Player Matchup

Yemoja
Yemoja
AkaliMain101
Yemoja
Level 16
God Stats
2W - 0L
1,792 SR
Queue Stats
10W - 11L
1,492 Elo+
Party 1
Sobek
Sobek
Azuredraconic
Sobek
Level 102
God Stats
2W - 1L
1,598 SR
Queue Stats
50W - 36L
1,379 Elo+
Party 1
Ra
Ra
JahAteABullet
Ra
Level 77
God Stats
1W - 1L
1,399 SR
Queue Stats
28W - 20L
1,523 Elo+
Party 1
Artemis
Artemis
Peke_Performance
Artemis
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 33L
1,412 Elo+
Party 1
Tyr
Tyr
nurul328
Tyr
Level 43
God Stats
4W - 4L
1,322 SR
Queue Stats
148W - 197L
1,362 Elo+
Solo
Team Averages
Level 65
1,522 SR
1,433 Elo+

VS

Team Averages
Level 53
1,626 SR
1,373 Elo+
Horus
Horus
DumbFoundDeadly
Horus
Level 38
God Stats
7W - 1L
1,500 SR
Queue Stats
122W - 119L
1,390 Elo+
Party 3
Chernobog
Chernobog
KurisuKreme
Chernobog
Level 44
God Stats
24W - 23L
1,880 SR
Queue Stats
83W - 83L
1,212 Elo+
Party 2
Sylvanus
Sylvanus
Mex7600
Sylvanus
Level 108
God Stats
6W - 7L
1,494 SR
Queue Stats
213W - 216L
1,493 Elo+
Party 2
Hun Batz
Hun Batz
ThirtyAnd7
Hun Batz
Level 46
God Stats
29W - 19L
1,447 SR
Queue Stats
339W - 388L
1,382 Elo+
Solo
Scylla
Scylla
jsilva1689
Scylla
Level 28
God Stats
3W - 1L
1,809 SR
Queue Stats
81W - 79L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 0 / 9
7,650
510
4,695
8,187
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 1 / 9
7,777
518
7,483
15,075
16,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 3 / 2
7,809
521
8,062
11,367
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 1 / 1
8,783
586
9,927
7,490
2,106
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 0 / 2
8,297
553
1,883
8,732
4,176
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,158
477
4,228
6,884
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
KurisuKreme
Chernobog
12
1 / 3 / 1
7,073
472
3,845
5,724
1,702
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Mex7600
Sylvanus
12
0 / 4 / 2
6,864
458
9,062
15,128
10,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
ThirtyAnd7
Hun Batz
13
4 / 5 / 0
7,865
524
7,027
12,385
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
jsilva1689
Scylla
10
0 / 4 / 2
6,201
413
4,272
6,948
2,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
5
5
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
0
9
5.5
W
4
1
9
8.5
L
0
1
0
0
W
3
3
2
1.33
L
Chernobog
KurisuKreme
Chernobog
1
3
1
0.5
L
Sylvanus
Mex7600
Sylvanus
0
4
2
0.25
W
9
1
1
9.5
L
Hun Batz
ThirtyAnd7
Hun Batz
4
5
0
0.8
L
Scylla
jsilva1689
Scylla
0
4
2
0.25
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,050
Damage
28,434
50,851
Taken
47,069
30,379
Mitigated
24,226
21,326
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,695
1,420
1,121
2,031
8,187
4,515
43
2,147
6,040
30,151
0
W
7,483
1,269
0
6,914
15,075
16,277
0
5,302
9,773
22,365
0
L
4,228
1,467
279
1,481
6,884
5,027
955
1,437
5,447
0
36,668
W
8,062
471
1,134
4,421
11,367
3,305
513
4,462
6,905
45,674
0
L
Chernobog
KurisuKreme
Chernobog
3,845
1,468
0
0
5,724
1,702
0
1,373
4,351
0
39,360
L
Sylvanus
Mex7600
Sylvanus
9,062
2,790
671
3,869
15,128
10,458
16
7,435
7,693
30,447
7,627
W
9,927
5,288
0
2,188
7,490
2,106
1,332
1,072
6,418
0
49,996
L
Hun Batz
ThirtyAnd7
Hun Batz
7,027
2,779
0
1,270
12,385
4,641
0
5,047
7,338
0
54,831
L
Scylla
jsilva1689
Scylla
4,272
656
0
250
6,948
2,398
526
4,948
2,000
25,994
0
W
1,883
489
0
3,517
8,732
4,176
0
0
8,732
0
46,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,316
Gold Earned
35,161
367
Minions Killed
325
0
Camps Cleared
0
1,337,864
Distance Traveled
1,406,223
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,650
510
57
4
0
245,583
0
W
Sobek
7,777
518
29
2
0
279,863
1
L
Horus
7,158
477
63
4
0
300,534
5
W
Ra
7,809
521
78
5
0
293,188
3
L
Chernobog
7,073
472
77
5
0
277,839
0
L
Sylvanus
6,864
458
61
4
0
262,613
3
W
Artemis
8,783
586
88
6
0
257,950
1
L
Hun Batz
7,865
524
82
5
0
290,130
4
L
Scylla
6,201
413
42
3
0
275,107
2
W
Tyr
8,297
553
115
8
0
261,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role