hachiman
DATGUYCHRISSS
Hachiman
Level 29
God Stats
4W - 4L
1,431 SR
Queue Stats
146W - 137L
1,582 Elo+
Party 2
Medusa
Medusa
MapleBarg
Medusa
Level 18
God Stats
14W - 16L
1,731 SR
Queue Stats
218W - 255L
1,535 Elo+
Party 1
Set
Set
Smitesucks11
Set
Level 18
God Stats
6W - 7L
1,528 SR
Queue Stats
76W - 80L
1,483 Elo+
Party 2
Izanami
Izanami
VirbGames
Izanami
Level 17
God Stats
39W - 37L
1,507 SR
Queue Stats
65W - 58L
1,572 Elo+
Party 1
Tiamat
Tiamat
samuraijakob
Tiamat
Level 26
God Stats
55W - 55L
1,575 SR
Queue Stats
310W - 327L
1,561 Elo+
Party 1
Team Averages
Level 22
1,554 SR
1,546 Elo+

VS

Team Averages
Level 31
1,584 SR
1,514 Elo+
Bacchus
Bacchus
DisciplineGM
Bacchus
Level 20
God Stats
25W - 29L
1,378 SR
Queue Stats
425W - 475L
1,444 Elo+
Solo
Neith
Neith
DragonGirl66880
Neith
Level 5
God Stats
4W - 2L
1,676 SR
Queue Stats
46W - 79L
1,613 Elo+
Party 3
Sun Wukong
Sun Wukong
MCKILLINGS1
Sun Wukong
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 157L
1,397 Elo+
Party 3
Olorun
Olorun
SaltyCuzGucci
Olorun
Level 16
God Stats
1W - 1L
1,786 SR
Queue Stats
2W - 2L
1,608 Elo+
Solo
Chiron
Chiron
gnouV
Chiron
Level 27
God Stats
88W - 74L
1,582 SR
Queue Stats
121W - 116L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DATGUYCHRISSS
Hachiman
20
13 / 4 / 23
13,671
1,243
28,057
12,042
4,853
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
MapleBarg
Medusa
19
12 / 5 / 25
13,479
1,225
23,452
10,677
4,572
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 14
10,251
932
6,360
5,783
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
VirbGames
Izanami
20
12 / 4 / 30
14,151
1,286
19,274
12,740
5,078
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
20
10 / 0 / 28
13,915
1,265
29,400
11,391
10,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

221

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DisciplineGM
Bacchus
17
5 / 16 / 4
11,679
1,062
12,270
32,603
19,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 10 / 4
9,696
881
3,334
17,524
6,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
MCKILLINGS1
Sun Wukong
16
5 / 8 / 4
11,268
1,024
10,736
22,228
22,303
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
1 / 10 / 8
10,759
978
12,158
22,976
9,164
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
gnouV
Chiron
17
2 / 7 / 8
11,157
1,014
8,097
19,352
6,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

171
Kill Participation
42
51
Kills
14
14
Deaths
51
120
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DATGUYCHRISSS
Hachiman
13
4
23
6.13
L
Bacchus
DisciplineGM
Bacchus
5
16
4
0.44
L
1
10
4
0.3
L
Sun Wukong
MCKILLINGS1
Sun Wukong
5
8
4
0.88
W
Medusa
MapleBarg
Medusa
12
5
25
4.9
L
1
10
8
0.5
W
4
1
14
11
W
Izanami
VirbGames
Izanami
12
4
30
6.75
L
Chiron
gnouV
Chiron
2
7
8
0.86
W
Tiamat
10
0
28
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,543
Damage
46,595
52,633
Taken
114,683
26,841
Mitigated
65,277
9,345
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DATGUYCHRISSS
Hachiman
28,057
24,482
0
230
12,042
4,853
0
6,896
5,146
0
48,301
L
Bacchus
DisciplineGM
Bacchus
12,270
1,017
0
2,110
32,603
19,831
0
8,682
23,807
25,300
0
L
3,334
698
0
985
17,524
6,991
0
3,575
13,869
0
20,158
L
Sun Wukong
MCKILLINGS1
Sun Wukong
10,736
1,860
182
2,030
22,228
22,303
0
4,908
17,224
187
19,563
W
Medusa
MapleBarg
Medusa
23,452
13,404
530
1,093
10,677
4,572
0
4,495
6,182
0
34,085
L
12,158
6,013
195
2,356
22,976
9,164
0
6,448
16,400
38,107
0
W
6,360
3,372
0
387
5,783
2,152
0
1,939
3,658
0
9,700
W
Izanami
VirbGames
Izanami
19,274
14,619
40
2,579
12,740
5,078
0
5,448
7,292
0
43,049
L
Chiron
gnouV
Chiron
8,097
3,925
690
1,469
19,352
6,988
0
5,304
13,983
0
34,030
W
Tiamat
29,400
974
689
3,797
11,391
10,186
0
5,837
5,554
54,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,467
Gold Earned
54,559
198
Minions Killed
191
8
Camps Cleared
3
907,362
Distance Traveled
992,358
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,671
1,243
52
5
4
188,418
0
L
Bacchus
11,679
1,062
26
2
0
210,241
0
L
Neith
9,696
881
38
3
0
202,602
0
L
Sun Wukong
11,268
1,024
28
3
0
214,242
2
W
Medusa
13,479
1,225
21
2
3
159,798
0
L
Olorun
10,759
978
43
4
0
178,270
3
W
Set
10,251
932
4
0
1
130,671
0
W
Izanami
14,151
1,286
62
6
0
180,889
1
L
Chiron
11,157
1,014
56
5
3
187,003
0
W
Tiamat
13,915
1,265
59
5
0
247,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role