Player Matchup

Bakasura
Bakasura
ExploringJungle
Bakasura
Level 18
God Stats
4W - 2L
1,826 SR
Queue Stats
38W - 31L
1,509 Elo+
Solo
Hel
Hel
Ikagura
Hel
Level 27
God Stats
10W - 6L
1,164 SR
Queue Stats
37W - 24L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
MajoyPayne
Sun Wukong
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,183 Elo+
Solo
Sol
Sol
NutInMyGrandpa
Sol
Level 6
God Stats
2W - 0L
1,815 SR
Queue Stats
10W - 10L
1,564 Elo+
Solo
Poseidon
Poseidon
TheSoulKeeper420
Poseidon
Level 29
God Stats
3W - 2L
1,422 SR
Queue Stats
57W - 59L
1,466 Elo+
Solo
Team Averages
Level 19
1,545 SR
1,418 Elo+

VS

Team Averages
Level 30
1,614 SR
1,453 Elo+
Bellona
Bellona
Apex763
Bellona
Level 35
God Stats
2W - 5L
1,625 SR
Queue Stats
55W - 73L
1,450 Elo+
Party 1
Loki
Loki
CoolWhipppp
Loki
Level 16
God Stats
1W - 4L
1,739 SR
Queue Stats
29W - 37L
1,587 Elo+
Party 1
Danzaburou
Danzaburou
Edgelord1112
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 100L
1,358 Elo+
Solo
Kukulkan
Kukulkan
HamY0Y0
Kukulkan
Level 38
God Stats
7W - 16L
1,583 SR
Queue Stats
104W - 134L
1,423 Elo+
Party 1
Ares
Ares
LordOutLawGaming
Ares
Level 32
God Stats
4W - 6L
1,624 SR
Queue Stats
66W - 83L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
4 / 1 / 0
12,158
608
6,705
16,117
7,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hel
15
2 / 2 / 10
10,389
519
5,137
11,296
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MajoyPayne
Sun Wukong
15
3 / 3 / 1
9,925
496
5,892
11,775
12,434
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
12 / 1 / 3
11,102
555
18,247
18,445
6,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 5 / 4
10,113
506
5,798
7,011
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Apex763
Bellona
18
4 / 0 / 4
10,870
544
10,292
12,168
11,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 4
7,946
397
2,061
9,954
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Edgelord1112
Danzaburou
10
0 / 8 / 1
7,237
362
6,395
14,216
5,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
HamY0Y0
Kukulkan
15
5 / 4 / 6
10,346
517
11,452
9,931
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 4 / 1
8,720
436
5,617
13,274
14,918
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
22
Kills
12
12
Deaths
22
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
Apex763
Bellona
4
0
4
6
L
0
6
4
0.33
L
Danzaburou
Edgelord1112
Danzaburou
0
8
1
0.06
W
Bakasura
4
1
0
4
L
Kukulkan
HamY0Y0
Kukulkan
5
4
6
2
W
Hel
2
2
10
3.5
L
3
4
1
0.88
W
Sun Wukong
MajoyPayne
Sun Wukong
3
3
1
1.17
W
12
1
3
13.5
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,779
Damage
35,817
64,644
Taken
59,543
36,663
Mitigated
38,577
32,622
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Apex763
Bellona
10,292
3,540
0
4,726
12,168
11,806
160
3,418
8,427
0
72,014
L
2,061
646
0
2,835
9,954
2,992
113
2,173
7,585
0
35,149
L
Danzaburou
Edgelord1112
Danzaburou
6,395
2,319
0
3,412
14,216
5,128
72
10,235
3,981
0
42,781
W
Bakasura
6,705
4,692
0
10,481
16,117
7,150
0
1,734
14,253
0
109,268
L
Kukulkan
HamY0Y0
Kukulkan
11,452
1,057
373
1,094
9,931
3,733
279
3,877
5,331
61,780
0
W
Hel
5,137
68
4,996
5,963
11,296
7,967
249
4,696
6,456
29,382
0
L
5,617
943
105
105
13,274
14,918
82
9,067
4,163
14,725
0
W
Sun Wukong
MajoyPayne
Sun Wukong
5,892
1,052
0
692
11,775
12,434
958
2,793
8,830
0
49,499
W
18,247
7,047
0
9,370
18,445
6,582
939
6,064
12,237
113,311
0
W
5,798
712
0
1,120
7,011
2,530
803
1,753
5,078
55,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,687
Gold Earned
45,119
627
Minions Killed
418
0
Camps Cleared
0
1,863,908
Distance Traveled
1,806,094
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,870
544
153
8
0
429,981
4
L
Loki
7,946
397
67
3
0
367,974
1
L
Danzaburou
7,237
362
61
3
0
276,325
9
W
Bakasura
12,158
608
195
10
0
417,105
4
L
Kukulkan
10,346
517
115
6
0
386,422
2
W
Hel
10,389
519
45
2
0
407,723
5
L
Ares
8,720
436
22
1
0
345,392
1
W
Sun Wukong
9,925
496
111
6
0
308,703
2
W
Sol
11,102
555
157
8
0
354,363
0
W
Poseidon
10,113
506
119
6
0
376,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role