Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Astriqx
Artemis
Level 24
God Stats
3W - 0L
1,515 SR
Queue Stats
66W - 64L
1,500 Elo+
Solo
Pele
Pele
DaddyYonk
Pele
Level 13
God Stats
17W - 20L
1,455 SR
Queue Stats
17W - 26L
1,326 Elo+
Solo
Mercury
Mercury
Dilddor
Mercury
Level 18
God Stats
10W - 19L
1,329 SR
Queue Stats
151W - 140L
1,541 Elo+
Party 2
Ra
Ra
RespectTheName
Ra
Level 21
God Stats
7W - 6L
1,602 SR
Queue Stats
131W - 127L
1,562 Elo+
Party 2
Team Averages
Level 20
1,480 SR
1,486 Elo+

VS

Team Averages
Level 10
1,576 SR
1,572 Elo+
Neith
Neith
Disco42
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,653 Elo+
Solo
Ne Zha
Ne Zha
Sae5454
Ne Zha
Level 23
God Stats
40W - 28L
1,635 SR
Queue Stats
47W - 40L
1,570 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Shootr31
Morgan Le Fay
Level 16
God Stats
3W - 3L
1,544 SR
Queue Stats
25W - 28L
1,587 Elo+
Party 1
Nemesis
Nemesis
UmbraWard08
Nemesis
Level 5
God Stats
1W - 4L
1,699 SR
Queue Stats
4W - 10L
1,334 Elo+
Solo
Guan Yu
Guan Yu
fitinico
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 1 / 3
8,698
544
2,650
8,887
5,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
Astriqx
Artemis
14
10 / 4 / 11
9,458
591
13,503
11,576
3,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
12
5 / 6 / 4
7,935
496
4,471
9,007
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Dilddor
Mercury
14
1 / 1 / 6
8,166
510
2,244
8,442
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 0 / 5
10,234
640
10,762
6,999
3,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Disco42
Neith
12
4 / 5 / 3
8,055
503
7,573
9,198
2,854
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Sae5454
Ne Zha
14
7 / 4 / 0
8,984
562
10,621
13,576
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Shootr31
Morgan Le Fay
13
1 / 3 / 1
7,722
483
3,970
9,446
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
UmbraWard08
Nemesis
8
0 / 13 / 2
5,891
368
2,553
13,010
5,707
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
fitinico
Guan Yu
4
0 / 4 / 0
4,910
307
0
4,033
1,356
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
28
Kills
12
12
Deaths
29
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
3
5.5
W
Artemis
Astriqx
Artemis
10
4
11
3.88
W
Pele
5
6
4
1.17
W
Mercury
Dilddor
Mercury
1
1
6
4
L
Neith
Disco42
Neith
4
5
3
1.1
W
8
0
5
10.5
L
Ne Zha
Sae5454
Ne Zha
7
4
0
1.75
L
Morgan Le Fay
Shootr31
Morgan Le Fay
1
3
1
0.5
L
Nemesis
UmbraWard08
Nemesis
0
13
2
0.08
L
Guan Yu
fitinico
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,630
Damage
24,717
44,911
Taken
49,263
18,080
Mitigated
18,481
13,867
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,650
260
0
1,398
8,887
5,468
298
1,052
7,835
0
40,627
W
Artemis
Astriqx
Artemis
13,503
5,487
0
3,780
11,576
3,806
986
182
11,394
0
46,617
W
Pele
4,471
1,203
0
1,383
9,007
2,441
1,357
0
9,007
0
35,333
W
Mercury
Dilddor
Mercury
2,244
935
0
310
8,442
3,101
0
1,379
7,063
0
48,159
L
Neith
Disco42
Neith
7,573
2,726
0
1,228
9,198
2,854
570
0
9,198
0
41,293
W
10,762
1,208
2,522
4,474
6,999
3,264
300
1,357
5,642
86,269
0
L
Ne Zha
Sae5454
Ne Zha
10,621
2,056
0
3,540
13,576
5,198
0
4,558
9,018
0
52,687
L
Morgan Le Fay
Shootr31
Morgan Le Fay
3,970
304
0
1,645
9,446
3,366
0
3,593
5,853
43,772
0
L
Nemesis
UmbraWard08
Nemesis
2,553
970
0
719
13,010
5,707
877
1,975
11,035
0
12,949
L
Guan Yu
fitinico
Guan Yu
0
0
0
125
4,033
1,356
0
636
3,397
0
4,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,491
Gold Earned
35,562
464
Minions Killed
297
0
Camps Cleared
0
1,518,847
Distance Traveled
1,259,636
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,698
544
87
5
0
319,770
3
W
Artemis
9,458
591
70
4
0
268,966
0
W
Pele
7,935
496
69
4
0
218,594
0
W
Mercury
8,166
510
88
6
0
359,473
3
L
Neith
8,055
503
72
5
0
281,895
0
W
Ra
10,234
640
150
9
0
352,044
5
L
Ne Zha
8,984
562
94
6
0
334,644
0
L
Morgan Le Fay
7,722
483
99
6
0
274,266
0
L
Nemesis
5,891
368
20
1
0
242,378
0
L
Guan Yu
4,910
307
12
1
0
126,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role