Player Matchup

Danzaburou
Danzaburou
Gold III
Pasley12
Danzaburou
Gold III
Level 63
God Stats
20W - 6L
1,866 SR
Queue Stats
131W - 123L
1,494 MMR
Party 1
Fafnir
Fafnir
Gold IV
Scop3y
Fafnir
Gold IV
Level 89
God Stats
4W - 0L
1,800 SR
Queue Stats
233W - 214L
1,492 MMR
Party 1
Janus
Janus
Platinum IV
SoTalented
Janus
Platinum IV
Level 63
God Stats
2W - 3L
1,412 SR
Queue Stats
159W - 148L
1,514 MMR
Solo
King Arthur
King Arthur
Silver II
SuperDevilJuice
King Arthur
Silver II
Level 38
God Stats
1W - 1L
1,636 SR
Queue Stats
35W - 25L
1,492 MMR
Solo
Hun Batz
Hun Batz
Gold III
n0tf0rgiven
Hun Batz
Gold III
Level 102
God Stats
4W - 8L
1,449 SR
Queue Stats
348W - 357L
1,502 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 71
1,632 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,539 SR
1,502 MMR
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
Darthjosh999
Mulan
Silver I
Level 127
God Stats
1W - 2L
1,645 SR
Queue Stats
5W - 8L
1,588 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold V
EGIcy
Tsukuyomi
Gold V
Level 144
God Stats
14W - 11L
1,596 SR
Queue Stats
123W - 120L
1,384 MMR
Party 2
Khepri
Khepri
Bronze III
Kagami769
Khepri
Bronze III
Level 97
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 6L
1,402 MMR
Party 3
Sol
Sol
Platinum II
Zícari
Sol
Platinum II
Level 160
God Stats
1W - 8L
1,262 SR
Queue Stats
766W - 737L
1,635 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pasley12
Danzaburou
20
8 / 5 / 12
14,456
602
22,551
19,709
9,094
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Scop3y
Fafnir
16
0 / 6 / 18
13,537
564
5,739
26,923
33,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
20
13 / 2 / 5
16,030
668
18,987
15,727
7,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
SuperDevilJuice
King Arthur
19
3 / 3 / 10
13,771
574
13,876
26,669
23,531
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
n0tf0rgiven
Hun Batz
18
2 / 6 / 10
12,742
531
3,974
15,908
7,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
TiamatMorgan Le FayAthenaSet

VS

Bans
GilgameshRaijinSobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
4 / 9 / 7
11,565
482
9,825
22,220
8,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 6 / 8
9,853
411
9,282
18,951
18,943
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
EGIcy
Tsukuyomi
17
5 / 6 / 12
11,463
478
14,587
20,395
7,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Kagami769
Khepri
12
2 / 3 / 5
8,979
374
3,484
14,692
16,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
20
9 / 3 / 7
13,167
549
22,174
18,977
8,725
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
61
26
Kills
22
22
Deaths
27
55
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
9
7
0.83
L
2
6
8
1
L
Tsukuyomi
EGIcy
Tsukuyomi
5
6
12
1.83
L
Khepri
Kagami769
Khepri
2
3
5
1.5
W
Danzaburou
Pasley12
Danzaburou
8
5
12
2.8
W
Fafnir
Scop3y
Fafnir
0
6
18
1.5
W
Janus
13
2
5
7.75
W
King Arthur
SuperDevilJuice
King Arthur
3
3
10
2.67
L
Sol
9
3
7
4.17
W
Hun Batz
n0tf0rgiven
Hun Batz
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,127
Damage
59,352
104,936
Taken
95,235
81,588
Mitigated
59,790
37,317
Healing
22,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,825
5,250
0
6,701
22,220
8,090
118
9,198
12,773
0
88,058
L
9,282
442
0
2,537
18,951
18,943
111
3,693
15,087
0
48,960
L
Tsukuyomi
EGIcy
Tsukuyomi
14,587
3,361
0
4,085
20,395
7,885
398
6,196
13,862
0
77,328
L
Khepri
Kagami769
Khepri
3,484
514
591
1,383
14,692
16,147
0
3,343
10,693
15,969
0
W
Danzaburou
Pasley12
Danzaburou
22,551
14,459
0
8,051
19,709
9,094
9,427
3,715
15,994
0
136,307
W
Fafnir
Scop3y
Fafnir
5,739
1,669
0
4,937
26,923
33,928
1,022
6,655
20,268
30,028
0
W
Janus
18,987
1,353
1,248
7,294
15,727
7,465
1,167
3,794
11,933
129,146
0
W
King Arthur
SuperDevilJuice
King Arthur
13,876
767
0
10,622
26,669
23,531
185
8,407
18,262
12,472
71,878
L
Sol
22,174
6,089
0
7,669
18,977
8,725
2,409
6,113
12,431
103,604
12,414
W
Hun Batz
n0tf0rgiven
Hun Batz
3,974
828
0
5,165
15,908
7,570
691
4,649
11,259
0
68,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,536
Gold Earned
55,027
644
Minions Killed
562
0
Camps Cleared
0
2,367,408
Distance Traveled
2,237,668
35
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,565
482
151
6
0
421,897
0
L
Mulan
9,853
411
94
4
0
436,082
6
L
Tsukuyomi
11,463
478
108
5
0
511,472
3
L
Khepri
8,979
374
25
1
0
436,628
3
W
Danzaburou
14,456
602
158
7
0
460,815
10
W
Fafnir
13,537
564
37
2
0
396,470
8
W
Janus
16,030
668
197
8
0
531,390
7
W
King Arthur
13,771
574
149
6
0
502,021
2
L
Sol
13,167
549
184
8
0
431,589
9
W
Hun Batz
12,742
531
103
4
0
476,712
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role